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Cleanups
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@ -274,10 +274,9 @@ static INLINE void d3d8_unlock_rectangle(LPDIRECT3DTEXTURE8 tex)
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static INLINE void d3d8_lock_rectangle_clear(
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void *tex,
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unsigned level, void *_lr, RECT *rect,
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unsigned level, D3DLOCKED_RECT *lr, RECT *rect,
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unsigned rectangle_height, unsigned flags)
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{
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D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
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#if defined(_XBOX)
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level = 0;
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#endif
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