mirror of
https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
(Apple) Fix OSX build
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parent
fdfa41b1e0
commit
72beeba8b0
@ -8,7 +8,6 @@
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/* Begin PBXBuildFile section */
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50535530185E0F4000926C26 /* CoreLocation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5053552F185E0F4000926C26 /* CoreLocation.framework */; };
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50DC494B186F2DCE003AEF87 /* apple_gamecontroller.m in Sources */ = {isa = PBXBuildFile; fileRef = 50DC494A186F2DCE003AEF87 /* apple_gamecontroller.m */; };
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9620F663178FD4D3001B3B81 /* settings.m in Sources */ = {isa = PBXBuildFile; fileRef = 9620F662178FD4D3001B3B81 /* settings.m */; };
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962EE0E2178B3DF6004224FF /* IOKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 962EE0E1178B3DF6004224FF /* IOKit.framework */; };
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96355CE31788E72A0010DBFA /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 96355CE21788E72A0010DBFA /* Cocoa.framework */; };
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@ -30,7 +29,6 @@
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/* Begin PBXFileReference section */
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5053552F185E0F4000926C26 /* CoreLocation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreLocation.framework; path = System/Library/Frameworks/CoreLocation.framework; sourceTree = SDKROOT; };
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50DC494A186F2DCE003AEF87 /* apple_gamecontroller.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = apple_gamecontroller.m; sourceTree = "<group>"; };
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9620F662178FD4D3001B3B81 /* settings.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = settings.m; path = OSX/settings.m; sourceTree = SOURCE_ROOT; };
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962EE0E1178B3DF6004224FF /* IOKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = IOKit.framework; path = ../../../../../../../System/Library/Frameworks/IOKit.framework; sourceTree = "<group>"; };
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96355CDF1788E72A0010DBFA /* RetroArch.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = RetroArch.app; sourceTree = BUILT_PRODUCTS_DIR; };
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@ -112,7 +110,6 @@
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96355CE81788E72A0010DBFA /* common */ = {
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isa = PBXGroup;
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children = (
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50DC494A186F2DCE003AEF87 /* apple_gamecontroller.m */,
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9646869617BBC14E00C5EA69 /* platform.m */,
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9620F662178FD4D3001B3B81 /* settings.m */,
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967894A01788F07D00D6CA69 /* griffin.c */,
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@ -174,6 +171,7 @@
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};
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buildConfigurationList = 96355CD81788E6E00010DBFA /* Build configuration list for PBXProject "RetroArch_OSX" */;
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compatibilityVersion = "Xcode 3.0";
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developmentRegion = English;
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hasScannedForEncodings = 0;
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knownRegions = (
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en,
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@ -209,7 +207,6 @@
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buildActionMask = 2147483647;
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files = (
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967894961788ED1100D6CA69 /* main.m in Sources */,
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50DC494B186F2DCE003AEF87 /* apple_gamecontroller.m in Sources */,
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9678949D1788F02600D6CA69 /* RAGameView.m in Sources */,
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9678949F1788F02600D6CA69 /* utility.m in Sources */,
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967894A11788F07D00D6CA69 /* griffin.c in Sources */,
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@ -32,9 +32,8 @@ static inline uint32_t joypad_value_for_id(uint32_t joypad_id)
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static void apple_gamecontroller_poll(GCController *controller)
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{
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if (!controller || controller.playerIndex == MAX_PLAYERS) {
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if (!controller || controller.playerIndex == MAX_PLAYERS)
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return;
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}
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uint32_t slot = (uint32_t)controller.playerIndex;
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@ -46,7 +45,8 @@ static void apple_gamecontroller_poll(GCController *controller)
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g_current_input_data.pad_buttons[slot] |= pause;
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if (controller.extendedGamepad) {
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if (controller.extendedGamepad)
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{
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GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.up.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.down.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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@ -65,7 +65,9 @@ static void apple_gamecontroller_poll(GCController *controller)
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g_current_input_data.pad_axis[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
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g_current_input_data.pad_axis[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
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g_current_input_data.pad_axis[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
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} else if (controller.gamepad) {
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}
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else if (controller.gamepad)
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{
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GCGamepad *gp = (GCGamepad *)controller.gamepad;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.up.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.down.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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@ -82,13 +84,11 @@ static void apple_gamecontroller_poll(GCController *controller)
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void apple_gamecontroller_poll_all(void)
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{
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if (!apple_gamecontroller_available()) {
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if (!apple_gamecontroller_available())
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return;
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}
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for (GCController *controller in [GCController controllers]) {
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for (GCController *controller in [GCController controllers])
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apple_gamecontroller_poll(controller);
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}
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}
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static void apple_gamecontroller_register(GCGamepad *gamepad)
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@ -97,8 +97,6 @@ static void apple_gamecontroller_register(GCGamepad *gamepad)
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apple_gamecontroller_poll(updateGamepad.controller);
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};
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gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
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uint32_t slot = (uint32_t)controller.playerIndex;
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@ -119,9 +117,8 @@ static void apple_gamecontroller_connect(GCController *controller)
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controller.playerIndex = (slot >= 0 && slot < MAX_PLAYERS) ? slot : GCControllerPlayerIndexUnset;
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if (controller.playerIndex == GCControllerPlayerIndexUnset) {
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if (controller.playerIndex == GCControllerPlayerIndexUnset)
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return;
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}
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apple_gamecontroller_register(controller.gamepad);
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}
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@ -229,7 +229,9 @@ const char* apple_keycode_hidusage_to_name(uint32_t hid_usage)
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return "nul";
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}
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#ifdef IOS
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extern void apple_gamecontroller_poll_all(void);
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#endif
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enum input_devices
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{
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@ -420,7 +422,9 @@ int32_t apple_input_find_any_key(void)
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{
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unsigned i;
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#ifdef IOS
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apple_gamecontroller_poll_all();
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#endif
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input_init_keyboard_lut(apple_key_map_hidusage);
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for (i = 0; apple_key_name_map[i].hid_id; i++)
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@ -433,7 +437,9 @@ int32_t apple_input_find_any_key(void)
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int32_t apple_input_find_any_button(uint32_t port)
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{
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unsigned i, buttons;
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#ifdef IOS
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apple_gamecontroller_poll_all();
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#endif
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buttons = g_current_input_data.pad_buttons[port] |
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((port == 0) ? apple_input_get_icade_buttons() : 0);
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@ -448,7 +454,9 @@ int32_t apple_input_find_any_button(uint32_t port)
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int32_t apple_input_find_any_axis(uint32_t port)
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{
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#ifdef IOS
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apple_gamecontroller_poll_all();
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#endif
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for (int i = 0; i < 4; i++)
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{
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@ -488,7 +496,9 @@ static void apple_input_poll(void *data)
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int i;
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(void)data;
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#ifdef IOS
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apple_gamecontroller_poll_all();
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#endif
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for (i = 0; i < g_current_input_data.touch_count; i ++)
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{
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