Themaister
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7f25a608f4
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Only grab mouse when there is input focus.
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2013-03-29 19:04:26 +01:00 |
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twinaphex
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76ddce84a3
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(RGL PS3) Cleanups - we don't need string/enum reporting
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2013-03-29 18:58:50 +01:00 |
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Themaister
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292bc36b43
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Basic mouse grabbing for X11.
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2013-03-29 18:55:54 +01:00 |
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Themaister
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e42c698d22
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Update AUTHORS.
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2013-03-29 16:24:19 +01:00 |
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Hans-Kristian Arntzen
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8c81133688
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Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
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2013-03-29 08:16:44 -07:00 |
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Themaister
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5bc2ea3187
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Use VAOs for completion.
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2013-03-29 16:13:00 +01:00 |
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OV2
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88d457baab
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win32: style, remove left over opacity shader
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2013-03-29 15:36:48 +01:00 |
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Themaister
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063a2e091c
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Be more explicit about GLES2 or GL context.
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2013-03-29 15:26:47 +01:00 |
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Themaister
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0604f8e7ee
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Drop ALPHA_TEST. It is legacy GL.
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2013-03-29 14:12:51 +01:00 |
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Themaister
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403a3faea2
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Clean out some more GL state.
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2013-03-29 14:11:53 +01:00 |
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Themaister
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5d81093481
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Merge branch 'master' into gl-render
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2013-03-29 14:10:28 +01:00 |
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Themaister
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5e755671da
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Add show_mouse() context callback.
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2013-03-29 13:46:11 +01:00 |
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Themaister
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067e00b3dd
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Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
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2013-03-29 13:26:07 +01:00 |
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OV2
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29fa71b664
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style
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2013-03-29 11:50:05 +01:00 |
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OV2
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34b2a3b210
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win32: use stock shader and color for overlay opacity
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2013-03-29 11:48:33 +01:00 |
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OV2
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a00858a6be
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win32: use color in d3d stock shader, pass valid color values
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2013-03-29 11:46:56 +01:00 |
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Themaister
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d844dfce00
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Merge branch 'master' into gl-render
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2013-03-29 02:53:27 +01:00 |
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Themaister
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50af927de6
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Add depth/stencil buffers to HW GL.
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2013-03-29 02:50:42 +01:00 |
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Themaister
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f4e9547e68
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Fix Win32 HW render.
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2013-03-29 02:12:08 +01:00 |
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twinaphex
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426b3a255d
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Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
going to do this better
This reverts commit 8b4e6bed938cf3461e8a8ad2b786c9bf96512302.
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2013-03-29 01:55:08 +01:00 |
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meancoot
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a8eaeece3d
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(OSX) Build fix for gfx/gl.c
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2013-03-28 20:23:30 -04:00 |
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meancoot
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21fcc5c14b
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(iOS) Build fixes
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2013-03-28 20:16:46 -04:00 |
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twinaphex
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8b4e6bed93
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(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
be added to PC as well)
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2013-03-28 20:59:49 +01:00 |
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twinaphex
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f0c5499bbc
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(RGL PS3) Group more switch case statements together for vertex program
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2013-03-28 17:59:54 +01:00 |
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twinaphex
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2e3d77e8f2
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(RGL PS3) Optimize FIFO out of space callback
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2013-03-28 16:21:32 +01:00 |
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OV2
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f250cc14ab
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style
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2013-03-28 15:33:50 +01:00 |
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OV2
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2b51d48b2b
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win32: adjust makefile
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2013-03-28 15:05:12 +01:00 |
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OV2
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15f6026c86
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win32: fix compile without HAVE_OVERLAY
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2013-03-28 14:55:42 +01:00 |
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OV2
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66b4b45f5c
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win32: add opacity shader to overlay
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2013-03-28 14:30:39 +01:00 |
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OV2
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b782ec2d33
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win32: specify vertex declaration for overlay
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2013-03-28 14:30:39 +01:00 |
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OV2
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a61afbde52
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win32: add overlay to d3d9
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2013-03-28 14:30:32 +01:00 |
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Themaister
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6758bca69d
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Test GL core works in GLES as well.
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2013-03-28 12:46:40 +01:00 |
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Themaister
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4bcc566afb
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Fix some possible segfaults with HW render.
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2013-03-28 12:27:40 +01:00 |
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Themaister
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d1b204e63e
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Merge branch 'master' into gl-render
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2013-03-28 12:15:39 +01:00 |
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Themaister
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8783cbb010
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Handle GL state more carefully.
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2013-03-28 12:13:41 +01:00 |
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twinaphex
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ea916d95d5
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(RGL PS3) Disable RGB remap - was never used up to now - set gamma to 0 -
call GCM functions directly - some other ghetto inlining tweaks
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2013-03-28 07:24:44 +01:00 |
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Themaister
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77861f5a59
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Render something in motion.
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2013-03-28 01:19:48 +01:00 |
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twinaphex
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e6bc99f929
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(RGL PS3) Faster texture upload
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2013-03-28 01:14:30 +01:00 |
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Themaister
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1cececac18
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Add get_proc_address.
Render something "real" in GL.
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2013-03-28 01:11:32 +01:00 |
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twinaphex
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3593501003
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(RGL PS3) Clean up what we no longer need
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2013-03-27 23:32:27 +01:00 |
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twinaphex
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acdbd054e9
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(RGL PS3) Remove ifndef __CELLOS_LV2__ code in rgl_ps3_cg.cpp
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2013-03-27 22:46:17 +01:00 |
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twinaphex
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05e94a2326
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(RGL PS3) Don't set embedded constants to default values - we presume shader
already does this
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2013-03-27 22:12:26 +01:00 |
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twinaphex
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8aaf6bea39
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(RGL PS3) Remove runtime semantics
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2013-03-27 20:51:03 +01:00 |
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twinaphex
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5a43f485d9
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(RGL PS3 Cg) Remove runime created parameters (CG_RT) and
connection parameters
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2013-03-27 20:27:55 +01:00 |
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twinaphex
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a3692f8854
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(RGL PS3) Slim down Cg implementation
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2013-03-27 19:18:48 +01:00 |
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twinaphex
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949e2c3cae
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(RGL PS3) Remove cgGLSet/GetManageTextureParameters - take away more state
code associated to it (and speed up cgGLBindProgram in the process)
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2013-03-27 17:07:42 +01:00 |
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Themaister
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f7cab36188
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Fix viewport when rendering to FBO.
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2013-03-27 16:22:56 +01:00 |
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Themaister
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af40f3e9b8
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Add initial GL direct rendering test.
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2013-03-27 16:15:15 +01:00 |
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twinaphex
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b8178a60eb
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(RGL PS3) Take out ppuData from struct
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2013-03-27 06:51:55 +01:00 |
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twinaphex
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6823e6ca98
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(RGL PS3) Get rid of RGLCLAMP macro
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2013-03-27 06:35:15 +01:00 |
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