77 Commits

Author SHA1 Message Date
twinaphex
5d4d5eb589 (Apple) Cleanups 2014-07-09 13:20:12 +02:00
twinaphex
0551e95ebe (Apple) Cleanups to RAGAmeView.m 2014-07-09 13:15:36 +02:00
twinaphex
22a8d152cf (Apple) Get rid of rarch_wrapper.h 2014-07-09 13:06:24 +02:00
twinaphex
652499770f (Apple GL context) Move gfx_context C files to Obj-C .m file 2014-07-09 13:03:58 +02:00
twinaphex
ac941c18a3 (Apple) Move location/camera code into separate files 2014-07-09 12:56:29 +02:00
twinaphex
e6c36d5cda (OSX PPC) Return mainScreen always for 10.5 and below in
function get_chosen_screen
2014-05-23 00:55:09 +02:00
twinaphex
3296b9575c (Apple) Style nits 2014-05-11 01:59:24 +02:00
twinaphex
b765ac5634 (Apple) Nits 2014-05-03 19:14:19 +02:00
twinaphex
99b7a5532f (Apple) Cleanup Xcode projects a bit - don't include headers 2014-05-03 19:12:00 +02:00
twinaphex
36c121dc83 (Apple) Build fixes 2014-04-26 17:47:21 +02:00
twinaphex
02b0844061 (Apple) Style nits and cleanups 2014-04-26 04:49:47 +02:00
twinaphex
70164a8105 (PPC) Build fix 2014-04-19 21:40:42 +02:00
twinaphex
0e45b11246 (Apple) Style nits 2014-04-19 20:16:29 +02:00
twinaphex
d890a44f7a (Apple) Build fix for Snow Leopard 2014-03-10 06:10:34 +01:00
Themaister
d3c0431a3b Update more context backends ... 2014-03-09 17:11:06 +01:00
twinaphex
8536488955 (OSX PPC) Reduce errors from 15 to 12 - OSX PPC is pre-10.6 2014-02-22 13:50:45 +11:00
twinaphex
efd413de62 (OSX PPC) Build fixes 2014-02-11 19:03:38 +11:00
twinaphex
de703eee52 (Apple) Ifdef code with HAVE_LOCATION and HAVE_CAMERA 2014-01-06 16:27:30 +01:00
Twinaphex
e7cf6d1672 Merge pull request #461 from libretro/kb_overlay
Support for keyboard keys on overlays.
2014-01-06 05:51:05 -08:00
meancoot
aa23e81cca (Apple) Fix building for 32-bit OSX 2014-01-05 14:56:45 -05:00
meancoot
3a5e9ff79a (iOS) Make cocoa menu button image show up more constantly. 2014-01-02 16:42:28 -05:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
ac70e929be (Apple) Style nits - early return instead of encapsulating
entire function into one big int block - make a function out of
iOS 7 version detection - might need to be hosed outside of apple_gamecontroller.m someday
2013-12-30 17:17:35 +01:00
meancoot
2bfcb8e4e8 (Apple) Add some extra location manager logging. 2013-12-26 13:28:12 -05:00
twinaphex
40d7eb40bd (Apple) Some minor cleanups to location manager code - still only reports a few initial
locations and nothing afterwards
2013-12-25 05:04:49 +01:00
meancoot
839a5529b8 Merge branch 'master' into apple_no_thread 2013-12-23 21:03:14 -05:00
twinaphex
b884faa2b1 (OSX) OSX 10.6.8 (Snow Leopard) works now - can get into RGUI 2013-12-23 04:23:46 +01:00
meancoot
f069c82417 (Apple) First pass at removing UI/RetroArch thread split. 2013-12-21 19:42:10 -05:00
meancoot
f0bdd1286d (Apple) Work around thread issues for the location driver. 2013-12-21 18:48:13 -05:00
twinaphex
b0a6a5f118 (Apple) Set distance filter to kCLDistanceFilterNone - should report every
movement change - still not calling didUpdateLocations though
2013-12-21 19:01:10 +01:00
meancoot
09dc8295d6 (iOS) Fix issues with orientation locking. 2013-12-20 19:20:01 -05:00
twinaphex
24dc89f42e (Apple) Build fix 2013-12-19 17:39:04 +01:00
twinaphex
da6e360e49 (Location) Implement horizontal and vertical accuracy - Android's
location API only provides horizontal API but iOS/OSX API supports
both horizontal and vertical. Maybe consider implementing vertical
accuracy for Android by hand later
2013-12-19 17:36:27 +01:00
twinaphex
4ad6631812 (Apple) Location interface fixups 2013-12-19 15:58:15 +01:00
twinaphex
f0aa0f99fd (Location) Reimplement some parts of the location interface - get_latitude
and get_longitude are gone now in place of get_position. Basically,
from C land we basically do a poll-style queries, but on the
implementation side (ie. Android/iOS/OSX) - they all use callback-based
location updates. So we simply check in the poll function (get_position)
whether position has changed, and if so, update the pointer values and
return true - if not, set them to 0 and return false.
2013-12-19 15:47:47 +01:00
twinaphex
d092413d63 (Apple/Location) Build fixes 2013-12-19 03:41:28 +01:00
twinaphex
e983aa4c35 (Location) Implement stub Android location driver - will still need
a couple of functions filled in
2013-12-19 03:37:26 +01:00
twinaphex
5f33a6b373 (Apple) Implement HAVE_LOCATION for OSX/iOS 2013-12-19 02:39:38 +01:00
twinaphex
5dc5193ebc (OSX/iOS) Add onLocationGetLatitude/onLocationGetLongitude 2013-12-15 19:26:04 +01:00
twinaphex
f970b4835d (iOS/OSX) Implement didUpdateToLocation and didUpdateLocations 2013-12-15 19:01:47 +01:00
twinaphex
99db8ca731 (iOS/OSX) Stub location functions 2013-12-15 18:11:21 +01:00
meancoot
4c526585f5 (OSX) Reduce usage of obj-c dot notation to explicit properties. 2013-12-14 20:36:22 -05:00
meancoot
7f560672e7 (Apple) More 10.6 fixes:
Manually declare ivars used as backing for synthesized properties.
	Fix a couple of wiring errors in the .xib files.
	Don’t call release on a drained auto release pool.
2013-12-13 21:16:30 -05:00
meancoot
b1767601b0 (Apple) More fixes for building on snow leopard. 2013-12-13 19:23:45 -05:00
meancoot
a35396840f (Apple) Replace obj-c’s built in boxing with macros that can be used with older versions of the os x build tools. 2013-12-12 14:50:16 -05:00
meancoot
ed2724e5ee (iOS 7) Bring back keyboard mode 2013-12-11 17:55:42 -05:00
meancoot
1da019f783 (OSX) Consolidate mouse handling into NSApplication’s sendEvent method. Cleaner overall and fixes issue where relative movement was unavailable from track pads. 2013-12-11 02:25:33 -05:00
twinaphex
4ab33d5b3b (meancoot/iOS) Add workaround for flickering with camera - still
some problems when Cocoa interface is brought up during camera
core and then we go back to the camera core
2013-12-05 13:04:17 +01:00
twinaphex
99b5c77b0d (iOS) Camera - do glBindTexture(GL_TEXTURE_2D, 0) at end of processFrame
to prevent stale garbage texture frame from being output to main
framebuffer. There is still flickering going on though
2013-12-01 23:19:59 +01:00
twinaphex
5a483468f0 (iOS) Camera works now with instancingviewer camera core - it's glitchy
though - still seems to render to default framebuffer too - which we
need to avoid
2013-12-01 22:07:25 +01:00