jdgleaver
55b6d8ba15
Miscellaneous overlay fixes
2020-09-11 17:00:44 +01:00
Autechre
33a04a794f
Merge pull request #11312 from justinweiss/3ds-enable-threading
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[3DS] Enable threading and add a threaded audio driver
2020-09-10 06:50:12 +02:00
Autechre
2d3c63f545
Merge pull request #11248 from justinweiss/update-libctru
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[3DS] Update to libctru 2.0
2020-09-10 06:49:54 +02:00
driver1998
9cf71619d3
GDI: use custom BITMAPINFO struct to avoid malloc
2020-09-07 12:36:43 +08:00
driver1998
fb00bf8602
gdi: Fix crashing
2020-09-07 10:55:25 +08:00
driver1998
a4dec6e226
d3d9: "Fix" the HLSL render chain
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It won't get you very far, but at least it won't crash.
Needs HAVE_HLSL and HAVE_D3DX defines and DirectX SDK
2020-09-07 10:13:41 +08:00
valadaa48
405b987986
oga_gfx: round width to nearest integer when scaling
2020-09-03 21:53:21 -04:00
twinaphex
e810b0251a
(GL) Cleanups
2020-09-01 19:54:41 +02:00
twinaphex
5f08605680
Refactor joypad drivers
2020-08-30 05:29:32 +02:00
Justin Weiss
f53c137459
[3DS] Enable threading
2020-08-27 19:36:39 -07:00
twinaphex
4d1cfa9c41
Make the 'raw' versions the generic function for the message loop
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callback - this way it's reused for SDL2 input driver too
2020-08-28 02:55:39 +02:00
twinaphex
32279c3a70
Split up wnd_proc_common_internal into two - one for dinput,
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one for raw
2020-08-28 02:21:13 +02:00
Justin Weiss
9ae2514009
[3DS] Update to libctru 2.0
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Set USE_CTRULIB_2=1 to build with libctru 2.0. When unset, this code
is compatible with the older toolchain.
Some 2.0 changes addressed rare problems in earlier versions:
- Save / restore stack pointer for init / exit
Otherwise, it could be outside of the range we deallocate.
- Run aptMainLoop in the audio driver to react correctly to sleep events
Other changes for 2.0:
- Remove ninjhax1 -- requires outdated APIs that have been removed
- Switch from __sync_arbiter to syncArbitrateAddress
- Use implicit gxCmdBuf
- Use gpuPresentBuffer for double buffering
2020-08-26 19:08:12 -07:00
twinaphex
662e37f670
Replace more instances of string_split
2020-08-26 13:35:05 +02:00
twinaphex
6b3fcf79f0
(DXGI) Turn these into macros
2020-08-24 00:04:12 +02:00
twinaphex
6b978eb057
(D3D11) Cleanups
2020-08-19 11:26:30 +02:00
twinaphex
5166eebcaf
for loop cleanups - use space after 'for'
2020-08-19 03:06:22 +02:00
twinaphex
aeeff7f350
(D3D11) Cleanup
2020-08-16 03:11:00 +02:00
twinaphex
bb58b0d6e3
(GLSLANG) Move more common code out of shader_gl_core and shader_vulkan
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and into glslang_util.h
2020-08-16 02:05:38 +02:00
twinaphex
2a9915f80d
(D3D) Buildfix
2020-08-08 19:12:01 +02:00
twinaphex
ade58fc8b6
(UWP) Buildfix
2020-08-08 18:17:40 +02:00
twinaphex
365ca7cf63
Buildfix
2020-08-06 02:59:09 +02:00
twinaphex
a1ce1e4f1d
gl_glsl_set_proc_address unneeded - remove it
2020-08-04 03:58:51 +02:00
twinaphex
72afa2f932
Cleanups
2020-08-03 16:33:54 +02:00
twinaphex
332bcc7f9e
Remove dxgi_update_title
2020-08-03 15:48:08 +02:00
twinaphex
f3c4b4fcf7
(GLCORE) Fix other use after free issues pointed to by jdgleaver
2020-08-03 15:19:34 +02:00
twinaphex
2d10d9fd7a
(D3D10) Move these static global variables to D3D10 struct
2020-08-03 12:39:46 +02:00
twinaphex
db80281b0f
(D3D11) Move static global variables to D3D11 state
2020-08-03 12:36:51 +02:00
twinaphex
76398f4151
(glcore) Fix heap use after free
2020-08-03 12:15:52 +02:00
twinaphex
85e5c783af
Backport getting rid of video_context_driver_input_driver
2020-08-03 00:47:58 +02:00
twinaphex
deee393dfb
Backport video_context_driver_free changes
2020-08-03 00:35:07 +02:00
twinaphex
3e41cbc381
Revert "Add get_metrics to poke interface"
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This reverts commit 119689c9405b5e4a321fafc340f6f0294b0338c3.
2020-08-02 23:44:28 +02:00
twinaphex
03fe023de4
Revert "Cleanup"
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This reverts commit 576679ac05cae2c4eef867ef1427835b94c350a2.
2020-08-02 23:44:09 +02:00
twinaphex
da5806a810
Revert "Cleanups"
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This reverts commit a01a2375a18bdabba2ead7de693e94cddb2622db.
2020-08-02 23:43:56 +02:00
twinaphex
2efa8ac80e
Revert "Get rid of video_context_driver_input_driver"
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This reverts commit 75b1a09184fdf3bc502a7e62cd7137ee2741e5af.
2020-08-02 23:43:19 +02:00
twinaphex
75b1a09184
Get rid of video_context_driver_input_driver
2020-08-02 20:37:21 +02:00
twinaphex
a01a2375a1
Cleanups
2020-08-02 20:19:42 +02:00
twinaphex
576679ac05
Cleanup
2020-08-02 19:59:26 +02:00
twinaphex
119689c940
Add get_metrics to poke interface
2020-08-02 19:25:45 +02:00
twinaphex
416363e9fd
Cleanups
2020-08-02 18:49:31 +02:00
bulzipke
1c0fb50877
Update ctr_gfx.c
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It fixed the sound cracking when opening or closing the 3DS screen.
2020-07-28 15:03:43 +09:00
twinaphex
7f1cd52d65
Remove video_driver_context_get_size
2020-07-27 14:33:21 +02:00
twinaphex
d6465a1348
Refactor 'focus' function callback
2020-07-27 13:46:55 +02:00
twinaphex
74345f08d6
Refactor video_driver_has_windowed
2020-07-27 13:39:02 +02:00
twinaphex
0c78d2ec27
Cleanup
2020-07-27 13:22:23 +02:00
twinaphex
60f3265017
Cleanups
2020-07-27 13:16:14 +02:00
twinaphex
61b798b789
Get rid of video_context_driver_set_video_mode
2020-07-27 11:08:34 +02:00
twinaphex
197465c1ea
make_current is only ever used for GL, so move it out of
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video_driver_load/unload_texture and into the inner GL
drivers
2020-07-27 10:26:13 +02:00
twinaphex
3d893b7602
Add extra parameter to unload_texture
2020-07-27 10:15:28 +02:00
twinaphex
dc94356505
Cleanup context driver video output functions
2020-07-27 09:38:20 +02:00