(D3D8/D3D9) Cleanups

This commit is contained in:
twinaphex 2018-05-14 04:55:33 +02:00
parent 606d700bf2
commit cbe4c78979
4 changed files with 25 additions and 24 deletions

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@ -18,20 +18,6 @@
#include "d3d_common.h"
struct d3d_matrix
{
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
};
#define D3D_TEXTURE_FILTER_LINEAR 2
#define D3D_TEXTURE_FILTER_POINT 1

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@ -32,6 +32,21 @@
RETRO_BEGIN_DECLS
struct d3d_matrix
{
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
};
typedef struct d3d_texture
{
void *data;

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@ -90,18 +90,18 @@ static void d3d8_renderchain_set_mvp(
void *shader_data,
const void *mat_data)
{
D3DMATRIX matrix;
struct d3d_matrix matrix;
d3d8_video_t *d3d = (d3d8_video_t*)data;
d3d_matrix_identity(&matrix);
d3d8_set_transform(d3d->dev, D3DTS_PROJECTION, &matrix);
d3d8_set_transform(d3d->dev, D3DTS_VIEW, &matrix);
d3d8_set_transform(d3d->dev, D3DTS_PROJECTION, (D3DMATRIX*)&matrix);
d3d8_set_transform(d3d->dev, D3DTS_VIEW, (D3DMATRIX*)&matrix);
if (mat_data)
d3d_matrix_transpose(&matrix, mat_data);
d3d8_set_transform(d3d->dev, D3DTS_WORLD, &matrix);
d3d8_set_transform(d3d->dev, D3DTS_WORLD, (D3DMATRIX*)&matrix);
}
static bool d3d8_renderchain_create_first_pass(void *data,
@ -877,7 +877,7 @@ static void d3d8_set_viewport(void *data,
bool force_full,
bool allow_rotate)
{
D3DMATRIX proj, ortho, rot, matrix;
struct d3d_matrix proj, ortho, rot, matrix;
int x = 0;
int y = 0;
d3d8_video_t *d3d = (d3d8_video_t*)data;

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@ -793,14 +793,14 @@ static bool d3d9_cg_renderchain_create_first_pass(
{
unsigned i;
struct cg_pass pass;
D3DMATRIX ident;
struct d3d_matrix ident;
pass.attrib_map = unsigned_vector_list_new();
d3d_matrix_identity(&ident);
d3d9_set_transform(dev, D3DTS_WORLD, &ident);
d3d9_set_transform(dev, D3DTS_VIEW, &ident);
d3d9_set_transform(dev, D3DTS_WORLD, (D3DMATRIX*)&ident);
d3d9_set_transform(dev, D3DTS_VIEW, (D3DMATRIX*)&ident);
pass.info = *info;
pass.last_width = 0;
@ -1153,7 +1153,7 @@ static void d3d9_cg_renderchain_calc_and_set_shader_mvp(
unsigned vp_width, unsigned vp_height,
unsigned rotation)
{
D3DMATRIX proj, ortho, rot, matrix;
struct d3d_matrix proj, ortho, rot, matrix;
d3d_matrix_ortho_off_center_lh(&ortho, 0, vp_width, 0, vp_height, 0, 1);
d3d_matrix_identity(&rot);
@ -1162,7 +1162,7 @@ static void d3d9_cg_renderchain_calc_and_set_shader_mvp(
d3d_matrix_multiply(&proj, &ortho, &rot);
d3d_matrix_transpose(&matrix, &proj);
d3d9_cg_renderchain_set_shader_mvp(chain, vPrg, &matrix);
d3d9_cg_renderchain_set_shader_mvp(chain, vPrg, (D3DMATRIX*)&matrix);
}
static void cg_d3d9_renderchain_set_vertices(