The change to apply shaders would be executed and then a command to
apply shaders would immeidately be enqueued, to run asynchronously
after the current event handler, which then did exactly the same
thing, creating a busy loop.
- 'Unlocks/Mastery' split into two options
- 'Account/Login Messages' split off from 'Verbose', gated all login success/error messages
- menu_cbs_sublabel.c - Now in same order as menu options
- menu_setting.c - VISIBILITY_UNLOCK default value now uses define
- All suggested text/cleanup changes from Jamiras
- Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- Some existing options moved into this submenu
- Leaderboard-related options coming in future PR
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
After calling enterFullScreenMode on the GL view, it becomes the "key"
window, meaning it gets all of the input. This is problematic as that
view doesn't forward the input on to the input driver.
Help texts can be activated for some menu items using Select / RShift.
These text items were hardcoded in msg_hash_us.c (and related translations).
This commit changes the simple text items to get the source from msg_hash_us.h
(or its translations).
also adds audio_driver_mixer_play_scroll_sound to menu_cbs_left and menu_cbs_right which are (seemingly) responsible for the large scroll on some menus (and also bumper scrolling on glui's playlist menu?).
using roughly the same implementation for the ok/notice/cancel sounds, but i've made an exclusive function for scrolling since it's going to be called a lot more than those sounds
IS_JOYCONFIG was removed back in 2015 (1b7576aa), but there are still
some mentions of retroarch-joyconfig in the docs and Makefiles. Clean
these up so folk aren't confused about the fact it's no longer
available.
* Allow repositioning of achievement notifications
* PS4/ORBIS build fix
Would have thought cheevos-related notification code was wrapped in HAVE_CHEEVOS, but guess not.