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(D3D10) Cleanup
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@ -259,15 +259,6 @@ D3D10GetDepthStencilViewResource(D3D10DepthStencilView depth_stencil_view, D3D10
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}
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static INLINE void D3D10BeginQuery(D3D10Query query) { query->lpVtbl->Begin(query); }
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static INLINE void D3D10EndQuery(D3D10Query query) { query->lpVtbl->End(query); }
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static INLINE HRESULT
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D3D10GetQueryData(D3D10Query query, void* data, UINT data_size, UINT get_data_flags)
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{
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return query->lpVtbl->GetData(query, data, data_size, get_data_flags);
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}
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static INLINE UINT D3D10GetQueryDataSize(D3D10Query query)
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{
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return query->lpVtbl->GetDataSize(query);
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}
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static INLINE void D3D10SetVShaderConstantBuffers(
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D3D10Device device, UINT start_slot, UINT num_buffers, D3D10Buffer* const constant_buffers)
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{
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