twinaphex
7ad34509e7
Silence more CXX_BUILD warnings
2019-01-12 21:16:48 +01:00
Pau López
a868ef29e8
Qt: Implement custom playlist model and grid view.
...
Only load images when they become visible and cache them.
Add option to change thumbnail type displayed in grid view.
Add option to change thumbnail cache limit.
2018-12-12 21:06:04 +01:00
Stuart Carnie
428f895b6f
feat(macOS): Initial Desktop UI (Qt) support
...
* Adds new RetroArchQT build target to RetroArch_Metal.xcodeproj
Prerequisites:
* Install Qt Frameworks
$ brew install qt
* Build `moc` files using
$ make -f Makefile.apple HAVE_QT=1 Q=/usr/local/opt/qt/bin/moc generate
Limitations:
* Qt frameworks are not embedded in bundle, therefore Qt must be
installed via the `brew` command
2018-09-05 20:10:54 -07:00
Brad Parker
56c9a37e5a
Qt: initial core options dialog
2018-08-29 11:34:36 -04:00
Brad Parker
d8913d5d3a
Qt: add right-click for playlists to download thumbnails for the current entries
2018-08-27 23:29:44 -04:00
Brad Parker
21f99b9965
Qt: add right-click for playlists to download their thumbnail packs
2018-08-26 23:24:43 -04:00
Brad Parker
e9e424ec82
Qt: add right-click option to download thumbnail for playlist entries
2018-08-25 01:00:18 -04:00
Brad Parker
648705154e
Qt: split functions into separate files
2018-08-16 22:48:31 -04:00
Brad Parker
341cf63399
Qt: show shader pass in parameters window, reload shader params when shader is reloaded
2018-08-14 21:38:52 -04:00
twinaphex
234102d475
(glslang) Buildfix for Android
2018-06-25 16:52:15 +02:00
twinaphex
4a035f5b22
Start adding files for Mac/Linux
2018-05-29 10:30:56 +02:00
Dwedit
00c116051f
Add QT builds to MSVC2017 project
...
Fix missing line in griffin_cpp.cpp, and normalize end of line to LF
2018-05-03 10:32:32 -05:00
Brad Parker
a1aefc901c
Qt WIMP GUI
2018-04-30 14:33:05 -04:00
twinaphex
7da491d009
* menu_shader.c - cleanup
...
* Nothing uses HAVE_SHADERS define anymore, so get rid of it* Nothing
uses HAVE_SHADERS define anymore, so get rid of it* Nothing uses
HAVE_SHADERS define anymore, so get rid of it* Nothing uses HAVE_SHADERS
define anymore, so get rid of it* Nothing uses HAVE_SHADERS define
anymore, so get rid of it* Nothing uses HAVE_SHADERS define anymore, so
get rid of it* Nothing uses HAVE_SHADERS define anymore, so get rid of
it* Nothing uses HAVE_SHADERS define anymore, so get rid of it
2018-03-01 17:19:19 +01:00
twinaphex
72f97fe712
Let's try to remove the !ANDROID ifdef I suppose
2018-02-07 05:49:33 +01:00
twinaphex
2e8569a472
Bake in spirv_msl as well - just use UINT32_MAX - max() numeric_limits
...
was conflicting with Windows min/max macros
2018-02-04 15:56:50 +01:00
twinaphex
2963288b29
SPIRV-Cross and glslang will compile with Griffin/MSVC targets now
2018-02-04 14:21:34 +01:00
twinaphex
c60f706f1e
(MSVC 2013) Update solution
...
Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
twinaphex
94022f0599
(MSVC 2013) Add HAVE_SLANG
...
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
aliaspider
d0d8a98046
(msvc) fix glslang build.
...
glslang still can't build with griffin since the files expect to be
compiled seperately.
2018-01-21 11:52:56 +01:00
Brad Parker
55559983fd
UTF-8 BOM fixes
2017-12-30 23:07:59 -05:00
twinaphex
a792112bd1
Update glslang support for MSVC
2017-12-30 04:36:35 +01:00
twinaphex
7d2e9290e2
Convert another file to C
2017-11-06 19:49:06 +01:00
twinaphex
f5d9427d48
Convert shader_hlsl.cpp to C
2017-11-06 19:44:00 +01:00
twinaphex
be5d3cb0ba
Convert platform_xdk.cpp to C
2017-10-03 04:36:43 +02:00
twinaphex
6c262fe44f
Convert to C
2017-10-03 02:49:06 +02:00
twinaphex
590cdeb130
Convert d3d_w32_font to C
2017-10-02 21:52:10 +02:00
twinaphex
8aef6dff1c
Convert d3d8_renderchain to C
2017-10-02 21:39:35 +02:00
twinaphex
0db3aec722
Convert menu_display_d3d.cpp to C
2017-10-02 19:04:49 +02:00
twinaphex
bd66937112
Convert d3d_ctx.cpp to C
2017-10-02 07:57:49 +02:00
twinaphex
c3bcbaea14
Convert d3d.cpp to C
2017-10-02 07:48:57 +02:00
twinaphex
983e160e67
Convert file to C
2017-10-02 07:18:11 +02:00
twinaphex
5ef6de4d4e
C codepath for D3D9 works now
2017-10-02 03:52:53 +02:00
twinaphex
0a29c4711a
xaudio file can now compile as both C and C++
2017-09-28 16:50:30 +02:00
twinaphex
374b6115e1
Update HLSL backend
2017-09-05 03:21:58 +02:00
twinaphex
b46c4b4db5
Create d3d8_renderchain.cpp and d3d9_hlsl_renderchain.cpp
2017-09-05 00:00:17 +02:00
twinaphex
795ae524e9
Convert gdi_ctx.cpp to C
2017-08-09 13:56:47 +02:00
twinaphex
a4a027be67
Convert wgl_ctx into C - also take care of serious warning
2017-08-09 13:51:33 +02:00
twinaphex
c3851d42e6
Convert win32_common.cpp to C - gets rid of all the extern "C"
...
references as well.
Note to bparker - DragAcceptFiles has a minimum dependency for WinXP,
might have to go through a function pointer there or have a
compilation-time ifdef
2017-08-09 13:39:14 +02:00
twinaphex
e5f788b28c
Update griffin
2017-05-20 23:16:49 +02:00
twinaphex
7790fc3647
MOve renderchain files to dir
2017-04-19 01:51:05 +02:00
twinaphex
96c8ca5a09
Header update #1
2017-01-22 13:40:32 +01:00
Brad Parker
49d7be9813
MSVC GDI buildfix
2017-01-16 20:41:05 -05:00
Andrés Suárez
f9c3869b43
Merge branch 'master' into qt
2016-12-11 15:08:19 -05:00
radius
fd84613db5
get this working again
2016-11-19 21:19:56 -05:00
twinaphex
fdac55edf4
Attempt to update this - without success so far
2016-12-05 03:35:09 +01:00
twinaphex
62ab2fcc9c
SPIRV-Cross buildfix
2016-12-04 04:19:13 +01:00
twinaphex
8d186dab88
Relocate D3D drivers
2016-08-01 22:05:57 +02:00
Hans-Kristian Arntzen
596cd320c6
Vulkan: Update SPIRV-Cross and glslang.
2016-06-25 14:44:56 +02:00
twinaphex
c819686ba4
Add FFT for Griffin too
2016-06-15 19:34:23 +02:00