76 Commits

Author SHA1 Message Date
twinaphex
7ad34509e7 Silence more CXX_BUILD warnings 2019-01-12 21:16:48 +01:00
Pau López
a868ef29e8 Qt: Implement custom playlist model and grid view.
Only load images when they become visible and cache them.
Add option to change thumbnail type displayed in grid view.
Add option to change thumbnail cache limit.
2018-12-12 21:06:04 +01:00
Stuart Carnie
428f895b6f feat(macOS): Initial Desktop UI (Qt) support
* Adds new RetroArchQT build target to RetroArch_Metal.xcodeproj

Prerequisites:

* Install Qt Frameworks

    $ brew install qt

* Build `moc` files using

    $ make -f Makefile.apple HAVE_QT=1 Q=/usr/local/opt/qt/bin/moc generate

Limitations:

* Qt frameworks are not embedded in bundle, therefore Qt must be
  installed via the `brew` command
2018-09-05 20:10:54 -07:00
Brad Parker
56c9a37e5a Qt: initial core options dialog 2018-08-29 11:34:36 -04:00
Brad Parker
d8913d5d3a Qt: add right-click for playlists to download thumbnails for the current entries 2018-08-27 23:29:44 -04:00
Brad Parker
21f99b9965 Qt: add right-click for playlists to download their thumbnail packs 2018-08-26 23:24:43 -04:00
Brad Parker
e9e424ec82 Qt: add right-click option to download thumbnail for playlist entries 2018-08-25 01:00:18 -04:00
Brad Parker
648705154e Qt: split functions into separate files 2018-08-16 22:48:31 -04:00
Brad Parker
341cf63399 Qt: show shader pass in parameters window, reload shader params when shader is reloaded 2018-08-14 21:38:52 -04:00
twinaphex
234102d475 (glslang) Buildfix for Android 2018-06-25 16:52:15 +02:00
twinaphex
4a035f5b22 Start adding files for Mac/Linux 2018-05-29 10:30:56 +02:00
Dwedit
00c116051f Add QT builds to MSVC2017 project
Fix missing line in griffin_cpp.cpp, and normalize end of line to LF
2018-05-03 10:32:32 -05:00
Brad Parker
a1aefc901c Qt WIMP GUI 2018-04-30 14:33:05 -04:00
twinaphex
7da491d009 * menu_shader.c - cleanup
* Nothing uses HAVE_SHADERS define anymore, so get rid of it* Nothing
uses HAVE_SHADERS define anymore, so get rid of it* Nothing uses
HAVE_SHADERS define anymore, so get rid of it* Nothing uses HAVE_SHADERS
define anymore, so get rid of it* Nothing uses HAVE_SHADERS define
anymore, so get rid of it* Nothing uses HAVE_SHADERS define anymore, so
get rid of it* Nothing uses HAVE_SHADERS define anymore, so get rid of
it* Nothing uses HAVE_SHADERS define anymore, so get rid of it
2018-03-01 17:19:19 +01:00
twinaphex
72f97fe712 Let's try to remove the !ANDROID ifdef I suppose 2018-02-07 05:49:33 +01:00
twinaphex
2e8569a472 Bake in spirv_msl as well - just use UINT32_MAX - max() numeric_limits
was conflicting with Windows min/max macros
2018-02-04 15:56:50 +01:00
twinaphex
2963288b29 SPIRV-Cross and glslang will compile with Griffin/MSVC targets now 2018-02-04 14:21:34 +01:00
twinaphex
c60f706f1e (MSVC 2013) Update solution
Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
twinaphex
94022f0599 (MSVC 2013) Add HAVE_SLANG
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
aliaspider
d0d8a98046 (msvc) fix glslang build.
glslang still can't build with griffin since the files expect to be
compiled seperately.
2018-01-21 11:52:56 +01:00
Brad Parker
55559983fd UTF-8 BOM fixes 2017-12-30 23:07:59 -05:00
twinaphex
a792112bd1 Update glslang support for MSVC 2017-12-30 04:36:35 +01:00
twinaphex
7d2e9290e2 Convert another file to C 2017-11-06 19:49:06 +01:00
twinaphex
f5d9427d48 Convert shader_hlsl.cpp to C 2017-11-06 19:44:00 +01:00
twinaphex
be5d3cb0ba Convert platform_xdk.cpp to C 2017-10-03 04:36:43 +02:00
twinaphex
6c262fe44f Convert to C 2017-10-03 02:49:06 +02:00
twinaphex
590cdeb130 Convert d3d_w32_font to C 2017-10-02 21:52:10 +02:00
twinaphex
8aef6dff1c Convert d3d8_renderchain to C 2017-10-02 21:39:35 +02:00
twinaphex
0db3aec722 Convert menu_display_d3d.cpp to C 2017-10-02 19:04:49 +02:00
twinaphex
bd66937112 Convert d3d_ctx.cpp to C 2017-10-02 07:57:49 +02:00
twinaphex
c3bcbaea14 Convert d3d.cpp to C 2017-10-02 07:48:57 +02:00
twinaphex
983e160e67 Convert file to C 2017-10-02 07:18:11 +02:00
twinaphex
5ef6de4d4e C codepath for D3D9 works now 2017-10-02 03:52:53 +02:00
twinaphex
0a29c4711a xaudio file can now compile as both C and C++ 2017-09-28 16:50:30 +02:00
twinaphex
374b6115e1 Update HLSL backend 2017-09-05 03:21:58 +02:00
twinaphex
b46c4b4db5 Create d3d8_renderchain.cpp and d3d9_hlsl_renderchain.cpp 2017-09-05 00:00:17 +02:00
twinaphex
795ae524e9 Convert gdi_ctx.cpp to C 2017-08-09 13:56:47 +02:00
twinaphex
a4a027be67 Convert wgl_ctx into C - also take care of serious warning 2017-08-09 13:51:33 +02:00
twinaphex
c3851d42e6 Convert win32_common.cpp to C - gets rid of all the extern "C"
references as well.
Note to bparker - DragAcceptFiles has a minimum dependency for WinXP,
might have to go through a function pointer there or have a
compilation-time ifdef
2017-08-09 13:39:14 +02:00
twinaphex
e5f788b28c Update griffin 2017-05-20 23:16:49 +02:00
twinaphex
7790fc3647 MOve renderchain files to dir 2017-04-19 01:51:05 +02:00
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
Brad Parker
49d7be9813 MSVC GDI buildfix 2017-01-16 20:41:05 -05:00
Andrés Suárez
f9c3869b43 Merge branch 'master' into qt 2016-12-11 15:08:19 -05:00
radius
fd84613db5 get this working again 2016-11-19 21:19:56 -05:00
twinaphex
fdac55edf4 Attempt to update this - without success so far 2016-12-05 03:35:09 +01:00
twinaphex
62ab2fcc9c SPIRV-Cross buildfix 2016-12-04 04:19:13 +01:00
twinaphex
8d186dab88 Relocate D3D drivers 2016-08-01 22:05:57 +02:00
Hans-Kristian Arntzen
596cd320c6 Vulkan: Update SPIRV-Cross and glslang. 2016-06-25 14:44:56 +02:00
twinaphex
c819686ba4 Add FFT for Griffin too 2016-06-15 19:34:23 +02:00