twinaphex
5d4d5eb589
(Apple) Cleanups
2014-07-09 13:20:12 +02:00
twinaphex
0551e95ebe
(Apple) Cleanups to RAGAmeView.m
2014-07-09 13:15:36 +02:00
twinaphex
22a8d152cf
(Apple) Get rid of rarch_wrapper.h
2014-07-09 13:06:24 +02:00
twinaphex
652499770f
(Apple GL context) Move gfx_context C files to Obj-C .m file
2014-07-09 13:03:58 +02:00
twinaphex
ac941c18a3
(Apple) Move location/camera code into separate files
2014-07-09 12:56:29 +02:00
twinaphex
e6c36d5cda
(OSX PPC) Return mainScreen always for 10.5 and below in
...
function get_chosen_screen
2014-05-23 00:55:09 +02:00
twinaphex
3296b9575c
(Apple) Style nits
2014-05-11 01:59:24 +02:00
twinaphex
b765ac5634
(Apple) Nits
2014-05-03 19:14:19 +02:00
twinaphex
99b7a5532f
(Apple) Cleanup Xcode projects a bit - don't include headers
2014-05-03 19:12:00 +02:00
twinaphex
36c121dc83
(Apple) Build fixes
2014-04-26 17:47:21 +02:00
twinaphex
02b0844061
(Apple) Style nits and cleanups
2014-04-26 04:49:47 +02:00
twinaphex
70164a8105
(PPC) Build fix
2014-04-19 21:40:42 +02:00
twinaphex
0e45b11246
(Apple) Style nits
2014-04-19 20:16:29 +02:00
twinaphex
d890a44f7a
(Apple) Build fix for Snow Leopard
2014-03-10 06:10:34 +01:00
Themaister
d3c0431a3b
Update more context backends ...
2014-03-09 17:11:06 +01:00
twinaphex
8536488955
(OSX PPC) Reduce errors from 15 to 12 - OSX PPC is pre-10.6
2014-02-22 13:50:45 +11:00
twinaphex
efd413de62
(OSX PPC) Build fixes
2014-02-11 19:03:38 +11:00
twinaphex
de703eee52
(Apple) Ifdef code with HAVE_LOCATION and HAVE_CAMERA
2014-01-06 16:27:30 +01:00
Twinaphex
e7cf6d1672
Merge pull request #461 from libretro/kb_overlay
...
Support for keyboard keys on overlays.
2014-01-06 05:51:05 -08:00
meancoot
aa23e81cca
(Apple) Fix building for 32-bit OSX
2014-01-05 14:56:45 -05:00
meancoot
3a5e9ff79a
(iOS) Make cocoa menu button image show up more constantly.
2014-01-02 16:42:28 -05:00
twinaphex
0a15a17d44
Update years on all license headers
2014-01-01 01:50:59 +01:00
twinaphex
ac70e929be
(Apple) Style nits - early return instead of encapsulating
...
entire function into one big int block - make a function out of
iOS 7 version detection - might need to be hosed outside of apple_gamecontroller.m someday
2013-12-30 17:17:35 +01:00
meancoot
2bfcb8e4e8
(Apple) Add some extra location manager logging.
2013-12-26 13:28:12 -05:00
twinaphex
40d7eb40bd
(Apple) Some minor cleanups to location manager code - still only reports a few initial
...
locations and nothing afterwards
2013-12-25 05:04:49 +01:00
meancoot
839a5529b8
Merge branch 'master' into apple_no_thread
2013-12-23 21:03:14 -05:00
twinaphex
b884faa2b1
(OSX) OSX 10.6.8 (Snow Leopard) works now - can get into RGUI
2013-12-23 04:23:46 +01:00
meancoot
f069c82417
(Apple) First pass at removing UI/RetroArch thread split.
2013-12-21 19:42:10 -05:00
meancoot
f0bdd1286d
(Apple) Work around thread issues for the location driver.
2013-12-21 18:48:13 -05:00
twinaphex
b0a6a5f118
(Apple) Set distance filter to kCLDistanceFilterNone - should report every
...
movement change - still not calling didUpdateLocations though
2013-12-21 19:01:10 +01:00
meancoot
09dc8295d6
(iOS) Fix issues with orientation locking.
2013-12-20 19:20:01 -05:00
twinaphex
24dc89f42e
(Apple) Build fix
2013-12-19 17:39:04 +01:00
twinaphex
da6e360e49
(Location) Implement horizontal and vertical accuracy - Android's
...
location API only provides horizontal API but iOS/OSX API supports
both horizontal and vertical. Maybe consider implementing vertical
accuracy for Android by hand later
2013-12-19 17:36:27 +01:00
twinaphex
4ad6631812
(Apple) Location interface fixups
2013-12-19 15:58:15 +01:00
twinaphex
f0aa0f99fd
(Location) Reimplement some parts of the location interface - get_latitude
...
and get_longitude are gone now in place of get_position. Basically,
from C land we basically do a poll-style queries, but on the
implementation side (ie. Android/iOS/OSX) - they all use callback-based
location updates. So we simply check in the poll function (get_position)
whether position has changed, and if so, update the pointer values and
return true - if not, set them to 0 and return false.
2013-12-19 15:47:47 +01:00
twinaphex
d092413d63
(Apple/Location) Build fixes
2013-12-19 03:41:28 +01:00
twinaphex
e983aa4c35
(Location) Implement stub Android location driver - will still need
...
a couple of functions filled in
2013-12-19 03:37:26 +01:00
twinaphex
5f33a6b373
(Apple) Implement HAVE_LOCATION for OSX/iOS
2013-12-19 02:39:38 +01:00
twinaphex
5dc5193ebc
(OSX/iOS) Add onLocationGetLatitude/onLocationGetLongitude
2013-12-15 19:26:04 +01:00
twinaphex
f970b4835d
(iOS/OSX) Implement didUpdateToLocation and didUpdateLocations
2013-12-15 19:01:47 +01:00
twinaphex
99db8ca731
(iOS/OSX) Stub location functions
2013-12-15 18:11:21 +01:00
meancoot
4c526585f5
(OSX) Reduce usage of obj-c dot notation to explicit properties.
2013-12-14 20:36:22 -05:00
meancoot
7f560672e7
(Apple) More 10.6 fixes:
...
Manually declare ivars used as backing for synthesized properties.
Fix a couple of wiring errors in the .xib files.
Don’t call release on a drained auto release pool.
2013-12-13 21:16:30 -05:00
meancoot
b1767601b0
(Apple) More fixes for building on snow leopard.
2013-12-13 19:23:45 -05:00
meancoot
a35396840f
(Apple) Replace obj-c’s built in boxing with macros that can be used with older versions of the os x build tools.
2013-12-12 14:50:16 -05:00
meancoot
ed2724e5ee
(iOS 7) Bring back keyboard mode
2013-12-11 17:55:42 -05:00
meancoot
1da019f783
(OSX) Consolidate mouse handling into NSApplication’s sendEvent method. Cleaner overall and fixes issue where relative movement was unavailable from track pads.
2013-12-11 02:25:33 -05:00
twinaphex
4ab33d5b3b
(meancoot/iOS) Add workaround for flickering with camera - still
...
some problems when Cocoa interface is brought up during camera
core and then we go back to the camera core
2013-12-05 13:04:17 +01:00
twinaphex
99b5c77b0d
(iOS) Camera - do glBindTexture(GL_TEXTURE_2D, 0) at end of processFrame
...
to prevent stale garbage texture frame from being output to main
framebuffer. There is still flickering going on though
2013-12-01 23:19:59 +01:00
twinaphex
5a483468f0
(iOS) Camera works now with instancingviewer camera core - it's glitchy
...
though - still seems to render to default framebuffer too - which we
need to avoid
2013-12-01 22:07:25 +01:00