(Apple) Move location/camera code into separate files

This commit is contained in:
twinaphex 2014-07-09 12:56:29 +02:00
parent c1cdf78fc8
commit ac941c18a3
3 changed files with 167 additions and 167 deletions

View File

@ -558,10 +558,10 @@ bool apple_gfx_ctx_set_video_mode(void *data, unsigned width, unsigned height, b
void apple_gfx_ctx_get_video_size(void *data, unsigned* width, unsigned* height)
{
RAScreen *screen;
CGRect size;
RAScreen *screen = (RAScreen*)get_chosen_screen();
CGRect size = screen.bounds;
(void)data;
screen = (RAScreen*)get_chosen_screen();
if (g_initialized)
{
@ -572,8 +572,6 @@ void apple_gfx_ctx_get_video_size(void *data, unsigned* width, unsigned* height)
size = g_view.bounds;
#endif
}
else
size = screen.bounds;
*width = CGRectGetWidth(size) * screen.scale;
*height = CGRectGetHeight(size) * screen.scale;
@ -637,171 +635,11 @@ void apple_bind_game_view_fbo(void)
}
#ifdef HAVE_CAMERA
typedef struct ios_camera
{
void *empty;
} ioscamera_t;
static void *ios_camera_init(const char *device, uint64_t caps, unsigned width, unsigned height)
{
ioscamera_t *ioscamera;
if ((caps & (1ULL << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE)) == 0)
{
RARCH_ERR("ioscamera returns OpenGL texture.\n");
return NULL;
}
ioscamera = (ioscamera_t*)calloc(1, sizeof(ioscamera_t));
if (!ioscamera)
return NULL;
[[RAGameView get] onCameraInit];
return ioscamera;
}
static void ios_camera_free(void *data)
{
ioscamera_t *ioscamera = (ioscamera_t*)data;
[[RAGameView get] onCameraFree];
if (ioscamera)
free(ioscamera);
ioscamera = NULL;
}
static bool ios_camera_start(void *data)
{
(void)data;
[[RAGameView get] onCameraStart];
return true;
}
static void ios_camera_stop(void *data)
{
[[RAGameView get] onCameraStop];
}
static bool ios_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb,
retro_camera_frame_opengl_texture_t frame_gl_cb)
{
(void)data;
(void)frame_raw_cb;
if (frame_gl_cb && newFrame)
{
// FIXME: Identity for now. Use proper texture matrix as returned by iOS Camera (if at all?).
static const float affine[] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f
};
frame_gl_cb(outputTexture, GL_TEXTURE_2D, affine);
newFrame = false;
}
return true;
}
const camera_driver_t camera_ios = {
ios_camera_init,
ios_camera_free,
ios_camera_start,
ios_camera_stop,
ios_camera_poll,
"ios",
};
#include "apple_camera_ios.c.inl"
#endif
#endif
#ifdef HAVE_LOCATION
typedef struct apple_location
{
void *empty;
} applelocation_t;
static void *apple_location_init(void)
{
applelocation_t *applelocation = (applelocation_t*)calloc(1, sizeof(applelocation_t));
if (!applelocation)
return NULL;
[[RAGameView get] onLocationInit];
return applelocation;
}
static void apple_location_set_interval(void *data, unsigned interval_update_ms, unsigned interval_distance)
{
(void)data;
locationManager.distanceFilter = interval_distance ? interval_distance : kCLDistanceFilterNone;
}
static void apple_location_free(void *data)
{
applelocation_t *applelocation = (applelocation_t*)data;
/* TODO - free location manager? */
if (applelocation)
free(applelocation);
applelocation = NULL;
}
static bool apple_location_start(void *data)
{
(void)data;
[locationManager startUpdatingLocation];
return true;
}
static void apple_location_stop(void *data)
{
(void)data;
[locationManager stopUpdatingLocation];
}
static bool apple_location_get_position(void *data, double *lat, double *lon, double *horiz_accuracy,
double *vert_accuracy)
{
(void)data;
bool ret = [[RAGameView get] onLocationHasChanged];
if (!ret)
goto fail;
*lat = currentLatitude;
*lon = currentLongitude;
*horiz_accuracy = currentHorizontalAccuracy;
*vert_accuracy = currentVerticalAccuracy;
return true;
fail:
*lat = 0.0;
*lon = 0.0;
*horiz_accuracy = 0.0;
*vert_accuracy = 0.0;
return false;
}
const location_driver_t location_apple = {
apple_location_init,
apple_location_free,
apple_location_start,
apple_location_stop,
apple_location_get_position,
apple_location_set_interval,
"apple",
};
#include "apple_location.c.inl"
#endif

View File

@ -0,0 +1,80 @@
typedef struct ios_camera
{
void *empty;
} ioscamera_t;
static void *ios_camera_init(const char *device, uint64_t caps, unsigned width, unsigned height)
{
ioscamera_t *ioscamera;
if ((caps & (1ULL << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE)) == 0)
{
RARCH_ERR("ioscamera returns OpenGL texture.\n");
return NULL;
}
ioscamera = (ioscamera_t*)calloc(1, sizeof(ioscamera_t));
if (!ioscamera)
return NULL;
[[RAGameView get] onCameraInit];
return ioscamera;
}
static void ios_camera_free(void *data)
{
ioscamera_t *ioscamera = (ioscamera_t*)data;
[[RAGameView get] onCameraFree];
if (ioscamera)
free(ioscamera);
ioscamera = NULL;
}
static bool ios_camera_start(void *data)
{
(void)data;
[[RAGameView get] onCameraStart];
return true;
}
static void ios_camera_stop(void *data)
{
[[RAGameView get] onCameraStop];
}
static bool ios_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb,
retro_camera_frame_opengl_texture_t frame_gl_cb)
{
(void)data;
(void)frame_raw_cb;
if (frame_gl_cb && newFrame)
{
// FIXME: Identity for now. Use proper texture matrix as returned by iOS Camera (if at all?).
static const float affine[] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f
};
frame_gl_cb(outputTexture, GL_TEXTURE_2D, affine);
newFrame = false;
}
return true;
}
const camera_driver_t camera_ios = {
ios_camera_init,
ios_camera_free,
ios_camera_start,
ios_camera_stop,
ios_camera_poll,
"ios",
};

View File

@ -0,0 +1,82 @@
typedef struct apple_location
{
void *empty;
} applelocation_t;
static void *apple_location_init(void)
{
applelocation_t *applelocation = (applelocation_t*)calloc(1, sizeof(applelocation_t));
if (!applelocation)
return NULL;
[[RAGameView get] onLocationInit];
return applelocation;
}
static void apple_location_set_interval(void *data, unsigned interval_update_ms, unsigned interval_distance)
{
(void)data;
locationManager.distanceFilter = interval_distance ? interval_distance : kCLDistanceFilterNone;
}
static void apple_location_free(void *data)
{
applelocation_t *applelocation = (applelocation_t*)data;
/* TODO - free location manager? */
if (applelocation)
free(applelocation);
applelocation = NULL;
}
static bool apple_location_start(void *data)
{
(void)data;
[locationManager startUpdatingLocation];
return true;
}
static void apple_location_stop(void *data)
{
(void)data;
[locationManager stopUpdatingLocation];
}
static bool apple_location_get_position(void *data, double *lat, double *lon, double *horiz_accuracy,
double *vert_accuracy)
{
(void)data;
bool ret = [[RAGameView get] onLocationHasChanged];
if (!ret)
goto fail;
*lat = currentLatitude;
*lon = currentLongitude;
*horiz_accuracy = currentHorizontalAccuracy;
*vert_accuracy = currentVerticalAccuracy;
return true;
fail:
*lat = 0.0;
*lon = 0.0;
*horiz_accuracy = 0.0;
*vert_accuracy = 0.0;
return false;
}
const location_driver_t location_apple = {
apple_location_init,
apple_location_free,
apple_location_start,
apple_location_stop,
apple_location_get_position,
apple_location_set_interval,
"apple",
};