No more D3D8/D3D9 header includes in d3d_common.c

This commit is contained in:
twinaphex 2018-05-14 04:36:08 +02:00
parent 8733a41e58
commit 606d700bf2

View File

@ -16,21 +16,30 @@
#include "../../configuration.h"
#include "../../verbosity.h"
#if defined(HAVE_D3D9)
#include <d3d9.h>
#endif
#if defined(HAVE_D3D8)
#include <d3d8.h>
#endif
#include "d3d_common.h"
struct d3d_matrix
{
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
};
#define D3D_TEXTURE_FILTER_LINEAR 2
#define D3D_TEXTURE_FILTER_POINT 1
void *d3d_matrix_transpose(void *_pout, const void *_pm)
{
unsigned i,j;
D3DMATRIX *pout = (D3DMATRIX*)_pout;
CONST D3DMATRIX *pm = (D3DMATRIX*)_pm;
struct d3d_matrix *pout = (struct d3d_matrix*)_pout;
const struct d3d_matrix *pm = (struct d3d_matrix*)_pm;
for (i = 0; i < 4; i++)
{
@ -43,7 +52,7 @@ void *d3d_matrix_transpose(void *_pout, const void *_pm)
void *d3d_matrix_identity(void *_pout)
{
D3DMATRIX *pout = (D3DMATRIX*)_pout;
struct d3d_matrix *pout = (struct d3d_matrix*)_pout;
if ( !pout )
return NULL;
@ -69,7 +78,7 @@ void *d3d_matrix_identity(void *_pout)
void *d3d_matrix_ortho_off_center_lh(void *_pout,
float l, float r, float b, float t, float zn, float zf)
{
D3DMATRIX *pout = (D3DMATRIX*)_pout;
struct d3d_matrix *pout = (struct d3d_matrix*)_pout;
d3d_matrix_identity(pout);
@ -86,13 +95,13 @@ void *d3d_matrix_multiply(void *_pout,
const void *_pm1, const void *_pm2)
{
unsigned i,j;
D3DMATRIX *pout = (D3DMATRIX*)_pout;
CONST D3DMATRIX *pm1 = (CONST D3DMATRIX*)_pm1;
CONST D3DMATRIX *pm2 = (CONST D3DMATRIX*)_pm2;
struct d3d_matrix *pout = (struct d3d_matrix*)_pout;
const struct d3d_matrix *pm1 = (const struct d3d_matrix*)_pm1;
const struct d3d_matrix *pm2 = (const struct d3d_matrix*)_pm2;
for (i=0; i<4; i++)
for (i = 0; i < 4; i++)
{
for (j=0; j<4; j++)
for (j = 0; j < 4; j++)
pout->m[i][j] = pm1->m[i][0] * pm2->m[0][j] + pm1->m[i][1] * pm2->m[1][j] +
pm1->m[i][2] * pm2->m[2][j] + pm1->m[i][3] * pm2->m[3][j];
}
@ -101,7 +110,8 @@ void *d3d_matrix_multiply(void *_pout,
void *d3d_matrix_rotation_z(void *_pout, float angle)
{
D3DMATRIX *pout = (D3DMATRIX*)_pout;
struct d3d_matrix *pout = (struct d3d_matrix*)_pout;
d3d_matrix_identity(pout);
pout->m[0][0] = cos(angle);
pout->m[1][1] = cos(angle);
@ -122,10 +132,10 @@ int32_t d3d_translate_filter(unsigned type)
}
/* fall-through */
case RARCH_FILTER_LINEAR:
return (int32_t)D3DTEXF_LINEAR;
return (int32_t)D3D_TEXTURE_FILTER_LINEAR;
case RARCH_FILTER_NEAREST:
break;
}
return (int32_t)D3DTEXF_POINT;
return (int32_t)D3D_TEXTURE_FILTER_POINT;
}