10693 Commits

Author SHA1 Message Date
libretroadmin
49bf60cc90 (Win32) Cleanups 2022-05-17 13:21:56 +02:00
libretroadmin
7896341dfc Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
This reverts commit 201eeae7f1cba8e29c1f14c6c7fec8d330db1d9e.
2022-05-17 12:34:12 +02:00
libretroadmin
cdcc8fe992 (D3D11) Fix regression with XMB pipeline shaders 2022-05-17 00:50:07 +02:00
libretroadmin
0a5eff8468 (Metal raster font) Buildfix 2022-05-16 22:48:33 +02:00
libretroadmin
3115338849 (D3D10/D3D11/Vulkan) Cleanups 2022-05-16 22:26:46 +02:00
libretroadmin
bfa627737e (D3D/Vulkan) Try to prevent implicit memsets 2022-05-16 21:37:02 +02:00
libretroadmin
c8e3ae09e7 Font driver cleanups #2 2022-05-16 20:34:46 +02:00
libretroadmin
ee0749e884 (Font drivers) Font driver cleanups 2022-05-16 19:41:00 +02:00
libretroadmin
93dfa0217d (D3D10/D3D11/D3D12) Simplify font drivers 2022-05-16 18:00:55 +02:00
libretroadmin
1c1d37e959 (D3D8) Simplifications 2022-05-16 14:19:17 +02:00
libretroadmin
3b7ff9d69b (D3D9) Simplify d3d9_reset 2022-05-16 13:34:32 +02:00
libretroadmin
0df2be001e (D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
so split up into two separate functions - this function requires D3DX
which we intend to get rid of long-term
2022-05-16 13:24:58 +02:00
libretroadmin
372ac81ee1 (D3D8) d3d8_texture_new - path never used, so get rid of it and get
rid of D3DX remnants for D3D8
2022-05-16 13:19:40 +02:00
libretroadmin
df5f5cd9a4 (D3D9) Cut down on ifdefs 2022-05-16 13:00:24 +02:00
libretroadmin
88d0a4ac75 (D3D9 HLSL) Simplifications 2022-05-16 12:01:23 +02:00
libretroadmin
5ffd95aa1b (D3D9) Simplify d3d9_vertex_buffer_new 2022-05-16 11:33:15 +02:00
libretroadmin
201eeae7f1 Move d3d_input_driver to win32_common and rename it win32_input_driver 2022-05-16 08:03:13 +02:00
libretroadmin
275e58c6ce Cleanup D3D8/D3D9 matrix functions 2022-05-16 07:55:39 +02:00
libretroadmin
e061e7028b Revert "(D3D) Start cutting down on d3d_matrix_identity"
This reverts commit d6e6fb2a93cc5f4aa09833a122a2d1a41dd08373.
2022-05-16 07:46:21 +02:00
libretroadmin
d6e6fb2a93 (D3D) Start cutting down on d3d_matrix_identity 2022-05-16 07:37:24 +02:00
libretroadmin
23f1f98c01 (D3D8) Cleanups - remove unused code 2022-05-16 07:32:36 +02:00
libretroadmin
52bb930cc7 (D3D9) Cleanup 2022-05-15 21:04:53 +02:00
libretroadmin
febd584930 (D3D9) Cleanups - cut down on pointless inlined functions 2022-05-15 17:20:54 +02:00
libretroadmin
28cd77c5b4 (D3D9) Cleanups 2022-05-15 16:28:18 +02:00
libretroadmin
2ca4d8bd7b (D3D8) Cleanups 2022-05-15 08:15:35 +02:00
libretroadmin
c2ae445a85 (D3D8) More buildfixes 2022-05-15 07:25:12 +02:00
libretroadmin
77fd75dd06 (D3D8) More buildfixes 2022-05-15 06:11:58 +02:00
libretroadmin
0676db9096 (D3D8) More buildfixes 2022-05-15 06:01:44 +02:00
libretroadmin
a496bfa57b (D3D8) Buildfixes 2022-05-15 05:53:04 +02:00
libretroadmin
7934e677ca Get rid of inline functions in d3d8_common.h - simplify code 2022-05-15 05:48:09 +02:00
jdgleaver
801b16885e Enable automatic configuration of 'VSync Swap Interval' 2022-05-12 14:22:46 +01:00
twinaphex
6099428ab7 (Windows) Fix exclusive fullscreen video refresh rate when vsync swap interval is not equal to one -
Refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
2022-05-12 15:05:02 +02:00
twinaphex
c3c7f5167f Buildfix 2022-05-06 22:31:42 +02:00
tunip3
ba2203e1e4
fix uwp debug build (#13918)
* fix uwp debug build
2022-05-06 21:49:21 +02:00
twinaphex
984f857621 (D3D11) Fix overlay not showing up regression 2022-04-29 14:23:36 +02:00
m4xw
e389b8c7a1
Fix readability and precision issues in aspectratio_lut (#13893) 2022-04-28 15:30:13 +02:00
twinaphex
604335bc27 (D3D9) Simplifications to HLSL/Cg drivers 2022-04-27 19:07:04 +02:00
twinaphex
251208fd0b (D3D9 Cg)d3d9_cg_renderchain_add_lut function no longer used - remove 2022-04-27 18:47:44 +02:00
twinaphex
9463f0ee55 (D3D9 Cg) Buildfix 2022-04-27 18:04:24 +02:00
twinaphex
84e49bd2d1 (D3D9) Simplify some code 2022-04-26 18:33:30 +02:00
twinaphex
47a1f8f851 (D3D8/D3D9) Do not run unnecessary d3d_matrix_identity call before
d3d_matrix_rotation_z - rotation_z already sets identity matrix for
the matrix
2022-04-25 19:21:52 +02:00
twinaphex
3c3a305eb3 Add HAVE_GDI ifdef 2022-04-25 18:39:41 +02:00
twinaphex
3d0f8c1ed5 (D3D9) Get rid of d3d9_set_stream_source inline function 2022-04-25 17:40:18 +02:00
twinaphex
609c56b7cd (D3D9) Cleanups 2022-04-25 17:06:11 +02:00
twinaphex
2864f70bd9 (D3D12) Cleanups 2022-04-24 23:33:08 +02:00
twinaphex
589548337c (D3D10) Cleanup 2022-04-24 22:03:08 +02:00
twinaphex
77adfb1c1a Simplify D3D10/D3D12 headers 2022-04-24 21:56:06 +02:00
twinaphex
abe85e5e13 (D3D11) Get rid of more ununused inline functions 2022-04-24 21:38:05 +02:00
twinaphex
d6aa3fdce5 (D3D9) Cleanups - get rid of more inline functions 2022-04-24 15:07:56 +02:00
twinaphex
96d7c31983 (D3D11) Cleanups 2022-04-24 13:40:38 +02:00