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https://github.com/libretro/RetroArch
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Get rid of d3d_video_viewport
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53446cc0c8
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@ -56,7 +56,7 @@ typedef struct d3d8_video
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video_info_t video_info;
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WNDCLASSEX windowClass;
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LPDIRECT3DDEVICE8 dev;
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d3d_video_viewport_t final_viewport;
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D3DVIEWPORT8 final_viewport;
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char *shader_path;
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@ -37,9 +37,9 @@ typedef struct d3d9_renderchain_driver
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void *(*chain_new)(void);
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bool (*init)(d3d9_video_t *d3d,
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const video_info_t *video_info,
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void *dev_data,
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const void *final_viewport_data,
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const void *info_data,
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LPDIRECT3DDEVICE9 dev,
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const D3DVIEWPORT9 *final_viewport,
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const struct LinkInfo *info,
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bool rgb32);
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void (*set_final_viewport)(d3d9_video_t *d3d,
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void *renderchain_data, const void *viewport_data);
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@ -87,7 +87,7 @@ typedef struct d3d9_video
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video_info_t video_info;
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WNDCLASSEX windowClass;
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LPDIRECT3DDEVICE9 dev;
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d3d_video_viewport_t final_viewport;
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D3DVIEWPORT9 final_viewport;
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char *shader_path;
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@ -52,15 +52,5 @@ typedef struct Vertex
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float u, v;
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} Vertex;
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typedef struct d3d_video_viewport
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{
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DWORD x;
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DWORD y;
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DWORD width;
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DWORD height;
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float min_z;
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float max_z;
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} d3d_video_viewport_t;
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#endif
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@ -261,10 +261,10 @@ static void d3d8_renderchain_viewport_info(void *data,
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video_driver_get_size(&width, &height);
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vp->x = d3d->final_viewport.x;
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vp->y = d3d->final_viewport.y;
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vp->width = d3d->final_viewport.width;
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vp->height = d3d->final_viewport.height;
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vp->x = d3d->final_viewport.X;
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vp->y = d3d->final_viewport.Y;
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vp->width = d3d->final_viewport.Width;
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vp->height = d3d->final_viewport.Height;
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vp->full_width = width;
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vp->full_height = height;
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@ -285,7 +285,7 @@ static void d3d8_renderchain_render_pass(
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d3d8_set_sampler_minfilter(d3dr, pass_index, video_smooth ?
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D3DTEXF_LINEAR : D3DTEXF_POINT);
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d3d8_set_viewports(chain->dev, (D3DVIEWPORT8*)&d3d->final_viewport);
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d3d8_set_viewports(chain->dev, &d3d->final_viewport);
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d3d8_set_vertex_shader(d3dr,
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D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE,
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NULL);
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@ -892,12 +892,12 @@ static void d3d8_set_viewport(void *data,
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if (y < 0)
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y = 0;
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d3d->final_viewport.x = x;
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d3d->final_viewport.y = y;
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d3d->final_viewport.width = width;
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d3d->final_viewport.height= height;
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d3d->final_viewport.min_z = 0.0f;
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d3d->final_viewport.max_z = 0.0f;
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d3d->final_viewport.X = x;
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d3d->final_viewport.Y = y;
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d3d->final_viewport.Width = width;
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d3d->final_viewport.Height = height;
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d3d->final_viewport.MinZ = 0.0f;
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d3d->final_viewport.MaxZ = 0.0f;
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d3d_matrix_ortho_off_center_lh(&ortho, 0, 1, 0, 1, 0.0f, 1.0f);
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d3d_matrix_identity(&rot);
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@ -447,10 +447,10 @@ static void d3d9_viewport_info(void *data, struct video_viewport *vp)
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video_driver_get_size(&width, &height);
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vp->x = d3d->final_viewport.x;
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vp->y = d3d->final_viewport.y;
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vp->width = d3d->final_viewport.width;
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vp->height = d3d->final_viewport.height;
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vp->x = d3d->final_viewport.X;
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vp->y = d3d->final_viewport.Y;
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vp->width = d3d->final_viewport.Width;
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vp->height = d3d->final_viewport.Height;
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vp->full_width = width;
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vp->full_height = height;
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@ -894,12 +894,12 @@ static void d3d9_set_viewport(void *data,
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if (y < 0)
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y = 0;
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d3d->final_viewport.x = x;
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d3d->final_viewport.y = y;
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d3d->final_viewport.width = width;
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d3d->final_viewport.height = height;
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d3d->final_viewport.min_z = 0.0f;
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d3d->final_viewport.max_z = 1.0f;
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d3d->final_viewport.X = x;
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d3d->final_viewport.Y = y;
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d3d->final_viewport.Width = width;
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d3d->final_viewport.Height = height;
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d3d->final_viewport.MinZ = 0.0f;
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d3d->final_viewport.MaxZ = 1.0f;
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if (d3d->renderchain_driver && d3d->renderchain_driver->set_font_rect)
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d3d->renderchain_driver->set_font_rect(d3d, NULL);
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@ -860,11 +860,11 @@ static bool d3d9_cg_renderchain_create_first_pass(
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static bool d3d9_cg_renderchain_init(
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d3d9_video_t *d3d,
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const video_info_t *video_info,
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void *dev_,
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const void *final_viewport_,
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const void *info_data, bool rgb32)
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LPDIRECT3DDEVICE9 dev,
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const D3DVIEWPORT9 *final_viewport,
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const struct LinkInfo *info,
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bool rgb32)
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{
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const struct LinkInfo *info = (const struct LinkInfo*)info_data;
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cg_renderchain_t *chain = (cg_renderchain_t*)d3d->renderchain_data;
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unsigned fmt = (rgb32) ? RETRO_PIXEL_FORMAT_XRGB8888 : RETRO_PIXEL_FORMAT_RGB565;
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@ -876,10 +876,10 @@ static bool d3d9_cg_renderchain_init(
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return false;
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}
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chain->dev = (void*)dev_;
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chain->dev = dev;
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chain->video_info = video_info;
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chain->state_tracker = NULL;
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chain->final_viewport = (D3DVIEWPORT9*)final_viewport_;
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chain->final_viewport = (D3DVIEWPORT9*)final_viewport;
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chain->frame_count = 0;
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chain->pixel_size = (fmt == RETRO_PIXEL_FORMAT_RGB565) ? 2 : 4;
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@ -1599,13 +1599,13 @@ static bool d3d9_cg_renderchain_read_viewport(
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unsigned pitchpix = rect.Pitch / 4;
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const uint32_t *pixels = (const uint32_t*)rect.pBits;
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pixels += d3d->final_viewport.x;
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pixels += (d3d->final_viewport.height - 1) * pitchpix;
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pixels -= d3d->final_viewport.y * pitchpix;
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pixels += d3d->final_viewport.X;
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pixels += (d3d->final_viewport.Height - 1) * pitchpix;
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pixels -= d3d->final_viewport.Y * pitchpix;
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for (y = 0; y < d3d->final_viewport.height; y++, pixels -= pitchpix)
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for (y = 0; y < d3d->final_viewport.Height; y++, pixels -= pitchpix)
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{
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for (x = 0; x < d3d->final_viewport.width; x++)
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for (x = 0; x < d3d->final_viewport.Width; x++)
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{
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*buffer++ = (pixels[x] >> 0) & 0xff;
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*buffer++ = (pixels[x] >> 8) & 0xff;
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@ -252,14 +252,13 @@ static bool hlsl_d3d9_renderchain_init_shader(d3d9_video_t *d3d,
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static bool hlsl_d3d9_renderchain_init(
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d3d9_video_t *d3d,
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const video_info_t *video_info,
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void *dev_data,
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const void *final_viewport_data,
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const void *info_data,
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LPDIRECT3DDEVICE9 dev,
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const D3DVIEWPORT9 *final_viewport,
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const struct LinkInfo *info,
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bool rgb32
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)
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{
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unsigned width, height;
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const struct LinkInfo *info = (const struct LinkInfo*)info_data;
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hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)
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d3d->renderchain_data;
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unsigned fmt = (rgb32)
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@ -271,7 +270,7 @@ static bool hlsl_d3d9_renderchain_init(
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video_driver_get_size(&width, &height);
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chain->dev = (LPDIRECT3DDEVICE9)dev_data;
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chain->dev = dev;
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chain->pixel_size = (fmt == RETRO_PIXEL_FORMAT_RGB565) ? 2 : 4;
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chain->tex_w = info->tex_w;
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chain->tex_h = info->tex_h;
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