RetroArch/apple/common/RAGameView.m

473 lines
14 KiB
Objective-C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#import "RetroArch_Apple.h"
#include "../common/rarch_wrapper.h"
#include "../../general.h"
#ifdef HAVE_LOCATION
#include <CoreLocation/CoreLocation.h>
static CLLocationManager *locationManager;
static bool locationChanged;
static CLLocationDegrees currentLatitude;
static CLLocationDegrees currentLongitude;
static CLLocationAccuracy currentHorizontalAccuracy;
static CLLocationAccuracy currentVerticalAccuracy;
#endif
// Define compatibility symbols and categories
#ifdef IOS
#ifdef HAVE_CAMERA
#include <AVFoundation/AVCaptureSession.h>
#include <AVFoundation/AVCaptureDevice.h>
#include <AVFoundation/AVCaptureOutput.h>
#include <AVFoundation/AVCaptureInput.h>
#include <AVFoundation/AVMediaFormat.h>
#include <CoreVideo/CVOpenGLESTextureCache.h>
#endif
#define APP_HAS_FOCUS ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive)
#define GLContextClass EAGLContext
#define GLAPIType GFX_CTX_OPENGL_ES_API
#define GLFrameworkID CFSTR("com.apple.opengles")
#define RAScreen UIScreen
@interface EAGLContext (OSXCompat) @end
@implementation EAGLContext (OSXCompat)
+ (void)clearCurrentContext { [EAGLContext setCurrentContext:nil]; }
- (void)makeCurrentContext { [EAGLContext setCurrentContext:self]; }
@end
#elif defined(OSX)
#define APP_HAS_FOCUS ([NSApp isActive])
#define GLContextClass NSOpenGLContext
#define GLAPIType GFX_CTX_OPENGL_API
#define GLFrameworkID CFSTR("com.apple.opengl")
#define RAScreen NSScreen
#define g_view g_instance // < RAGameView is a container on iOS; on OSX these are both the same object
@interface NSScreen (IOSCompat) @end
@implementation NSScreen (IOSCompat)
- (CGRect)bounds
{
CGRect cgrect = (CGRect)NSRectToCGRect(self.frame);
return CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect));
}
- (float) scale { return 1.0f; }
@end
#endif
#ifdef IOS
#include <GLKit/GLKit.h>
#include "../iOS/views.h"
#define ALMOST_INVISIBLE (.021f)
static GLKView *g_view;
static UIView *g_pause_indicator_view;
#ifdef HAVE_CAMERA
static AVCaptureSession *_session;
static NSString *_sessionPreset;
CVOpenGLESTextureCacheRef textureCache;
GLuint outputTexture;
static bool newFrame = false;
#endif
#elif defined(OSX)
#include "../../input/apple_input.h"
static bool g_has_went_fullscreen;
static NSOpenGLPixelFormat* g_format;
#endif
static bool g_initialized;
static RAGameView* g_instance;
static GLContextClass* g_context;
static int g_fast_forward_skips;
static bool g_is_syncing = true;
@implementation RAGameView
+ (RAGameView*)get
{
if (!g_instance)
g_instance = [RAGameView new];
return g_instance;
}
#ifdef OSX
- (id)init
{
self = [super init];
[self setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
return self;
}
- (void)setFrame:(NSRect)frameRect
{
[super setFrame:frameRect];
if (g_view && g_context)
[g_context update];
}
- (void)display
{
[g_context flushBuffer];
}
// Stop the annoying sound when pressing a key
- (BOOL)acceptsFirstResponder
{
return YES;
}
- (BOOL)isFlipped
{
return YES;
}
- (void)keyDown:(NSEvent*)theEvent
{
}
#elif defined(IOS)
// < iOS Pause menu and lifecycle
- (id)init
{
UINib *xib;
self = [super init];
xib = (UINib*)[UINib nibWithNibName:BOXSTRING("PauseIndicatorView") bundle:nil];
g_pause_indicator_view = [[xib instantiateWithOwner:[RetroArch_iOS get] options:nil] lastObject];
g_view = [GLKView new];
g_view.multipleTouchEnabled = YES;
g_view.enableSetNeedsDisplay = NO;
[g_view addSubview:g_pause_indicator_view];
self.view = g_view;
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(showPauseIndicator) name:UIApplicationWillEnterForegroundNotification object:nil];
return self;
}
// Pause Menus
- (void)viewDidAppear:(BOOL)animated
{
[self showPauseIndicator];
}
- (void)showPauseIndicator
{
g_pause_indicator_view.alpha = 1.0f;
[NSObject cancelPreviousPerformRequestsWithTarget:g_instance];
[g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f];
}
- (void)viewWillLayoutSubviews
{
float tenpctw, tenpcth, width, height;
UIInterfaceOrientation orientation = self.interfaceOrientation;
CGRect screenSize = [[UIScreen mainScreen] bounds];
width = ((int)orientation < 3) ? CGRectGetWidth(screenSize) : CGRectGetHeight(screenSize);
height = ((int)orientation < 3) ? CGRectGetHeight(screenSize) : CGRectGetWidth(screenSize);
tenpctw = width / 10.0f;
tenpcth = height / 10.0f;
g_pause_indicator_view.frame = CGRectMake(tenpctw * 4.0f, 0.0f, tenpctw * 2.0f, tenpcth);
[g_pause_indicator_view viewWithTag:1].frame = CGRectMake(0, 0, tenpctw * 2.0f, tenpcth);
}
- (void)hidePauseButton
{
[UIView animateWithDuration:0.2
animations:^{ g_pause_indicator_view.alpha = ALMOST_INVISIBLE; }
completion:^(BOOL finished) { }
];
}
// NOTE: This version only runs on iOS6
- (NSUInteger)supportedInterfaceOrientations
{
return apple_frontend_settings.orientation_flags;
}
// NOTE: This version runs on iOS2-iOS5, but not iOS6
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
switch (interfaceOrientation)
{
case UIInterfaceOrientationPortrait:
return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortrait);
case UIInterfaceOrientationPortraitUpsideDown:
return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortraitUpsideDown);
case UIInterfaceOrientationLandscapeLeft:
return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeLeft);
case UIInterfaceOrientationLandscapeRight:
return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeRight);
}
return YES;
}
#ifdef HAVE_CAMERA
void event_process_camera_frame(void* pixelBufferPtr)
{
CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixelBufferPtr;
size_t width, height;
CVReturn ret;
width = CVPixelBufferGetWidth(pixelBuffer);
height = CVPixelBufferGetHeight(pixelBuffer);
CVPixelBufferLockBaseAddress(pixelBuffer, 0);
CVOpenGLESTextureRef renderTexture;
//TODO - rewrite all this
// create a texture from our render target.
// textureCache will be what you previously made with CVOpenGLESTextureCacheCreate
ret = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
textureCache, pixelBuffer, NULL, GL_TEXTURE_2D,
GL_RGBA, (GLsizei)width, (GLsizei)height, GL_BGRA, GL_UNSIGNED_BYTE, 0, &renderTexture);
if (!renderTexture || ret)
{
RARCH_ERR("ioscamera: CVOpenGLESTextureCacheCreateTextureFromImage failed.\n");
return;
}
outputTexture = CVOpenGLESTextureGetName(renderTexture);
glBindTexture(GL_TEXTURE_2D, outputTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
[[NSNotificationCenter defaultCenter] postNotificationName:@"NewCameraTextureReady" object:nil];
newFrame = true;
glBindTexture(GL_TEXTURE_2D, 0);
CVOpenGLESTextureCacheFlush(textureCache, 0);
CFRelease(renderTexture);
CFRelease(pixelBuffer);
pixelBuffer = 0;
}
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection
{
// TODO: Don't post if event queue is full
CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)CVPixelBufferRetain(CMSampleBufferGetImageBuffer(sampleBuffer));
event_process_camera_frame(pixelBuffer);
}
- (void) onCameraInit
{
CVReturn ret;
int width, height;
NSError *error;
AVCaptureVideoDataOutput * dataOutput;
AVCaptureDeviceInput *input;
AVCaptureDevice *videoDevice;
//FIXME - dehardcode this
width = 640;
height = 480;
#if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
ret = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, g_context, NULL, &textureCache);
#else
ret = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, (__bridge void *)g_context, NULL, &textureCache);
#endif
//-- Setup Capture Session.
_session = [[AVCaptureSession alloc] init];
[_session beginConfiguration];
// TODO: dehardcode this based on device capabilities
_sessionPreset = AVCaptureSessionPreset640x480;
//-- Set preset session size.
[_session setSessionPreset:_sessionPreset];
//-- Creata a video device and input from that Device. Add the input to the capture session.
videoDevice = (AVCaptureDevice*)[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
if (videoDevice == nil)
assert(0);
//-- Add the device to the session.
input = (AVCaptureDeviceInput*)[AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:&error];
if (error)
{
RARCH_ERR("video device input %s\n", error.localizedDescription.UTF8String);
assert(0);
}
[_session addInput:input];
//-- Create the output for the capture session.
dataOutput = (AVCaptureVideoDataOutput*)[[AVCaptureVideoDataOutput alloc] init];
[dataOutput setAlwaysDiscardsLateVideoFrames:NO]; // Probably want to set this to NO when recording
[dataOutput setVideoSettings:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey]];
// Set dispatch to be on the main thread so OpenGL can do things with the data
[dataOutput setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
[_session addOutput:dataOutput];
[_session commitConfiguration];
}
- (void) onCameraStart
{
[_session startRunning];
}
- (void) onCameraStop
{
[_session stopRunning];
}
- (void) onCameraFree
{
CVOpenGLESTextureCacheFlush(textureCache, 0);
CFRelease(textureCache);
}
#endif
#endif
#ifdef HAVE_LOCATION
- (bool)onLocationHasChanged
{
bool hasChanged = locationChanged;
if (hasChanged)
locationChanged = false;
return hasChanged;
}
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
{
locationChanged = true;
currentLatitude = newLocation.coordinate.latitude;
currentLongitude = newLocation.coordinate.longitude;
currentHorizontalAccuracy = newLocation.horizontalAccuracy;
currentVerticalAccuracy = newLocation.verticalAccuracy;
RARCH_LOG("didUpdateToLocation - latitude %f, longitude %f\n", (float)currentLatitude, (float)currentLongitude);
}
- (void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations
{
CLLocation *location;
locationChanged = true;
location = (CLLocation*)[locations objectAtIndex:([locations count] - 1)];
currentLatitude = [location coordinate].latitude;
currentLongitude = [location coordinate].longitude;
currentHorizontalAccuracy = location.horizontalAccuracy;
currentVerticalAccuracy = location.verticalAccuracy;
RARCH_LOG("didUpdateLocations - latitude %f, longitude %f\n", (float)currentLatitude, (float)currentLongitude);
}
- (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error
{
RARCH_LOG("didFailWithError - %s\n", [[error localizedDescription] UTF8String]);
}
- (void)locationManagerDidPauseLocationUpdates:(CLLocationManager *)manager
{
RARCH_LOG("didPauseLocationUpdates\n");
}
- (void)locationManagerDidResumeLocationUpdates:(CLLocationManager *)manager
{
RARCH_LOG("didResumeLocationUpdates\n");
}
- (void)onLocationInit
{
// Create the location manager if this object does not
// already have one.
if (locationManager == nil)
locationManager = [[CLLocationManager alloc] init];
locationManager.delegate = self;
locationManager.desiredAccuracy = kCLLocationAccuracyBest;
locationManager.distanceFilter = kCLDistanceFilterNone;
[locationManager startUpdatingLocation];
}
#endif
@end
static RAScreen* get_chosen_screen(void)
{
#if defined(OSX) && !defined(MAC_OS_X_VERSION_10_6)
return [NSScreen mainScreen];
#else
NSArray *screens;
if (g_settings.video.monitor_index >= RAScreen.screens.count)
{
RARCH_WARN("video_monitor_index is greater than the number of connected monitors; using main screen instead.\n");
return RAScreen.mainScreen;
}
screens = (NSArray*)RAScreen.screens;
return (RAScreen*)[screens objectAtIndex:g_settings.video.monitor_index];
#endif
}
#ifdef IOS
void apple_bind_game_view_fbo(void)
{
if (g_context)
[g_view bindDrawable];
}
#ifdef HAVE_CAMERA
#include "apple_camera_ios.c.inl"
#endif
#endif
#ifdef HAVE_LOCATION
#include "apple_location.c.inl"
#endif
#include "apple_gfx_context.c.inl"