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https://github.com/libretro/RetroArch
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No more D3D8/D3D9 header includes in d3d_common.c
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parent
8733a41e58
commit
606d700bf2
@ -16,21 +16,30 @@
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#include "../../configuration.h"
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#include "../../verbosity.h"
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#if defined(HAVE_D3D9)
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#include <d3d9.h>
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#endif
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#if defined(HAVE_D3D8)
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#include <d3d8.h>
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#endif
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#include "d3d_common.h"
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struct d3d_matrix
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{
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union {
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struct {
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float _11, _12, _13, _14;
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float _21, _22, _23, _24;
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float _31, _32, _33, _34;
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float _41, _42, _43, _44;
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};
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float m[4][4];
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};
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};
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#define D3D_TEXTURE_FILTER_LINEAR 2
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#define D3D_TEXTURE_FILTER_POINT 1
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void *d3d_matrix_transpose(void *_pout, const void *_pm)
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{
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unsigned i,j;
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D3DMATRIX *pout = (D3DMATRIX*)_pout;
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CONST D3DMATRIX *pm = (D3DMATRIX*)_pm;
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struct d3d_matrix *pout = (struct d3d_matrix*)_pout;
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const struct d3d_matrix *pm = (struct d3d_matrix*)_pm;
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for (i = 0; i < 4; i++)
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{
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@ -43,7 +52,7 @@ void *d3d_matrix_transpose(void *_pout, const void *_pm)
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void *d3d_matrix_identity(void *_pout)
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{
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D3DMATRIX *pout = (D3DMATRIX*)_pout;
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struct d3d_matrix *pout = (struct d3d_matrix*)_pout;
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if ( !pout )
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return NULL;
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@ -69,7 +78,7 @@ void *d3d_matrix_identity(void *_pout)
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void *d3d_matrix_ortho_off_center_lh(void *_pout,
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float l, float r, float b, float t, float zn, float zf)
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{
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D3DMATRIX *pout = (D3DMATRIX*)_pout;
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struct d3d_matrix *pout = (struct d3d_matrix*)_pout;
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d3d_matrix_identity(pout);
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@ -86,13 +95,13 @@ void *d3d_matrix_multiply(void *_pout,
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const void *_pm1, const void *_pm2)
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{
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unsigned i,j;
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D3DMATRIX *pout = (D3DMATRIX*)_pout;
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CONST D3DMATRIX *pm1 = (CONST D3DMATRIX*)_pm1;
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CONST D3DMATRIX *pm2 = (CONST D3DMATRIX*)_pm2;
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struct d3d_matrix *pout = (struct d3d_matrix*)_pout;
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const struct d3d_matrix *pm1 = (const struct d3d_matrix*)_pm1;
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const struct d3d_matrix *pm2 = (const struct d3d_matrix*)_pm2;
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for (i=0; i<4; i++)
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for (i = 0; i < 4; i++)
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{
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for (j=0; j<4; j++)
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for (j = 0; j < 4; j++)
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pout->m[i][j] = pm1->m[i][0] * pm2->m[0][j] + pm1->m[i][1] * pm2->m[1][j] +
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pm1->m[i][2] * pm2->m[2][j] + pm1->m[i][3] * pm2->m[3][j];
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}
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@ -101,7 +110,8 @@ void *d3d_matrix_multiply(void *_pout,
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void *d3d_matrix_rotation_z(void *_pout, float angle)
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{
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D3DMATRIX *pout = (D3DMATRIX*)_pout;
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struct d3d_matrix *pout = (struct d3d_matrix*)_pout;
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d3d_matrix_identity(pout);
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pout->m[0][0] = cos(angle);
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pout->m[1][1] = cos(angle);
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@ -122,10 +132,10 @@ int32_t d3d_translate_filter(unsigned type)
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}
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/* fall-through */
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case RARCH_FILTER_LINEAR:
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return (int32_t)D3DTEXF_LINEAR;
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return (int32_t)D3D_TEXTURE_FILTER_LINEAR;
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case RARCH_FILTER_NEAREST:
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break;
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}
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return (int32_t)D3DTEXF_POINT;
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return (int32_t)D3D_TEXTURE_FILTER_POINT;
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}
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