twinaphex
|
671725cfdd
|
(XDK D3D) Replace more functions with optimal inlined functions
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2013-04-16 16:47:20 +02:00 |
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Themaister
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e389220df8
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Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
|
2013-04-13 14:28:12 +02:00 |
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twinaphex
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1eadb9fcab
|
Cleanups
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2013-04-13 09:16:23 +02:00 |
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twinaphex
|
c51347c532
|
Drop MODE_VIDEO_SCREENSHOTS_ENABLE
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2013-04-13 09:09:56 +02:00 |
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twinaphex
|
a57f03e682
|
(PS3/XDK) Remove stub EGL image functions
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2013-04-06 19:17:39 +02:00 |
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twinaphex
|
ec0e3e6087
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(RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
|
2013-04-06 18:14:06 +02:00 |
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twinaphex
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1c5144f9bd
|
(RMenu) Move RMenu logic out of graphics driver context files
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2013-04-06 17:44:07 +02:00 |
|
Themaister
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5e755671da
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Add show_mouse() context callback.
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2013-03-29 13:46:11 +01:00 |
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Themaister
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067e00b3dd
|
Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
|
2013-03-29 13:26:07 +01:00 |
|
twinaphex
|
441d4a0698
|
(Xbox 1) Initial RGUI code - incomplete
|
2013-03-12 02:43:02 +01:00 |
|
twinaphex
|
275eef09c1
|
(Xbox 1) Wrap some lines around HAVE_RMENU
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2013-03-10 23:09:47 +01:00 |
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twinaphex
|
7be75b29dc
|
(PS3/XDK) Remove gfx_ctx_set_overscan
|
2013-03-10 20:13:06 +01:00 |
|
twinaphex
|
b54cf4cd87
|
(RGUI) Can't have VLAs for Xbox 1 / MSVC
|
2013-03-10 16:37:34 +01:00 |
|
twinaphex
|
ae9ddf362b
|
(Xbox 1) Make xdk_ctx independent of HAVE_RMENU
|
2013-03-10 16:29:08 +01:00 |
|
twinaphex
|
5bc9402fed
|
(Xbox 1) Build fix
|
2013-03-10 16:16:54 +01:00 |
|
twinaphex
|
92573940bd
|
Move rmenu_set_default_pos to rmenu.c
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2013-03-10 15:52:36 +01:00 |
|
twinaphex
|
522320a654
|
Get rid of some RMenu context callbacks
|
2013-03-10 15:26:49 +01:00 |
|
twinaphex
|
d74b7156fa
|
Move more RMenu stuff to rmenu.c and out of the context drivers
|
2013-03-10 15:23:34 +01:00 |
|
twinaphex
|
137b47c7e8
|
Remove reference to gfx_ctx_xdk_set_blend
|
2013-03-10 04:29:27 +01:00 |
|
twinaphex
|
59ff094b3b
|
Add set_blend to video_poke interface
|
2013-03-10 03:53:42 +01:00 |
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twinaphex
|
79a27e34ed
|
(XDK) Start to implement video_poke interface
|
2013-03-10 03:34:37 +01:00 |
|
twinaphex
|
0357f1510c
|
(RMenu) Add low RAM mode
|
2013-02-17 20:23:27 +01:00 |
|
Themaister
|
483d877498
|
Fix call to fill_dated_filepath
|
2013-02-17 10:39:54 +01:00 |
|
twinaphex
|
0a0aba068d
|
Rename screenshot_generate_filename
|
2013-02-17 03:50:19 +01:00 |
|
twinaphex
|
a88f1c3dce
|
(RMenu/PS3) Saves 'menu_path_texture' now to config
|
2013-02-01 09:13:29 +01:00 |
|
twinaphex
|
914e39c55a
|
(RMenu) Refactor RMenu images
|
2013-02-01 06:53:41 +01:00 |
|
twinaphex
|
f677c974fa
|
(XDK) Cleanup xdk_ctx_driver_destroy
|
2013-01-19 11:53:48 +01:00 |
|
twinaphex
|
a1dfe4f741
|
(Xbox 1) Fix build
|
2013-01-12 03:36:05 +01:00 |
|
twinaphex
|
04cacb5e30
|
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
|
2013-01-12 03:13:03 +01:00 |
|
twinaphex
|
b67fd69c26
|
(RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen
|
2013-01-11 18:14:54 +01:00 |
|
twinaphex
|
9bc24151f2
|
(XDK D3D) Go through local pointer to render device
|
2013-01-11 00:58:08 +01:00 |
|
twinaphex
|
10fd5ea617
|
(360) Add more error checking in D3D code
|
2013-01-08 17:48:55 +01:00 |
|
Themaister
|
0b4cf2d053
|
Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
|
Themaister
|
5eb7432fff
|
Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
|
2012-12-19 13:26:11 +01:00 |
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twinaphex
|
ddc94054cb
|
Get rid of RMenu context clear function
|
2012-12-18 09:17:40 +01:00 |
|
twinaphex
|
dacab094f0
|
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
|
2012-12-15 16:40:02 +01:00 |
|
twinaphex
|
566296068a
|
(Xbox 1) Fix build
|
2012-12-15 03:59:31 +01:00 |
|
twinaphex
|
4864adc7b1
|
(XDK) Rewrote Xbox font code
|
2012-12-15 03:35:04 +01:00 |
|
twinaphex
|
51f51d4a65
|
(XDK) Remove force_16bit
|
2012-11-20 23:54:35 +01:00 |
|
twinaphex
|
881e440ea6
|
(360) Add some FBO reiniting logic
|
2012-11-20 15:44:44 +01:00 |
|
twinaphex
|
eaf5041cd8
|
(Xbox 1) Build fixes
|
2012-11-20 06:39:35 +01:00 |
|
twinaphex
|
28c39a5beb
|
(XDK) Fixed viewport settings
|
2012-11-20 06:08:58 +01:00 |
|
twinaphex
|
1f74056286
|
(Xbox 1) Build fixes
|
2012-11-20 03:19:00 +01:00 |
|
twinaphex
|
a8b3d23184
|
(XDK D3D) Reinits textures now
|
2012-11-20 02:51:00 +01:00 |
|
twinaphex
|
9570e39744
|
(XDK D3D) Cleanups
|
2012-11-20 02:03:26 +01:00 |
|
twinaphex
|
cfc2fac31a
|
(XDK D3D) Split up device creation code to context file
|
2012-11-20 01:55:16 +01:00 |
|
twinaphex
|
5976f4c7b1
|
(XDK D3D) Split off texture init into separate function
|
2012-11-19 23:30:32 +01:00 |
|
twinaphex
|
ba2de00c8d
|
(XDK) Replace hardcoded 512 values with tex_w/tex_h
|
2012-11-19 19:57:25 +01:00 |
|
twinaphex
|
05b552e5a4
|
(Xbox 1) Build fixes
|
2012-11-19 05:00:38 +01:00 |
|
twinaphex
|
52f52bc253
|
(360) Build fixes
|
2012-11-19 04:46:48 +01:00 |
|