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https://github.com/libretro/RetroArch
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Cleanup
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parent
60f3265017
commit
0c78d2ec27
@ -103,7 +103,6 @@ static void fpga_gfx_create(fpga_t *fpga)
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static void *fpga_gfx_init(const video_info_t *video,
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const input_driver_t **input, void **input_data)
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{
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const gfx_ctx_driver_t *ctx_driver = NULL;
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fpga_t *fpga = (fpga_t*)calloc(1, sizeof(*fpga));
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*input = NULL;
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@ -200,7 +200,6 @@ static void *gdi_gfx_init(const video_info_t *video,
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{
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unsigned full_x, full_y;
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void *ctx_data = NULL;
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const gfx_ctx_driver_t *ctx_driver = NULL;
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unsigned mode_width = 0, mode_height = 0;
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unsigned win_width = 0, win_height = 0;
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unsigned temp_width = 0, temp_height = 0;
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@ -479,10 +478,6 @@ static bool gdi_gfx_frame(void *data, const void *frame,
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return true;
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}
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static void gdi_gfx_set_nonblock_state(void *a, bool b, bool c, unsigned d)
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{
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}
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static bool gdi_gfx_alive(void *data)
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{
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unsigned temp_width = 0;
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@ -505,6 +500,7 @@ static bool gdi_gfx_alive(void *data)
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return ret;
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}
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static void gdi_gfx_set_nonblock_state(void *a, bool b, bool c, unsigned d) { }
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static bool gdi_gfx_focus(void *data) { return true; }
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static bool gdi_gfx_suppress_screensaver(void *data, bool enable) { return false; }
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static bool gdi_gfx_has_windowed(void *data) { return true; }
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@ -551,14 +547,7 @@ static void gdi_gfx_free(void *data)
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}
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static bool gdi_gfx_set_shader(void *data,
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enum rarch_shader_type type, const char *path)
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{
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(void)data;
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(void)type;
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(void)path;
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return false;
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}
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enum rarch_shader_type type, const char *path) { return false; }
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static void gdi_set_texture_enable(
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void *data, bool state, bool full_screen)
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@ -670,12 +659,7 @@ static void gdi_unload_texture(void *data,
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free(texture);
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}
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static uint32_t gdi_get_flags(void *data)
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{
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uint32_t flags = 0;
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return flags;
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}
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static uint32_t gdi_get_flags(void *data) { return 0; }
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static void gdi_get_video_output_size(void *data,
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unsigned *width, unsigned *height)
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@ -722,16 +706,9 @@ static const video_poke_interface_t gdi_poke_interface = {
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};
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static void gdi_gfx_get_poke_interface(void *data,
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const video_poke_interface_t **iface)
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{
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(void)data;
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*iface = &gdi_poke_interface;
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}
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const video_poke_interface_t **iface) { *iface = &gdi_poke_interface; }
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static void gdi_gfx_set_viewport(void *data, unsigned viewport_width,
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unsigned viewport_height, bool force_full, bool allow_rotate)
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{
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}
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unsigned viewport_height, bool force_full, bool allow_rotate) { }
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video_driver_t video_gdi = {
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gdi_gfx_init,
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