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https://github.com/libretro/RetroArch
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Refactor 'focus' function callback
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74345f08d6
commit
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@ -4573,12 +4573,20 @@ static bool gl2_has_windowed(void *data)
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return false;
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}
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static bool gl2_focus(void *data)
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{
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gl_t *gl = (gl_t*)data;
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if (gl && gl->ctx_driver && gl->ctx_driver->has_focus)
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return gl->ctx_driver->has_focus(gl->ctx_data);
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return true;
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}
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video_driver_t video_gl2 = {
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gl2_init,
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gl2_frame,
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gl2_set_nonblock_state,
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gl2_alive,
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NULL, /* focus */
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gl2_focus,
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gl2_suppress_screensaver,
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gl2_has_windowed,
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@ -968,7 +968,9 @@ static bool gl1_gfx_alive(void *data)
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static bool gl1_gfx_focus(void *data)
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{
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(void)data;
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gl1_t *gl = (gl1_t*)data;
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if (gl && gl->ctx_driver && gl->ctx_driver->has_focus)
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return gl->ctx_driver->has_focus(gl->ctx_data);
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return true;
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}
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@ -2304,12 +2304,20 @@ static bool gl_core_has_windowed(void *data)
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return false;
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}
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static bool gl_core_focus(void *data)
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{
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gl_core_t *gl = (gl_core_t*)data;
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if (gl && gl->ctx_driver && gl->ctx_driver->has_focus)
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return gl->ctx_driver->has_focus(gl->ctx_data);
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return true;
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}
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video_driver_t video_gl_core = {
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gl_core_init,
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gl_core_frame,
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gl_core_set_nonblock_state,
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gl_core_alive,
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NULL, /* focus */
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gl_core_focus,
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gl_core_suppress_screensaver,
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gl_core_has_windowed,
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@ -490,12 +490,20 @@ static bool vg_has_windowed(void *data)
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return false;
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}
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static bool vg_focus(void *data)
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{
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vg_t *vg = (vg_t*)data;
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if (vg && vg->ctx_driver && vg->ctx_driver->has_focus)
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return vg->ctx_driver->has_focus(vg->ctx_data);
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return true;
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}
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video_driver_t video_vg = {
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vg_init,
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vg_frame,
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vg_set_nonblock_state,
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vg_alive,
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NULL, /* focused */
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vg_focus,
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vg_suppress_screensaver,
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vg_has_windowed,
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vg_set_shader,
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@ -2953,12 +2953,20 @@ static bool vulkan_has_windowed(void *data)
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return false;
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}
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static bool vulkan_focus(void *data)
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{
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vk_t *vk = (vk_t*)data;
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if (vk && vk->ctx_driver && vk->ctx_driver->has_focus)
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return vk->ctx_driver->has_focus(vk->ctx_data);
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return true;
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}
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video_driver_t video_vulkan = {
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vulkan_init,
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vulkan_frame,
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vulkan_set_nonblock_state,
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vulkan_alive,
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NULL, /* focus */
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vulkan_focus,
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vulkan_suppress_screensaver,
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vulkan_has_windowed,
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vulkan_set_shader,
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@ -1276,7 +1276,7 @@ static const camera_driver_t *camera_drivers[] = {
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#define INPUT_CONFIG_BIND_MAP_GET(i) ((const struct input_bind_map*)&input_config_bind_map[(i)])
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#define VIDEO_HAS_FOCUS() (p_rarch->current_video_context.has_focus ? p_rarch->current_video_context.has_focus(p_rarch->video_context_data) : p_rarch->current_video->focus ? (p_rarch->current_video && p_rarch->current_video->focus && p_rarch->current_video->focus(p_rarch->video_driver_data)) : true)
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#define VIDEO_HAS_FOCUS() (p_rarch->current_video->focus ? (p_rarch->current_video->focus(p_rarch->video_driver_data)) : true)
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#if HAVE_DYNAMIC
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#define RUNAHEAD_RUN_SECONDARY() \
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