Stuart Carnie
a0900ec433
feat(Metal): full xmb pipeline support
...
Menu TODOs:
* understand why ribbon does not look the same as GL
* add clear support to `MenuDisplay` for glui
2018-07-03 22:32:12 -07:00
Stuart Carnie
4a101734a1
More cleanup
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* use single render command encoder for display for better performance
* Context handles all rendering and presentation
2018-07-03 22:32:12 -07:00
Stuart Carnie
1c5d94aca1
Improve performance; don't care about previous state ofcolor attachment
...
Color attachment is being completely overwritten.
2018-07-03 22:32:12 -07:00
Stuart Carnie
5e1f991e32
feat(Metal): initial xmb and glui menu support
...
TODOs
* menu shader pipeline effects
* refactor / optimize graphics rendering
2018-07-03 22:32:12 -07:00
Themaister
f2cae17021
Vulkan: Try to avoid creating swapchains redundantly.
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Win32: Only make resize events when needed.
Do not create swapchain unless necessary.
Deal better with Windows WSI workarounds.
2018-07-01 16:21:09 +02:00
Themaister
c4ba8d26a0
Support multiple displays in VK_KHR_display.
2018-07-01 01:21:51 +02:00
Stuart Carnie
367c15f488
feat(Metal): font rendering
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* FPS and other OSD messages render correctly
* add autoreleasepool around entire render loop to avoid memory leaks
2018-06-23 23:54:23 -07:00
Stuart Carnie
eacd52f009
fix(Metal): improve shader stability
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* use MTKView, which handles layer and scaling changes automatically
between displays
2018-06-23 13:33:27 -07:00
Stuart Carnie
ee8d82dcfe
add additional project files
2018-06-23 13:33:27 -07:00
Twinaphex
467aa30131
Cleanups
2018-06-21 07:26:05 +02:00
Stuart Carnie
411bcf8bdd
feat(apple): Metal support for macOS
...
* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
Hans-Kristian Arntzen
16c797f057
Vulkan: Fix two validation errors.
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- Mipgen was only transitioning the first miplevel to GENERAL.
Fix the image barrier helper function to transition all levels and
layers.
- Validation layer was complaining that a VkSwapchainKHR was not
properly destroyed. After recycling the swapchain, destroy the old
one.
2018-06-06 23:23:32 +02:00
twinaphex
23b0444afe
Update libretro-common
2018-05-28 17:30:56 +02:00
twinaphex
c7c1983c91
Update d3d9_set_pixel_shader
2018-05-18 20:43:12 +02:00
twinaphex
8fadef7082
Update d3d9_set_vertex_shader
2018-05-17 23:23:17 +02:00
twinaphex
6d2b5c8052
Move read_viewport function back to d3d9.c
2018-05-17 17:17:08 +02:00
twinaphex
2d540264e8
Start hooking up set_shader_mvp function
2018-05-15 06:02:10 +02:00
twinaphex
e1368a9209
(Cg D3D9) Buildfix
2018-05-14 21:42:14 +02:00
twinaphex
39f45a17d2
create d3d9_convert_geometry
2018-05-14 21:32:14 +02:00
twinaphex
e9054159ec
Remove set_font_rect callback
2018-05-14 16:57:34 +02:00
twinaphex
232d3f4d92
Take out add_state_tracker function callback for D3D9 renderchain
2018-05-14 06:33:51 +02:00
twinaphex
2c5112f3ac
Cleanups
2018-05-14 05:07:12 +02:00
twinaphex
c40c08375c
(d3d9_common.h) Cleanups
2018-05-14 05:04:45 +02:00
twinaphex
cbe4c78979
(D3D8/D3D9) Cleanups
2018-05-14 04:55:33 +02:00
twinaphex
606d700bf2
No more D3D8/D3D9 header includes in d3d_common.c
2018-05-14 04:36:08 +02:00
twinaphex
8733a41e58
(d3d_common.c) Get rid of these header includes
2018-05-14 04:00:27 +02:00
twinaphex
6a9b39da3f
Get rid of d3d.h and xdk_defines.h
2018-05-14 03:57:27 +02:00
twinaphex
d1c1e4e2aa
Move D3D9_DECL_FVF_TEXCOORD to d3d9_common.h
2018-05-14 03:17:26 +02:00
twinaphex
2dae506e88
(MSVC2003) Buildfix
2018-05-14 01:11:47 +02:00
twinaphex
aea89bfde3
Cleanups
2018-05-14 00:37:03 +02:00
twinaphex
8a78b69689
Buildfix
2018-05-14 00:31:58 +02:00
Stuart Carnie
0a4ff225be
Update Vulkan
2018-05-13 21:35:18 +02:00
twinaphex
85da5360d2
(D3D9) Update
2018-05-13 18:47:24 +02:00
twinaphex
34149e510e
(D3D9) Cleanups
2018-05-13 18:36:17 +02:00
twinaphex
33d2c2d422
(D3D9) Cleanups
2018-05-13 18:33:16 +02:00
twinaphex
46f23f9fbd
Get rid of d3d_video_viewport
2018-05-13 18:24:19 +02:00
twinaphex
5bde17025a
Move min_filter_to_mag to gl_common.h
2018-05-13 14:24:49 +02:00
twinaphex
41295ef7b9
Remove viewport_info callback from D3D9 renderchain interface
2018-05-13 06:29:17 +02:00
twinaphex
27170674a5
(D3D9) Cleanups
2018-05-13 06:22:12 +02:00
twinaphex
dee50349ba
Rename d3d_renderchain_driver to d3d9_renderchain_driver
2018-05-13 06:03:26 +02:00
twinaphex
494ddb16d9
Get rid of viewport_info callback function - was the same for both
...
GL1 and GL2 renderchains
2018-05-13 05:56:44 +02:00
twinaphex
6996e72b49
Move renderchain driver interface to gl_common.h - and replace
...
some void pointers in function callbacks with gl_t
2018-05-13 05:53:35 +02:00
twinaphex
be502a39fd
Cleanups
2018-05-12 19:24:04 +02:00
twinaphex
58ac7c320e
(dxgi_common.c) Add more __WINRT__ ifdefs
2018-05-12 19:22:37 +02:00
twinaphex
542294900f
(WinRT) More compilation fixes
2018-05-12 19:03:39 +02:00
Dwedit
387d4d87eb
Fix core selection appearing unnecessarily
...
Re-order the dialog items in core selection dialog to make the listbox have focus
Removed the "do wm close" stuff.
2018-05-09 21:04:23 -05:00
Dwedit
f3f0d4f787
Unify File Open and File Drag Drop code
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* Code in `win32_drag_query_file` was split off into `win32_load_content_from_gui`
* File Open dialog now uses the same code as drag drop instead of the non-working code that was in there before.
* File Dialog and Core Select Dialog show and hide mouse cursor if they were invoked in fullscreen mode
2018-05-09 21:04:23 -05:00
twinaphex
46f7742afc
Some early WinRT commits
2018-05-09 16:13:29 +02:00
twinaphex
82ebb9576f
Create d3d9_video_t and d3d8_video_t
2018-05-03 22:03:12 +02:00
Dwedit
81457d74d3
Use WINAPI
instead of __stdcall
, not sure what keywords I can use or not, so I'll just use the macro instead of the keyword
2018-05-02 22:09:20 -05:00