twinaphex
a0567c3c77
(BB10) Start cleaning up some include header references
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(Android) Uniquely name symbols - platform_android.c
2014-05-17 15:45:14 +02:00
twinaphex
90b7589b5d
(Platform context) Unique names per platform instance
2014-05-17 14:56:12 +02:00
twinaphex
3e667a8c07
(Playbook) Fix build
2014-05-17 14:36:15 +02:00
twinaphex
f8f5a4a108
(iOS) Fix backwards compatibility with iOS 6
2014-05-17 03:56:39 +02:00
twinaphex
72beeba8b0
(Apple) Fix OSX build
2014-05-16 23:30:43 +02:00
twinaphex
fdfa41b1e0
(Frontend) Add get_rating to frontend context
2014-05-16 22:20:51 +02:00
Twinaphex
adcbb1ba42
Merge pull request #690 from orikad/master
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fixed MFi controller support
2014-05-16 18:59:48 +02:00
Ori Kadosh
16cf2a0e52
fixed MFi controller support
2014-05-16 19:57:38 +03:00
Themaister
96c324da08
Avoid needless branch.
2014-05-16 18:11:47 +02:00
Themaister
59c64f9c5a
Fix off-by-one error with PASSPREV.
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Fix include bug in cg2glsl.py.
2014-05-16 16:17:02 +02:00
twinaphex
cf3c3efcb8
(Android) Set optimization level to -O2
2014-05-15 12:35:09 +02:00
twinaphex
25e0f88e17
(cheats.c) Declare variables at top
2014-05-15 01:00:18 +02:00
twinaphex
7773daa125
(Menu) If g_settings.input.analog_dpad_mode is set to ANALOG_DPAD_NONE,
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force to ANALOG_DPAD_LSTICK anyway. Might need some safety checks from
polling input to ensure controls do not go hayware when pad with analog stick
is not properly paired yet.
2014-05-14 04:40:06 +02:00
twinaphex
6fd5248fa6
Revert "(Menu) Analog to Dpad binds now get used for menu navigation when one" -
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this code is messed up - we need to come up with a good way to allow analog
movement in the menu to be the same as the D-pad without affecting the
input of the main game
This reverts commit 0280fc769bca72617021db4380d546d91c27f90e.
2014-05-14 03:47:11 +02:00
twinaphex
0280fc769b
(Menu) Analog to Dpad binds now get used for menu navigation when one
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of the analog sticks is bound to the D-pad
2014-05-14 00:19:19 +02:00
twinaphex
19c069a07f
update retro_performance environ description
2014-05-13 21:07:07 +02:00
twinaphex
8821a54aba
put frontend_ctx variable into driver struct
2014-05-13 20:23:36 +02:00
Twinaphex
3879f1214d
(image_rpng.c) Fix warning
2014-05-13 09:43:02 -07:00
twinaphex
6bde636fac
(Console) Move audio drivers to audio/ directory
2014-05-13 17:09:17 +02:00
twinaphex
f8e40f613b
(Input) Move console input drivers to input/ directory - should start getting rid of
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all these platform-specific folders cluttering up the codebase tree
(GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB
(Griffin) shader_common only baked in if HAVE_SHADERS defined
2014-05-13 17:01:27 +02:00
twinaphex
3a3bc7c667
(Apple) Get rid of g_polled_input_data - this previously was necessary
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for the Apple port because we were running RA on two threads - one UI, one RA.
With one thread it's no longer necessary to memcpy the input data over from one
thread to the other
2014-05-13 14:25:11 +02:00
twinaphex
fad218ea75
(Apple input) Cleanups
2014-05-13 14:02:56 +02:00
twinaphex
277b1f6702
(Apple) Input - some cleanups
2014-05-13 13:49:29 +02:00
Twinaphex
d236552aeb
Merge pull request #684 from orikad/master
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fixed backspace on OS X (and possibly other UNIX)
2014-05-12 23:25:04 +02:00
Ori Kadosh
91d99e6859
fixed backspace on OS X (and possibly other UNIX)
2014-05-13 00:23:34 +03:00
Themaister
e677b4c091
Check for keyboard line input outside function.
2014-05-12 22:40:59 +02:00
Twinaphex
9815dbbc42
Merge pull request #683 from orikad/master
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fixed double key input on OS X
2014-05-12 22:35:40 +02:00
Ori Kadosh
3429c54af8
fixed double key input on OS X
2014-05-12 23:32:14 +03:00
twinaphex
dad0b6d5fd
(OSX PPC) New OSX PPC solution (still WIP)
2014-05-12 18:11:22 +02:00
twinaphex
f134e60b87
(Apple) OSX build solution - (Take out -DLSB_FIRST define
2014-05-12 17:12:32 +02:00
twinaphex
f04dc9a27c
(Apple) Settings.xib - lower deployment target
2014-05-12 17:06:18 +02:00
twinaphex
f28aba04c5
(Apple) Lower deployment target to Xcode 3.0 for Xcode solution
2014-05-12 16:59:11 +02:00
twinaphex
d66f8942a9
Revert "(Apple) Deprecate Setttings.xib as well so that it can build for"
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This reverts commit 453ced002b693760a73c8e52090a50393f8baec7.
2014-05-12 16:41:41 +02:00
twinaphex
1d552c42ee
(Apple) Style nits/cleanups
2014-05-12 16:37:02 +02:00
twinaphex
10c801b64e
Take out MODE_EXIT
2014-05-12 16:01:00 +02:00
twinaphex
dda574ddf1
(Lakka) More deborking of Lakka
2014-05-12 15:36:01 +02:00
twinaphex
b248834053
(Apple) Style nits
2014-05-12 15:26:46 +02:00
twinaphex
9d00e3af1b
(Apple) Style nits
2014-05-12 15:17:08 +02:00
twinaphex
453ced002b
(Apple) Deprecate Setttings.xib as well so that it can build for
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OSX 10.5
2014-05-12 14:58:54 +02:00
twinaphex
d460255174
(Apple) Try to deprecate IBDocument version requirement for
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MainMenu.xib so that it is OSX 10.5-compatible
2014-05-12 14:49:58 +02:00
twinaphex
449036a0c1
(Apple) Build fix
2014-05-12 14:40:14 +02:00
Themaister
38c0777b3c
Fix indent.
2014-05-11 22:33:34 +02:00
twinaphex
d9e31151ed
(Lakka/GL) Take out HAVE_LAKKA hack in gl.c - animations/tweening needs to
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be fixed though
2014-05-11 20:47:44 +02:00
Themaister
6d99bb2e2a
Fix fullscreen swapping with cached context cores.
2014-05-11 20:10:17 +02:00
Themaister
7559ca12ef
Refactor sRGB FBO handling a bit.
2014-05-11 19:35:54 +02:00
Themaister
9d8654cfe2
Nits.
2014-05-11 19:02:01 +02:00
TroggleMonkey
48331e822a
Give sRGB FBO's priority over float FBO's:
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Both pass through linear RGB similarly, but sRGB should be faster.
If both are enabled, the .cgp author won't need float32-only features like
packing multiple values. This also makes testing/usage priority the same.
Add sRGB FBO logging to mirror float FBO logging.
Make LUT mipmapping consistent with FBO's (ignore it for magnification.)
2014-05-11 11:53:09 -04:00
Themaister
a0da1f040f
Check GLES with GL_FRAMEBUFFER_SRGB.
2014-05-11 14:57:35 +02:00
Themaister
bc8bb13050
Add mipmapping and sRGB FBO support.
2014-05-11 13:39:04 +02:00
Themaister
91a0073f7d
Image backends don't have state.
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Remove unneeded prototypes.
2014-05-11 11:22:09 +02:00