179 Commits

Author SHA1 Message Date
twinaphex
5ec93d2493 (HID) Fix some warnings 2021-10-20 02:23:01 +02:00
Nathan Strong
12a44e0365 Fix crashes reported by ploggy
== DETAILS

The crashes he reported in the gbatemp thread are due to iface
being null (since it's an unsupported device) and unchecked
iface dereferences.
2021-10-17 00:13:48 -07:00
Nathan Strong
81c6d3809a Finish up the OSX DS3 driver
== DETAILS
Put the finishing touches on getting the DS3 to work on Mac OSX.

Basically, there's some differences in the HID interface bewtween
wiiu and osx where OSX expects the first byte of the report to be
the report ID, while wiiu expects that byte to be trimmed off.

I was able to put this behavior in the respective HID
implementations, which eliminated the confusing packet offset
ifdefs.

And, I was able to get the LEDs working again.
2021-10-16 14:52:56 -07:00
Nathan Strong
729c219f1a Rewrite DS3 driver
== DETAILS
The DS3 driver previously only worked with the Wii U HID implementation.

I adapted this driver from the Linux driver for the DS3. It's not quite
100%--I haven't got the LEDs to work properly--but it's functional.

Going to continue tweaking it to see if I can get the LEDs to work.
2021-10-16 14:52:56 -07:00
Nathan Strong
7ed3ca7f97 WIP commit
Start trying to adapt the linux DS3 driver instead of our
hacked-together support.
2021-10-16 14:52:56 -07:00
Autechre
0a888f7868
Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb (#13104)
* Move video state to gfx/video_driver.c - reduces filesize of retroarch.c
to 809Kb
2021-10-13 14:56:22 +02:00
gblues
dd6c70a083
Fix a couple regressions (#13101)
== DETAILS

- rewrote the HID deregistration algorithm; it should no longer
  cause issues when dealing with multiple pads of the same HID/VID
  combo
- fix initialization bug that caused wiimotes to fail to register
  without an accessory attached
2021-10-11 09:39:13 +02:00
twinaphex
bcc7581250 (joypad_connection.c) Cleanups - style nits - comment out some logs
that were generating warnings
2021-10-09 16:19:54 +02:00
Nathan Strong
ea249b3827 Get the WIIU GCA working on Mac OSX
== DETAILS
The GCA uses a weird HID class that our current filters don't
catch, so we add it.

Needed to do a small amount of tweaking on the GCA driver to
account for iohidmanager weirdness.
2021-10-06 23:11:22 -07:00
Nathan Strong
01e96585a3 Fix crash when connecting DS3 to Mac
== DETAILS
The OSX HID driver doesn't implement `set_protocol()` and crashes
with an NPE, so we guard it.
2021-10-05 23:57:09 -07:00
twinaphex
55bf2b0083 (input/connect) Style nits 2021-10-06 02:52:19 +02:00
twinaphex
f81a231481 (joypad_connection) Cleanups - get rid of warning for old-style function
definition
2021-10-06 02:28:55 +02:00
Nathan Strong
e8ec65ecf7 squelch format warning 2021-10-05 19:05:12 +00:00
Nathan Strong
3e91e3fbc9 fix up non-wiiu side of ifdefs for ds3 2021-10-05 18:15:19 +00:00
Nathan Strong
002c9a30c0 Implement button() for most HID drivers
== DETAILS
The HID drivers in `input/connect/` were missing an implementation
for button(), so I added it. The only exception is the wii driver,
which is really complicated and more than I wanted to try to tackle--
especially since WIIU has its own wiimote drivers.
2021-10-05 17:43:03 +00:00
Nathan Strong
e02e345a28 Make GCA driver compatible with other HID drivers
== DETAILS
Use a little trickery to ensure the GCA driver continues working
with other HID implementation.

I've expanded the joypad implementation to support multi-pad devices.
However, this requires changes to each HID implementation to actually
function.

I've made the necessary changes for WIIU, but I don't have the means
of making the change in the other HID implementations.

So, I've built in a backwards-compatibilty mode for the driver.

The trick is to have an identifier byte at the top of both data structs
that the driver returns. We can then use that byte to determine which
of the structs has been passed to the pad functions and act accordingly.

In the GCA case, for non-wiiu platforms, it will simply expose port 1
of the GCA and the other 3 ports do nothing.
2021-10-05 09:47:03 -07:00
Nathan Strong
2715b4c9c0 get gamecube adapter working 2021-10-05 09:23:08 -07:00
Nathan Strong
c832828ddb Figured out the cause of crash
== DETAILS
cause of crash: trying to deference init when it's null
the reason it was going into deregister: the HID/VID lookup was
failing because it wasn't getting initialized first
cause of 2nd crash: the "end of pad list" method looked for an entry
with a magic value, so we add an end marker
2021-10-05 09:23:08 -07:00
Nathan Strong
a4d8ce7753 Try to support multi-pad HID devices
== DETAILS
I tried to modify the joypad connection interface to support
multi-pad HID devices ... it doesn't work. I'm not sure why.
2021-10-05 09:23:08 -07:00
Nathan Strong
9846ebb171 enable GCA adapter, minor cleanup
== DETAILS

I'm going to need to re-implement the abstraction between HID device
and gamepad; the changes here lay down some foundation for that work.

- reduce logging priority of some statements I modified while debugging
- factor out the pad driver lookup into its own method
- fix so the pad driver list isn't re-initialized every invocation
- add the button() method for the GCA driver
2021-10-05 09:23:08 -07:00
Nathan Strong
5da1cd08ff Unify the HID driver architecture
== DETAILS
When I first implemented the Wii U HID architecture, I ended up
having to design my own implementation because, at the time, I did
not have a way to read the HID device string to allow the existing
code to successfully detect the gamepad.

After spending some time experimenting, I've figured out how to
do this. And that means I can better align the HID driver with other
platforms.

change summary:

- create a single state structure for all three sub-types of wiiu pads
  (kpad, wpad, and hid)
- eliminate confusing duplicate pad lists
- eliminate confusing duplicate HID pad drivers (ds3, gamecube
  adapter, etc)
- ensure the ds3 driver still works
2021-10-05 09:23:08 -07:00
Nathan Strong
feb4f266fa WIIU: Fix L3/R3 buttons
== DETAILS
After a bisect, the culprit was changing the gamepad interface from
returing a single button (bool) to multiple (int16).

The issue is that the Wii U gamepad (and presumably the Pro controller too)
have more than 16 buttons, which means some buttons get lost. Notably, L3 (18)
and R3 (17).

The solution: use int32 instead of int16.

I did a test build and confirmed that this change restores L3/R3 functionality
with the gamepad. Don't have a pro controller to test, but it should work too.
2021-08-07 23:23:33 -07:00
Adie
ce4fce12c0 Implement changes to fix macOS controller duplication bug 2021-08-06 22:02:43 -05:00
James Montgomerie
5c58c6969e Allow controllers with no/empty names to work. 2020-09-06 18:24:32 -07:00
twinaphex
e2e9d0fbb6 Cleanup 2020-09-05 20:30:33 +02:00
twinaphex
09423bf272 Fix C89_BUILD issue 2020-09-05 20:29:57 +02:00
Sergei Nikitin
7475f6230a [Wii] Added HID support for HORI mini wired ps4 gamepad 2020-09-04 17:50:10 +06:00
twinaphex
93f9d69742 Cleanups 2020-08-28 20:42:55 +02:00
twinaphex
a549805ad8 Fix low-level DS4 pad regression 2020-08-28 18:53:10 +02:00
twinaphex
6e1445c658 Reorder structs, alignment 2020-08-15 02:55:29 +02:00
twinaphex
b4be9b7e03 (input/connect) Cleanup axis functions 2020-07-20 01:36:13 +02:00
twinaphex
8b078662cd Change function signature of joypad driver's 'button' 2020-07-18 18:07:57 +02:00
Vladimir Serbinenko
1fcdddf579 Remove manual MSB_FIRST definitions and switch to retro_endianness.h 2020-04-21 04:16:55 +02:00
twinaphex
f785e4b045 Replace while (1) with for (;;) - avoids MSVC warnings 2020-01-30 16:15:52 +01:00
revvv
22669edfed update coding style for PR 2019-08-11 21:08:16 +02:00
revvv
976e4672b4 add Retrode support 2019-08-11 20:13:38 +02:00
benoa
dacf25c1a1 Wii: Fix HID driver 2019-07-12 17:05:24 +02:00
twinaphex
27a65714f2 Remove some globals 2019-07-12 00:21:31 +02:00
gblues
6eebbe4213 Build fix for PC
== DETAILS
Hooray for conditional compile directives.

Moving things around broke things in unexpected ways on non-WiiU builds.

Well, not *completely* unexpected. But still.

Changes:

- Move some typedefs around to avoid circular include dependencies
- Include the file where the HID driver definition got moved to

== TESTING
- verified build for Wii U still runs successfully
- did a local build without any errors (some weird warnings, but since they
  happen in code I didn't change, I'm assuming they're pre-existing?)
2018-04-15 00:04:49 -07:00
gblues
fb5b31faf3 Merge branch 'master' into gblues/hid 2018-04-14 14:18:03 -07:00
twinaphex
a82bb0ec94 Create special type input_bits_t 2018-04-08 20:21:12 +02:00
gblues
5060c2aac4 More fixes, GC pad kinda sorta works
== DETAILS

- Added a new method to the joypad_connection_t interface for
  getting a single button
- wired everything into the hidpad driver
- for testing purposes, hacking the top-level joypad driver
  so that kpad isn't used
- add a new RARCH_LOG_BUFFER method to verbosity for logging the
  contents of a binary buffer (useful for writing/debugging pad drivers)
- fix a few bugs in the wiiu GC pad driver

The button mapping isn't quite right, and I'm not sure what's
going wrong.
2018-03-29 23:37:11 -07:00
gblues
0100d58ffb WIP: evolve driver implementation
== DETAILS

I've created the concept of a hid_driver_instance_t which is basically
a central place to store the hid pad driver, hid subsystem driver,
the pad list, and the instance data for the above in a central location.

The HID pad device drivers can use it to perform HID operations in a
generic manner.

This is more-or-less a pause point so I can catch up with upstream.

== TESTING

Haven't tested this yet. Compiles without warnings though!
2018-03-29 23:37:11 -07:00
twinaphex
cf8e7cd362 (wiiu) small style nits; declare variables at top; C comments 2018-01-05 13:09:05 +01:00
twinaphex
b57f0d95c2 Try to fix Apple iOS build - error: initializer element is not a compile-time constant 2018-01-01 15:27:52 +01:00
Alcaro
7fd4d5013d C89 2017-12-31 23:46:11 +01:00
twinaphex
5aa159431e Prevent potential crash 2017-12-31 07:15:18 +01:00
Twinaphex
768be8b9c8
Merge pull request #6011 from gblues/master
Fix a couple crash bugs
2017-12-31 07:08:03 +01:00
twinaphex
b464014a51 C89_BUILD fixes 2017-12-31 03:27:55 +01:00
gblues
11fed40c79 Fix another crash bug in joypad_connect
== DETAILS

I fixed a similar bug in a past commit, with the same root cause: making
assumptions about the length of the array.

- Add validation to joypad_connection_init() so that if >MAX_USERS is
  requested, a warning is logged and only MAX_USERS is allocated.
- Rewrote the iteration routines so they strictly use the
  joypad_is_end_of_list() method to detect the end.
2017-12-30 16:36:54 -08:00