mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 12:32:52 +00:00
40d7eb40bd
locations and nothing afterwards
745 lines
20 KiB
Objective-C
745 lines
20 KiB
Objective-C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013 - Jason Fetters
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#import "RetroArch_Apple.h"
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#include "rarch_wrapper.h"
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#include "../../general.h"
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#include "gfx/gfx_common.h"
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#include "gfx/gfx_context.h"
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#include <CoreLocation/CoreLocation.h>
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static CLLocationManager *locationManager;
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static bool locationChanged;
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static CLLocationDegrees currentLatitude;
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static CLLocationDegrees currentLongitude;
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static CLLocationAccuracy currentHorizontalAccuracy;
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static CLLocationAccuracy currentVerticalAccuracy;
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// Define compatibility symbols and categories
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#ifdef IOS
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#include <AVFoundation/AVCaptureSession.h>
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#include <AVFoundation/AVCaptureDevice.h>
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#include <AVFoundation/AVCaptureOutput.h>
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#include <AVFoundation/AVCaptureInput.h>
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#include <AVFoundation/AVMediaFormat.h>
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#include <CoreVideo/CVOpenGLESTextureCache.h>
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#define APP_HAS_FOCUS ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive)
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#define GLContextClass EAGLContext
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#define GLAPIType GFX_CTX_OPENGL_ES_API
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#define GLFrameworkID CFSTR("com.apple.opengles")
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#define RAScreen UIScreen
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@interface EAGLContext (OSXCompat) @end
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@implementation EAGLContext (OSXCompat)
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+ (void)clearCurrentContext { [EAGLContext setCurrentContext:nil]; }
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- (void)makeCurrentContext { [EAGLContext setCurrentContext:self]; }
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@end
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#elif defined(OSX)
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#define APP_HAS_FOCUS ([NSApp isActive])
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#define GLContextClass NSOpenGLContext
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#define GLAPIType GFX_CTX_OPENGL_API
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#define GLFrameworkID CFSTR("com.apple.opengl")
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#define RAScreen NSScreen
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#define g_view g_instance // < RAGameView is a container on iOS; on OSX these are both the same object
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@interface NSScreen (IOSCompat) @end
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@implementation NSScreen (IOSCompat)
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- (CGRect)bounds
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{
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CGRect cgrect = NSRectToCGRect([self frame]);
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return CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect));
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}
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- (float) scale { return 1.0f; }
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@end
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#endif
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#ifdef IOS
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#include <GLKit/GLKit.h>
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#import "views.h"
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static const float ALMOST_INVISIBLE = .021f;
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static GLKView* g_view;
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static UIView* g_pause_indicator_view;
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// Camera
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static AVCaptureSession *_session;
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static NSString *_sessionPreset;
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CVOpenGLESTextureCacheRef textureCache;
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GLuint outputTexture;
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static bool newFrame = false;
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#elif defined(OSX)
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#include "apple_input.h"
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static bool g_has_went_fullscreen;
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static NSOpenGLPixelFormat* g_format;
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#endif
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static bool g_initialized;
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static RAGameView* g_instance;
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static GLContextClass* g_context;
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static int g_fast_forward_skips;
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static bool g_is_syncing = true;
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@implementation RAGameView
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+ (RAGameView*)get
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{
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if (!g_instance)
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g_instance = [RAGameView new];
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return g_instance;
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}
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#ifdef OSX
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- (id)init
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{
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self = [super init];
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[self setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
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return self;
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}
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- (void)setFrame:(NSRect)frameRect
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{
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[super setFrame:frameRect];
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if (g_view && g_context)
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[g_context update];
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}
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- (void)display
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{
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[g_context flushBuffer];
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}
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// Stop the annoying sound when pressing a key
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- (BOOL)acceptsFirstResponder
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{
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return YES;
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}
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- (BOOL)isFlipped
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{
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return YES;
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}
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- (void)keyDown:(NSEvent*)theEvent
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{
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}
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#elif defined(IOS)
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// < iOS Pause menu and lifecycle
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- (id)init
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{
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self = [super init];
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UINib *xib = [UINib nibWithNibName:@"PauseIndicatorView" bundle:nil];
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g_pause_indicator_view = [[xib instantiateWithOwner:[RetroArch_iOS get] options:nil] lastObject];
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g_view = [GLKView new];
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g_view.multipleTouchEnabled = YES;
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g_view.enableSetNeedsDisplay = NO;
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[g_view addSubview:g_pause_indicator_view];
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self.view = g_view;
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return self;
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}
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// Pause Menus
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- (void)viewWillLayoutSubviews
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{
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UIInterfaceOrientation orientation = self.interfaceOrientation;
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CGRect screenSize = [[UIScreen mainScreen] bounds];
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const float width = ((int)orientation < 3) ? CGRectGetWidth(screenSize) : CGRectGetHeight(screenSize);
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const float height = ((int)orientation < 3) ? CGRectGetHeight(screenSize) : CGRectGetWidth(screenSize);
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float tenpctw = width / 10.0f;
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float tenpcth = height / 10.0f;
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g_pause_indicator_view.frame = CGRectMake(tenpctw * 4.0f, 0.0f, tenpctw * 2.0f, tenpcth);
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[g_pause_indicator_view viewWithTag:1].frame = CGRectMake(0, 0, tenpctw * 2.0f, tenpcth);
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}
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- (void)hidePauseButton
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{
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[UIView animateWithDuration:0.2
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animations:^{ g_pause_indicator_view.alpha = ALMOST_INVISIBLE; }
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completion:^(BOOL finished) { }
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];
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}
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// NOTE: This version only runs on iOS6
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- (NSUInteger)supportedInterfaceOrientations
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{
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return apple_frontend_settings.orientation_flags;
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}
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// NOTE: This version runs on iOS2-iOS5, but not iOS6
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
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{
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switch (interfaceOrientation)
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{
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case UIInterfaceOrientationPortrait:
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return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortrait);
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case UIInterfaceOrientationPortraitUpsideDown:
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return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortraitUpsideDown);
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case UIInterfaceOrientationLandscapeLeft:
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return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeLeft);
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case UIInterfaceOrientationLandscapeRight:
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return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeRight);
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}
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return YES;
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}
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void event_process_camera_frame(void* pixelBufferPtr)
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{
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CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixelBufferPtr;
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int width, height;
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CVReturn ret;
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width = CVPixelBufferGetWidth(pixelBuffer);
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height = CVPixelBufferGetHeight(pixelBuffer);
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CVPixelBufferLockBaseAddress(pixelBuffer, 0);
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CVOpenGLESTextureRef renderTexture;
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//TODO - rewrite all this
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// create a texture from our render target.
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// textureCache will be what you previously made with CVOpenGLESTextureCacheCreate
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ret = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
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textureCache, pixelBuffer, NULL, GL_TEXTURE_2D,
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GL_RGBA, width, height, GL_BGRA, GL_UNSIGNED_BYTE, 0, &renderTexture);
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if (!renderTexture || ret)
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{
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RARCH_ERR("ioscamera: CVOpenGLESTextureCacheCreateTextureFromImage failed.\n");
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return;
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}
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outputTexture = CVOpenGLESTextureGetName(renderTexture);
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glBindTexture(GL_TEXTURE_2D, outputTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
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[[NSNotificationCenter defaultCenter] postNotificationName:@"NewCameraTextureReady" object:nil];
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newFrame = true;
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glBindTexture(GL_TEXTURE_2D, 0);
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CVOpenGLESTextureCacheFlush(textureCache, 0);
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CFRelease(renderTexture);
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CFRelease(pixelBuffer);
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pixelBuffer = 0;
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}
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- (void)captureOutput:(AVCaptureOutput *)captureOutput
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didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
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fromConnection:(AVCaptureConnection *)connection
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{
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// TODO: Don't post if event queue is full
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CVPixelBufferRef pixelBuffer = CVPixelBufferRetain(CMSampleBufferGetImageBuffer(sampleBuffer));
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event_process_camera_frame(pixelBuffer);
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}
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- (void) onCameraInit
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{
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CVReturn ret;
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int width, height;
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//FIXME - dehardcode this
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width = 640;
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height = 480;
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#if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
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ret = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, g_context, NULL, &textureCache);
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#else
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ret = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, (__bridge void *)g_context, NULL, &textureCache);
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#endif
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//-- Setup Capture Session.
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_session = [[AVCaptureSession alloc] init];
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[_session beginConfiguration];
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// TODO: dehardcode this based on device capabilities
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_sessionPreset = AVCaptureSessionPreset640x480;
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//-- Set preset session size.
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[_session setSessionPreset:_sessionPreset];
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//-- Creata a video device and input from that Device. Add the input to the capture session.
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AVCaptureDevice * videoDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
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if(videoDevice == nil)
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assert(0);
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//-- Add the device to the session.
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NSError *error;
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AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:&error];
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if(error)
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{
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RARCH_ERR("video device input %s\n", error.localizedDescription.UTF8String);
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assert(0);
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}
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[_session addInput:input];
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//-- Create the output for the capture session.
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AVCaptureVideoDataOutput * dataOutput = [[AVCaptureVideoDataOutput alloc] init];
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[dataOutput setAlwaysDiscardsLateVideoFrames:NO]; // Probably want to set this to NO when recording
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[dataOutput setVideoSettings:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey]];
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// Set dispatch to be on the main thread so OpenGL can do things with the data
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[dataOutput setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
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[_session addOutput:dataOutput];
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[_session commitConfiguration];
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}
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- (void) onCameraStart
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{
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[_session startRunning];
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}
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- (void) onCameraStop
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{
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[_session stopRunning];
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}
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- (void) onCameraFree
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{
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CVOpenGLESTextureCacheFlush(textureCache, 0);
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CFRelease(textureCache);
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}
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#endif
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- (bool)onLocationHasChanged
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{
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bool hasChanged = locationChanged;
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if (hasChanged)
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locationChanged = false;
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return hasChanged;
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}
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- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
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{
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locationChanged = true;
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currentLatitude = newLocation.coordinate.latitude;
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currentLongitude = newLocation.coordinate.longitude;
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currentHorizontalAccuracy = newLocation.horizontalAccuracy;
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currentVerticalAccuracy = newLocation.verticalAccuracy;
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RARCH_LOG("didUpdateToLocation - latitude %f, longitude %f\n", (float)currentLatitude, (float)currentLongitude);
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}
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- (void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations
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{
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locationChanged = true;
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CLLocation *location = [locations objectAtIndex:([locations count]-1)];
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currentLatitude = [location coordinate].latitude;
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currentLongitude = [location coordinate].longitude;
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currentHorizontalAccuracy = [location horizontalAccuracy];
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currentVerticalAccuracy = [location verticalAccuracy];
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RARCH_LOG("didUpdateLocations - latitude %f, longitude %f\n", (float)currentLatitude, (float)currentLongitude);
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}
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- (void)onLocationInit
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{
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// Create the location manager if this object does not
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// already have one.
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if (locationManager == nil)
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locationManager = [[CLLocationManager alloc] init];
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locationManager.delegate = self;
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locationManager.desiredAccuracy = kCLLocationAccuracyBest;
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locationManager.distanceFilter = kCLDistanceFilterNone;
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[locationManager startUpdatingLocation];
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}
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@end
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static RAScreen* get_chosen_screen()
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{
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if (g_settings.video.monitor_index >= RAScreen.screens.count)
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{
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RARCH_WARN("video_monitor_index is greater than the number of connected monitors; using main screen instead.\n");
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return [RAScreen mainScreen];
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}
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NSArray *screens = [RAScreen screens];
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return (RAScreen*)[screens objectAtIndex:g_settings.video.monitor_index];
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}
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bool apple_gfx_ctx_init(void)
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{
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// Make sure the view was created
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[RAGameView get];
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#ifdef IOS // Show pause button for a few seconds, so people know it's there
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g_pause_indicator_view.alpha = 1.0f;
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[NSObject cancelPreviousPerformRequestsWithTarget:g_instance];
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[g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f];
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#endif
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g_initialized = true;
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return true;
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}
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void apple_gfx_ctx_destroy(void)
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{
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g_initialized = false;
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[GLContextClass clearCurrentContext];
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#ifdef IOS
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g_view.context = nil;
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#endif
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[GLContextClass clearCurrentContext];
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g_context = nil;
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}
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bool apple_gfx_ctx_bind_api(enum gfx_ctx_api api, unsigned major, unsigned minor)
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{
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if (api != GLAPIType)
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return false;
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[GLContextClass clearCurrentContext];
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#ifdef OSX
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[g_context clearDrawable];
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[g_context release], g_context = nil;
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[g_format release], g_format = nil;
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NSOpenGLPixelFormatAttribute attributes [] = {
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NSOpenGLPFADoubleBuffer, // double buffered
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NSOpenGLPFADepthSize,
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(NSOpenGLPixelFormatAttribute)16, // 16 bit depth buffer
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#ifdef MAC_OS_X_VERSION_10_7
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(major || minor) ? NSOpenGLPFAOpenGLProfile : 0,
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(major << 12) | (minor << 8),
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#endif
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(NSOpenGLPixelFormatAttribute)nil
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};
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[g_format release];
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[g_context release];
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g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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g_context = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:nil];
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[g_context setView:g_view];
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#else
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g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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g_view.context = g_context;
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#endif
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[g_context makeCurrentContext];
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return true;
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}
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void apple_gfx_ctx_swap_interval(unsigned interval)
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{
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#ifdef IOS // < No way to disable Vsync on iOS?
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// Just skip presents so fast forward still works.
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g_is_syncing = interval ? true : false;
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g_fast_forward_skips = interval ? 0 : 3;
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#elif defined(OSX)
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GLint value = interval ? 1 : 0;
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[g_context setValues:&value forParameter:NSOpenGLCPSwapInterval];
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#endif
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}
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bool apple_gfx_ctx_set_video_mode(unsigned width, unsigned height, bool fullscreen)
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{
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#ifdef OSX
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// TODO: Sceen mode support
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if (fullscreen && !g_has_went_fullscreen)
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{
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[g_view enterFullScreenMode:get_chosen_screen() withOptions:nil];
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[NSCursor hide];
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}
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else if (!fullscreen && g_has_went_fullscreen)
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{
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[g_view exitFullScreenModeWithOptions:nil];
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[[g_view window] makeFirstResponder:g_view];
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[NSCursor unhide];
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}
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g_has_went_fullscreen = fullscreen;
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if (!g_has_went_fullscreen)
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[[g_view window] setContentSize:NSMakeSize(width, height)];
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#endif
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// TODO: Maybe iOS users should be apple to show/hide the status bar here?
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return true;
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}
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void apple_gfx_ctx_get_video_size(unsigned* width, unsigned* height)
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{
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RAScreen* screen = get_chosen_screen();
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CGRect size;
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if (g_initialized)
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{
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#if defined(OSX) && !defined(MAC_OS_X_VERSION_10_7)
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CGRect cgrect = NSRectToCGRect([g_view frame]);
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size = CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect));
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#else
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size = [g_view bounds];
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#endif
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}
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else
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size = [screen bounds];
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*width = CGRectGetWidth(size) * [screen scale];
|
|
*height = CGRectGetHeight(size) * [screen scale];
|
|
}
|
|
|
|
void apple_gfx_ctx_update_window_title(void)
|
|
{
|
|
static char buf[128], buf_fps[128];
|
|
bool fps_draw = g_settings.fps_show;
|
|
bool got_text = gfx_get_fps(buf, sizeof(buf), fps_draw ? buf_fps : NULL, sizeof(buf_fps));
|
|
static const char* const text = buf; // < Can't access buf directly in the block
|
|
(void)got_text;
|
|
(void)text;
|
|
#ifdef OSX
|
|
if (got_text)
|
|
{
|
|
[[g_view window] setTitle:[NSString stringWithCString:text encoding:NSUTF8StringEncoding]];
|
|
}
|
|
#endif
|
|
if (fps_draw)
|
|
msg_queue_push(g_extern.msg_queue, buf_fps, 1, 1);
|
|
}
|
|
|
|
bool apple_gfx_ctx_has_focus(void)
|
|
{
|
|
return APP_HAS_FOCUS;
|
|
}
|
|
|
|
void apple_gfx_ctx_swap_buffers()
|
|
{
|
|
if (--g_fast_forward_skips < 0)
|
|
{
|
|
[g_view display];
|
|
g_fast_forward_skips = g_is_syncing ? 0 : 3;
|
|
}
|
|
}
|
|
|
|
gfx_ctx_proc_t apple_gfx_ctx_get_proc_address(const char *symbol_name)
|
|
{
|
|
#ifdef MAC_OS_X_VERSION_10_7
|
|
return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID),
|
|
(__bridge CFStringRef)BOXSTRING(symbol_name));
|
|
#else
|
|
return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID),
|
|
(CFStringRef)BOXSTRING(symbol_name));
|
|
#endif
|
|
}
|
|
|
|
#ifdef IOS
|
|
void apple_bind_game_view_fbo(void)
|
|
{
|
|
if (g_context)
|
|
[g_view bindDrawable];
|
|
}
|
|
|
|
typedef struct ios_camera
|
|
{
|
|
void *empty;
|
|
} ioscamera_t;
|
|
|
|
static void *ios_camera_init(const char *device, uint64_t caps, unsigned width, unsigned height)
|
|
{
|
|
if ((caps & (1ULL << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE)) == 0)
|
|
{
|
|
RARCH_ERR("ioscamera returns OpenGL texture.\n");
|
|
return NULL;
|
|
}
|
|
|
|
ioscamera_t *ioscamera = (ioscamera_t*)calloc(1, sizeof(ioscamera_t));
|
|
if (!ioscamera)
|
|
return NULL;
|
|
|
|
[[RAGameView get] onCameraInit];
|
|
|
|
return ioscamera;
|
|
}
|
|
|
|
static void ios_camera_free(void *data)
|
|
{
|
|
ioscamera_t *ioscamera = (ioscamera_t*)data;
|
|
|
|
[[RAGameView get] onCameraFree];
|
|
|
|
if (ioscamera)
|
|
free(ioscamera);
|
|
ioscamera = NULL;
|
|
}
|
|
|
|
static bool ios_camera_start(void *data)
|
|
{
|
|
(void)data;
|
|
|
|
[[RAGameView get] onCameraStart];
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ios_camera_stop(void *data)
|
|
{
|
|
[[RAGameView get] onCameraStop];
|
|
}
|
|
|
|
static bool ios_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb,
|
|
retro_camera_frame_opengl_texture_t frame_gl_cb)
|
|
{
|
|
|
|
(void)data;
|
|
(void)frame_raw_cb;
|
|
|
|
if (frame_gl_cb && newFrame)
|
|
{
|
|
// FIXME: Identity for now. Use proper texture matrix as returned by iOS Camera (if at all?).
|
|
static const float affine[] = {
|
|
1.0f, 0.0f, 0.0f,
|
|
0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f
|
|
};
|
|
|
|
frame_gl_cb(outputTexture, GL_TEXTURE_2D, affine);
|
|
newFrame = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
const camera_driver_t camera_ios = {
|
|
ios_camera_init,
|
|
ios_camera_free,
|
|
ios_camera_start,
|
|
ios_camera_stop,
|
|
ios_camera_poll,
|
|
"ios",
|
|
};
|
|
#endif
|
|
|
|
#ifdef HAVE_LOCATION
|
|
typedef struct apple_location
|
|
{
|
|
void *empty;
|
|
} applelocation_t;
|
|
|
|
static void *apple_location_init()
|
|
{
|
|
applelocation_t *applelocation = (applelocation_t*)calloc(1, sizeof(applelocation_t));
|
|
if (!applelocation)
|
|
return NULL;
|
|
|
|
[[RAGameView get] onLocationInit];
|
|
|
|
return applelocation;
|
|
}
|
|
|
|
static void apple_location_set_interval(void *data, unsigned interval_update_ms, unsigned interval_distance)
|
|
{
|
|
(void)data;
|
|
|
|
locationManager.distanceFilter = interval_distance ? interval_distance : kCLDistanceFilterNone;
|
|
}
|
|
|
|
static void apple_location_free(void *data)
|
|
{
|
|
applelocation_t *applelocation = (applelocation_t*)data;
|
|
|
|
/* TODO - free location manager? */
|
|
|
|
if (applelocation)
|
|
free(applelocation);
|
|
applelocation = NULL;
|
|
}
|
|
|
|
static bool apple_location_start(void *data)
|
|
{
|
|
(void)data;
|
|
|
|
[locationManager startUpdatingLocation];
|
|
return true;
|
|
}
|
|
|
|
static void apple_location_stop(void *data)
|
|
{
|
|
(void)data;
|
|
|
|
[locationManager stopUpdatingLocation];
|
|
}
|
|
|
|
static bool apple_location_get_position(void *data, double *lat, double *lon, double *horiz_accuracy,
|
|
double *vert_accuracy)
|
|
{
|
|
(void)data;
|
|
|
|
bool ret = [[RAGameView get] onLocationHasChanged];
|
|
|
|
if (!ret)
|
|
goto fail;
|
|
|
|
*lat = currentLatitude;
|
|
*lon = currentLongitude;
|
|
*horiz_accuracy = currentHorizontalAccuracy;
|
|
*vert_accuracy = currentVerticalAccuracy;
|
|
return true;
|
|
|
|
fail:
|
|
*lat = 0.0;
|
|
*lon = 0.0;
|
|
*horiz_accuracy = 0.0;
|
|
*vert_accuracy = 0.0;
|
|
return false;
|
|
}
|
|
|
|
const location_driver_t location_apple = {
|
|
apple_location_init,
|
|
apple_location_free,
|
|
apple_location_start,
|
|
apple_location_stop,
|
|
apple_location_get_position,
|
|
apple_location_set_interval,
|
|
"apple",
|
|
};
|
|
#endif
|