mirror of
https://github.com/libretro/RetroArch
synced 2025-04-10 06:44:27 +00:00
(D3D9) Cleanups - get rid of more inline functions
This commit is contained in:
parent
96d7c31983
commit
d6aa3fdce5
@ -166,21 +166,6 @@ static INLINE void D3D11SetGShaderConstantBuffers(
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device_context, start_slot, num_buffers, constant_buffers);
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}
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static INLINE void
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D3D11SetPrimitiveTopology(D3D11DeviceContext device_context, D3D11_PRIMITIVE_TOPOLOGY topology)
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{
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device_context->lpVtbl->IASetPrimitiveTopology(device_context, topology);
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}
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static INLINE void D3D11SetVShaderResources(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_views,
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D3D11ShaderResourceView* const shader_resource_views)
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{
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device_context->lpVtbl->VSSetShaderResources(
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device_context, start_slot, num_views, shader_resource_views);
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}
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static INLINE HRESULT D3D11GetData(
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D3D11DeviceContext device_context,
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D3D11Asynchronous async,
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@ -195,102 +180,7 @@ static INLINE void D3D11SetPredication(
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{
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device_context->lpVtbl->SetPredication(device_context, predicate, predicate_value);
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}
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static INLINE void D3D11SetGShaderResources(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_views,
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D3D11ShaderResourceView* const shader_resource_views)
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{
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device_context->lpVtbl->GSSetShaderResources(
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device_context, start_slot, num_views, shader_resource_views);
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}
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static INLINE void D3D11SetGShaderSamplers(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_samplers,
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D3D11SamplerState* const samplers)
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{
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device_context->lpVtbl->GSSetSamplers(device_context, start_slot, num_samplers, samplers);
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}
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static INLINE void D3D11DispatchIndirect(
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D3D11DeviceContext device_context,
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D3D11Buffer buffer_for_args,
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UINT aligned_byte_offset_for_args)
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{
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device_context->lpVtbl->DispatchIndirect(
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device_context, buffer_for_args, aligned_byte_offset_for_args);
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}
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static INLINE void D3D11CopySubresourceRegion(
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D3D11DeviceContext device_context,
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D3D11Resource dst_resource,
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UINT dst_subresource,
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UINT dst_x,
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UINT dst_y,
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UINT dst_z,
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D3D11Resource src_resource,
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UINT src_subresource,
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D3D11_BOX* src_box)
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{
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device_context->lpVtbl->CopySubresourceRegion(
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device_context, dst_resource, dst_subresource, dst_x, dst_y, dst_z, src_resource,
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src_subresource, src_box);
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}
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static INLINE void D3D11CopyResource(
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D3D11DeviceContext device_context, D3D11Resource dst_resource, D3D11Resource src_resource)
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{
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device_context->lpVtbl->CopyResource(device_context, dst_resource, src_resource);
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}
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static INLINE void D3D11UpdateSubresource(
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D3D11DeviceContext device_context,
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D3D11Resource dst_resource,
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UINT dst_subresource,
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D3D11_BOX* dst_box,
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void* src_data,
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UINT src_row_pitch,
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UINT src_depth_pitch)
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{
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device_context->lpVtbl->UpdateSubresource(
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device_context, dst_resource, dst_subresource, dst_box, src_data, src_row_pitch,
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src_depth_pitch);
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}
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static INLINE void D3D11CopyStructureCount(
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D3D11DeviceContext device_context,
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D3D11Buffer dst_buffer,
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UINT dst_aligned_byte_offset,
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D3D11UnorderedAccessView src_view)
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{
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device_context->lpVtbl->CopyStructureCount(
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device_context, dst_buffer, dst_aligned_byte_offset, src_view);
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}
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static INLINE void D3D11ClearUnorderedAccessViewUint(
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D3D11DeviceContext device_context,
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D3D11UnorderedAccessView unordered_access_view,
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UINT values[4])
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{
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device_context->lpVtbl->ClearUnorderedAccessViewUint(
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device_context, unordered_access_view, values);
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}
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static INLINE void D3D11ClearUnorderedAccessViewFloat(
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D3D11DeviceContext device_context,
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D3D11UnorderedAccessView unordered_access_view,
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FLOAT values[4])
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{
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device_context->lpVtbl->ClearUnorderedAccessViewFloat(
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device_context, unordered_access_view, values);
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}
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static INLINE void D3D11ClearDepthStencilView(
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D3D11DeviceContext device_context,
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D3D11DepthStencilView depth_stencil_view,
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UINT clear_flags,
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FLOAT depth,
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UINT8 stencil)
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{
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device_context->lpVtbl->ClearDepthStencilView(
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device_context, depth_stencil_view, clear_flags, depth, stencil);
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}
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static INLINE void
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D3D11GenerateMips(D3D11DeviceContext device_context, D3D11ShaderResourceView shader_resource_view)
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{
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@ -306,119 +196,6 @@ D3D11GetResourceMinLOD(D3D11DeviceContext device_context, D3D11Resource resource
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{
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return device_context->lpVtbl->GetResourceMinLOD(device_context, resource);
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}
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static INLINE void D3D11ResolveSubresource(
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D3D11DeviceContext device_context,
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D3D11Resource dst_resource,
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UINT dst_subresource,
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D3D11Resource src_resource,
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UINT src_subresource,
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DXGI_FORMAT format)
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{
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device_context->lpVtbl->ResolveSubresource(
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device_context, dst_resource, dst_subresource, src_resource, src_subresource, format);
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}
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static INLINE void D3D11HSSetShaderResources(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_views,
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D3D11ShaderResourceView* const shader_resource_views)
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{
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device_context->lpVtbl->HSSetShaderResources(
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device_context, start_slot, num_views, shader_resource_views);
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}
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static INLINE void D3D11HSSetShader(
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D3D11DeviceContext device_context,
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D3D11HullShader hull_shader,
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D3D11ClassInstance* const class_instances,
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UINT num_class_instances)
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{
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device_context->lpVtbl->HSSetShader(
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device_context, hull_shader, class_instances, num_class_instances);
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}
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static INLINE void D3D11HSSetSamplers(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_samplers,
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D3D11SamplerState* const samplers)
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{
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device_context->lpVtbl->HSSetSamplers(device_context, start_slot, num_samplers, samplers);
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}
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static INLINE void D3D11HSSetConstantBuffers(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_buffers,
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D3D11Buffer* const constant_buffers)
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{
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device_context->lpVtbl->HSSetConstantBuffers(
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device_context, start_slot, num_buffers, constant_buffers);
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}
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static INLINE void D3D11GetPShaderResources(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_views,
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D3D11ShaderResourceView* shader_resource_views)
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{
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device_context->lpVtbl->PSGetShaderResources(
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device_context, start_slot, num_views, shader_resource_views);
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}
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static INLINE void D3D11GetPShaderSamplers(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_samplers,
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D3D11SamplerState* samplers)
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{
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device_context->lpVtbl->PSGetSamplers(device_context, start_slot, num_samplers, samplers);
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}
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static INLINE void D3D11GetPShaderConstantBuffers(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_buffers,
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D3D11Buffer* constant_buffers)
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{
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device_context->lpVtbl->PSGetConstantBuffers(
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device_context, start_slot, num_buffers, constant_buffers);
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}
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static INLINE void
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D3D11GetInputLayout(D3D11DeviceContext device_context, D3D11InputLayout* input_layout)
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{
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device_context->lpVtbl->IAGetInputLayout(device_context, input_layout);
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}
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static INLINE void D3D11GetVertexBuffers(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_buffers,
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D3D11Buffer* vertex_buffers,
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UINT* strides,
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UINT* offsets)
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{
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device_context->lpVtbl->IAGetVertexBuffers(
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device_context, start_slot, num_buffers, vertex_buffers, strides, offsets);
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}
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static INLINE void D3D11GetIndexBuffer(
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D3D11DeviceContext device_context,
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D3D11Buffer* index_buffer,
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DXGI_FORMAT* format,
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UINT* offset)
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{
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device_context->lpVtbl->IAGetIndexBuffer(device_context, index_buffer, format, offset);
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}
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static INLINE void
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D3D11GetPrimitiveTopology(D3D11DeviceContext device_context, D3D11_PRIMITIVE_TOPOLOGY* topology)
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{
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device_context->lpVtbl->IAGetPrimitiveTopology(device_context, topology);
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}
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static INLINE void D3D11GetDepthStencilState(
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D3D11DeviceContext device_context,
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D3D11DepthStencilState* depth_stencil_state,
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UINT* stencil_ref)
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{
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device_context->lpVtbl->OMGetDepthStencilState(device_context, depth_stencil_state, stencil_ref);
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}
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static INLINE void
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D3D11GetState(D3D11DeviceContext device_context, D3D11RasterizerState* rasterizer_state)
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@ -426,58 +203,11 @@ D3D11GetState(D3D11DeviceContext device_context, D3D11RasterizerState* rasterize
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device_context->lpVtbl->RSGetState(device_context, rasterizer_state);
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}
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static INLINE void D3D11HSGetShaderResources(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_views,
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D3D11ShaderResourceView* shader_resource_views)
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{
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device_context->lpVtbl->HSGetShaderResources(
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device_context, start_slot, num_views, shader_resource_views);
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}
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static INLINE void D3D11HSGetShader(
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D3D11DeviceContext device_context,
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D3D11HullShader* hull_shader,
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D3D11ClassInstance* class_instances,
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UINT* num_class_instances)
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{
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device_context->lpVtbl->HSGetShader(
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device_context, hull_shader, class_instances, num_class_instances);
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}
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static INLINE void D3D11HSGetSamplers(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_samplers,
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D3D11SamplerState* samplers)
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{
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device_context->lpVtbl->HSGetSamplers(device_context, start_slot, num_samplers, samplers);
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}
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static INLINE void D3D11HSGetConstantBuffers(
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D3D11DeviceContext device_context,
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UINT start_slot,
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UINT num_buffers,
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D3D11Buffer* constant_buffers)
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{
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device_context->lpVtbl->HSGetConstantBuffers(
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device_context, start_slot, num_buffers, constant_buffers);
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}
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static INLINE UINT D3D11GetDeviceContextContextFlags(D3D11DeviceContext device_context)
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{
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return device_context->lpVtbl->GetContextFlags(device_context);
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}
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static INLINE HRESULT D3D11GetCreationParameters(
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D3D11VideoDecoder video_decoder,
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D3D11_VIDEO_DECODER_DESC* video_desc,
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D3D11_VIDEO_DECODER_CONFIG* config)
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{
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return video_decoder->lpVtbl->GetCreationParameters(video_decoder, video_desc, config);
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}
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static INLINE HRESULT D3D11GetDriverHandle(D3D11VideoDecoder video_decoder, HANDLE* driver_handle)
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{
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return video_decoder->lpVtbl->GetDriverHandle(video_decoder, driver_handle);
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}
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static INLINE HRESULT D3D11GetAuthenticatedChannelCertificateSize(
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D3D11AuthenticatedChannel authenticated_channel, UINT* certificate_size)
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{
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@ -518,37 +248,6 @@ D3D11GetCryptoSessionHandle(D3D11CryptoSession crypto_session, HANDLE* crypto_se
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{
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crypto_session->lpVtbl->GetCryptoSessionHandle(crypto_session, crypto_session_handle);
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}
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static INLINE void D3D11GetVideoDecoderOutputViewResource(
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D3D11VideoDecoderOutputView video_decoder_output_view, D3D11Resource* resource)
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{
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video_decoder_output_view->lpVtbl->GetResource(video_decoder_output_view, resource);
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}
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static INLINE HRESULT D3D11GetDecoderBuffer(
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D3D11VideoContext video_context,
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D3D11VideoDecoder decoder,
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D3D11_VIDEO_DECODER_BUFFER_TYPE type,
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UINT* buffer_size,
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void** buffer)
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{
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return video_context->lpVtbl->GetDecoderBuffer(
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video_context, decoder, type, buffer_size, buffer);
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}
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static INLINE HRESULT D3D11ReleaseDecoderBuffer(
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D3D11VideoContext video_context,
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D3D11VideoDecoder decoder,
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D3D11_VIDEO_DECODER_BUFFER_TYPE type)
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{
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return video_context->lpVtbl->ReleaseDecoderBuffer(video_context, decoder, type);
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}
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static INLINE HRESULT D3D11SubmitDecoderBuffers(
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D3D11VideoContext video_context,
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D3D11VideoDecoder decoder,
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UINT num_buffers,
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D3D11_VIDEO_DECODER_BUFFER_DESC* buffer_desc)
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{
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return video_context->lpVtbl->SubmitDecoderBuffers(
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video_context, decoder, num_buffers, buffer_desc);
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}
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static INLINE HRESULT D3D11NegotiateCryptoSessionKeyExchange(
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D3D11VideoContext video_context,
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@ -658,14 +357,6 @@ static INLINE void D3D11VideoProcessorGetStreamRotation(
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video_context->lpVtbl->VideoProcessorGetStreamRotation(
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video_context, video_processor, stream_index, enable, rotation);
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}
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static INLINE HRESULT D3D11CreateVideoDecoder(
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D3D11VideoDevice video_device,
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D3D11_VIDEO_DECODER_DESC* video_desc,
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D3D11_VIDEO_DECODER_CONFIG* config,
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D3D11VideoDecoder* decoder)
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{
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return video_device->lpVtbl->CreateVideoDecoder(video_device, video_desc, config, decoder);
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}
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static INLINE HRESULT D3D11CreateAuthenticatedChannel(
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D3D11VideoDevice video_device,
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D3D11_AUTHENTICATED_CHANNEL_TYPE channel_type,
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@ -684,62 +375,6 @@ static INLINE HRESULT D3D11CreateCryptoSession(
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return video_device->lpVtbl->CreateCryptoSession(
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video_device, crypto_type, decoder_profile, key_exchange_type, crypto_session);
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}
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static INLINE HRESULT D3D11CreateVideoDecoderOutputView(
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D3D11VideoDevice video_device,
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D3D11Resource resource,
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D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC* desc,
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D3D11VideoDecoderOutputView* vdovview)
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{
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return video_device->lpVtbl->CreateVideoDecoderOutputView(
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video_device, resource, desc, vdovview);
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}
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static INLINE UINT D3D11GetVideoDecoderProfileCount(D3D11VideoDevice video_device)
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{
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return video_device->lpVtbl->GetVideoDecoderProfileCount(video_device);
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}
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static INLINE HRESULT
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D3D11GetVideoDecoderProfile(D3D11VideoDevice video_device, UINT index, GUID* decoder_profile)
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{
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return video_device->lpVtbl->GetVideoDecoderProfile(video_device, index, decoder_profile);
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}
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static INLINE HRESULT D3D11CheckVideoDecoderFormat(
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D3D11VideoDevice video_device, GUID* decoder_profile, DXGI_FORMAT format, BOOL* supported)
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{
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return video_device->lpVtbl->CheckVideoDecoderFormat(
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video_device, decoder_profile, format, supported);
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}
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static INLINE HRESULT D3D11GetVideoDecoderConfigCount(
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D3D11VideoDevice video_device, D3D11_VIDEO_DECODER_DESC* desc, UINT* count)
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{
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return video_device->lpVtbl->GetVideoDecoderConfigCount(video_device, desc, count);
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}
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static INLINE HRESULT D3D11GetVideoDecoderConfig(
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D3D11VideoDevice video_device,
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D3D11_VIDEO_DECODER_DESC* desc,
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UINT index,
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D3D11_VIDEO_DECODER_CONFIG* config)
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{
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return video_device->lpVtbl->GetVideoDecoderConfig(video_device, desc, index, config);
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}
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static INLINE HRESULT D3D11GetContentProtectionCaps(
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D3D11VideoDevice video_device,
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GUID* crypto_type,
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GUID* decoder_profile,
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D3D11_VIDEO_CONTENT_PROTECTION_CAPS* caps)
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{
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return video_device->lpVtbl->GetContentProtectionCaps(
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video_device, crypto_type, decoder_profile, caps);
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}
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static INLINE HRESULT D3D11CheckCryptoKeyExchange(
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D3D11VideoDevice video_device,
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GUID* crypto_type,
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GUID* decoder_profile,
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UINT index,
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GUID* key_exchange_type)
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{
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return video_device->lpVtbl->CheckCryptoKeyExchange(
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video_device, crypto_type, decoder_profile, index, key_exchange_type);
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}
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static INLINE HRESULT D3D11CreateBuffer(
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D3D11Device device,
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D3D11_BUFFER_DESC* desc,
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@ -952,116 +587,6 @@ static INLINE UINT D3D11GetCreationFlags(D3D11Device device)
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{
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return device->lpVtbl->GetCreationFlags(device);
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}
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static INLINE HRESULT D3D11GetDeviceRemovedReason(D3D11Device device)
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{
|
||||
return device->lpVtbl->GetDeviceRemovedReason(device);
|
||||
}
|
||||
static INLINE void
|
||||
D3D11GetImmediateContext(D3D11Device device, D3D11DeviceContext* immediate_context)
|
||||
{
|
||||
device->lpVtbl->GetImmediateContext(device, immediate_context);
|
||||
}
|
||||
static INLINE HRESULT D3D11SetExceptionMode(D3D11Device device, UINT raise_flags)
|
||||
{
|
||||
return device->lpVtbl->SetExceptionMode(device, raise_flags);
|
||||
}
|
||||
static INLINE UINT D3D11GetExceptionMode(D3D11Device device)
|
||||
{
|
||||
return device->lpVtbl->GetExceptionMode(device);
|
||||
}
|
||||
|
||||
static INLINE HRESULT D3D11SetShaderTrackingOptionsByType(
|
||||
D3D11TracingDevice tracing_device, UINT resource_type_flags, UINT options)
|
||||
{
|
||||
return tracing_device->lpVtbl->SetShaderTrackingOptionsByType(
|
||||
tracing_device, resource_type_flags, options);
|
||||
}
|
||||
static INLINE HRESULT
|
||||
D3D11SetShaderTrackingOptions(D3D11TracingDevice tracing_device, void* shader, UINT options)
|
||||
{
|
||||
return tracing_device->lpVtbl->SetShaderTrackingOptions(
|
||||
tracing_device, (IUnknown*)shader, options);
|
||||
}
|
||||
static INLINE HRESULT
|
||||
D3D11SetMessageCountLimit(D3D11InfoQueue info_queue, UINT64 message_count_limit)
|
||||
{
|
||||
return info_queue->lpVtbl->SetMessageCountLimit(info_queue, message_count_limit);
|
||||
}
|
||||
static INLINE void D3D11ClearStoredMessages(D3D11InfoQueue info_queue)
|
||||
{
|
||||
info_queue->lpVtbl->ClearStoredMessages(info_queue);
|
||||
}
|
||||
|
||||
static INLINE HRESULT
|
||||
D3D11AddStorageFilterEntries(D3D11InfoQueue info_queue, D3D11_INFO_QUEUE_FILTER* filter)
|
||||
{
|
||||
return info_queue->lpVtbl->AddStorageFilterEntries(info_queue, filter);
|
||||
}
|
||||
static INLINE HRESULT D3D11GetStorageFilter(
|
||||
D3D11InfoQueue info_queue, D3D11_INFO_QUEUE_FILTER* filter, SIZE_T* filter_byte_length)
|
||||
{
|
||||
return info_queue->lpVtbl->GetStorageFilter(info_queue, filter, filter_byte_length);
|
||||
}
|
||||
static INLINE void D3D11ClearStorageFilter(D3D11InfoQueue info_queue)
|
||||
{
|
||||
info_queue->lpVtbl->ClearStorageFilter(info_queue);
|
||||
}
|
||||
static INLINE HRESULT D3D11PushEmptyStorageFilter(D3D11InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->PushEmptyStorageFilter(info_queue);
|
||||
}
|
||||
static INLINE HRESULT D3D11PushCopyOfStorageFilter(D3D11InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->PushCopyOfStorageFilter(info_queue);
|
||||
}
|
||||
static INLINE HRESULT
|
||||
D3D11PushStorageFilter(D3D11InfoQueue info_queue, D3D11_INFO_QUEUE_FILTER* filter)
|
||||
{
|
||||
return info_queue->lpVtbl->PushStorageFilter(info_queue, filter);
|
||||
}
|
||||
static INLINE void D3D11PopStorageFilter(D3D11InfoQueue info_queue)
|
||||
{
|
||||
info_queue->lpVtbl->PopStorageFilter(info_queue);
|
||||
}
|
||||
static INLINE UINT D3D11GetStorageFilterStackSize(D3D11InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetStorageFilterStackSize(info_queue);
|
||||
}
|
||||
static INLINE HRESULT
|
||||
D3D11AddRetrievalFilterEntries(D3D11InfoQueue info_queue, D3D11_INFO_QUEUE_FILTER* filter)
|
||||
{
|
||||
return info_queue->lpVtbl->AddRetrievalFilterEntries(info_queue, filter);
|
||||
}
|
||||
static INLINE HRESULT D3D11GetRetrievalFilter(
|
||||
D3D11InfoQueue info_queue, D3D11_INFO_QUEUE_FILTER* filter, SIZE_T* filter_byte_length)
|
||||
{
|
||||
return info_queue->lpVtbl->GetRetrievalFilter(info_queue, filter, filter_byte_length);
|
||||
}
|
||||
static INLINE void D3D11ClearRetrievalFilter(D3D11InfoQueue info_queue)
|
||||
{
|
||||
info_queue->lpVtbl->ClearRetrievalFilter(info_queue);
|
||||
}
|
||||
static INLINE HRESULT D3D11PushEmptyRetrievalFilter(D3D11InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->PushEmptyRetrievalFilter(info_queue);
|
||||
}
|
||||
static INLINE HRESULT D3D11PushCopyOfRetrievalFilter(D3D11InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->PushCopyOfRetrievalFilter(info_queue);
|
||||
}
|
||||
static INLINE HRESULT
|
||||
D3D11PushRetrievalFilter(D3D11InfoQueue info_queue, D3D11_INFO_QUEUE_FILTER* filter)
|
||||
{
|
||||
return info_queue->lpVtbl->PushRetrievalFilter(info_queue, filter);
|
||||
}
|
||||
static INLINE void D3D11PopRetrievalFilter(D3D11InfoQueue info_queue)
|
||||
{
|
||||
info_queue->lpVtbl->PopRetrievalFilter(info_queue);
|
||||
}
|
||||
static INLINE UINT D3D11GetRetrievalFilterStackSize(D3D11InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetRetrievalFilterStackSize(info_queue);
|
||||
}
|
||||
|
||||
/* end of auto-generated */
|
||||
|
||||
|
@ -340,7 +340,7 @@ void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
|
||||
{
|
||||
LPDIRECT3DVERTEXDECLARATION9 vertex_decl =
|
||||
(LPDIRECT3DVERTEXDECLARATION9)vertex_declaration;
|
||||
d3d9_vertex_declaration_free(vertex_decl);
|
||||
IDirect3DVertexDeclaration9_Release(vertex_decl);
|
||||
vertex_decl = NULL;
|
||||
}
|
||||
}
|
||||
@ -1073,8 +1073,8 @@ void d3d9_overlay_render(d3d9_video_t *d3d,
|
||||
|
||||
/* set vertex declaration for overlay. */
|
||||
d3d9_vertex_declaration_new(dev, &vElems, (void**)&vertex_decl);
|
||||
d3d9_set_vertex_declaration(dev, vertex_decl);
|
||||
d3d9_vertex_declaration_free(vertex_decl);
|
||||
IDirect3DDevice9_SetVertexDeclaration(dev, vertex_decl);
|
||||
IDirect3DVertexDeclaration9_Release(vertex_decl);
|
||||
|
||||
d3d9_set_stream_source(dev, 0, (LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf,
|
||||
0, sizeof(*vert));
|
||||
@ -1388,7 +1388,8 @@ bool d3d9_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
||||
goto end;
|
||||
}
|
||||
|
||||
if (d3d9_surface_lock_rect(dest, &rect))
|
||||
IDirect3DSurface9_LockRect(dest, &rect, NULL, D3DLOCK_READONLY);
|
||||
|
||||
{
|
||||
unsigned x, y;
|
||||
unsigned pitchpix = rect.Pitch / 4;
|
||||
@ -1410,14 +1411,12 @@ bool d3d9_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
||||
|
||||
IDirect3DSurface9_UnlockRect(dest);
|
||||
}
|
||||
else
|
||||
ret = false;
|
||||
|
||||
end:
|
||||
if (target)
|
||||
d3d9_surface_free(target);
|
||||
IDirect3DSurface9_Release(target);
|
||||
if (dest)
|
||||
d3d9_surface_free(dest);
|
||||
IDirect3DSurface9_Release(dest);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -104,20 +104,6 @@ static INLINE void d3d9_vertex_buffer_unlock(LPDIRECT3DVERTEXBUFFER9 vertbuf)
|
||||
|
||||
void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration);
|
||||
|
||||
static INLINE bool d3d9_texture_get_level_desc(
|
||||
LPDIRECT3DTEXTURE9 tex,
|
||||
unsigned idx,
|
||||
D3DSURFACE_DESC *_ppsurface_level)
|
||||
{
|
||||
#if defined(_XBOX)
|
||||
D3DTexture_GetLevelDesc(tex, idx, _ppsurface_level);
|
||||
#else
|
||||
if (FAILED(IDirect3DTexture9_GetLevelDesc(tex, idx, _ppsurface_level)))
|
||||
return false;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
static INLINE bool d3d9_texture_get_surface_level(
|
||||
LPDIRECT3DTEXTURE9 tex,
|
||||
unsigned idx, void **_ppsurface_level)
|
||||
@ -179,16 +165,6 @@ static INLINE void d3d9_lock_rectangle_clear(void *tex,
|
||||
IDirect3DTexture9_UnlockRect((LPDIRECT3DTEXTURE9)tex, 0);
|
||||
}
|
||||
|
||||
static INLINE void d3d9_set_texture(
|
||||
LPDIRECT3DDEVICE9 dev,
|
||||
unsigned sampler,
|
||||
LPDIRECT3DTEXTURE9 tex)
|
||||
{
|
||||
if (dev && tex)
|
||||
IDirect3DDevice9_SetTexture(dev, sampler,
|
||||
(IDirect3DBaseTexture9*)tex);
|
||||
}
|
||||
|
||||
static INLINE bool d3d9_create_vertex_shader(
|
||||
LPDIRECT3DDEVICE9 dev, const DWORD *a, void **b)
|
||||
{
|
||||
@ -208,20 +184,6 @@ static INLINE bool d3d9_create_pixel_shader(
|
||||
return false;
|
||||
}
|
||||
|
||||
static INLINE void d3d9_free_vertex_shader(
|
||||
LPDIRECT3DDEVICE9 dev, IDirect3DVertexShader9 *vs)
|
||||
{
|
||||
if (dev && vs)
|
||||
IDirect3DVertexShader9_Release(vs);
|
||||
}
|
||||
|
||||
static INLINE void d3d9_free_pixel_shader(LPDIRECT3DDEVICE9 dev,
|
||||
IDirect3DPixelShader9 *ps)
|
||||
{
|
||||
if (dev && ps)
|
||||
IDirect3DPixelShader9_Release(ps);
|
||||
}
|
||||
|
||||
static INLINE void d3d9_texture_blit(
|
||||
unsigned pixel_size,
|
||||
void *tex,
|
||||
@ -233,7 +195,7 @@ static INLINE void d3d9_texture_blit(
|
||||
for (y = 0; y < height; y++)
|
||||
{
|
||||
const uint8_t *in = (const uint8_t*)frame + y * pitch;
|
||||
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
|
||||
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
|
||||
memcpy(out, in, width * pixel_size);
|
||||
}
|
||||
}
|
||||
@ -252,29 +214,8 @@ static INLINE bool d3d9_vertex_declaration_new(
|
||||
return false;
|
||||
}
|
||||
|
||||
static INLINE void d3d9_vertex_declaration_free(
|
||||
LPDIRECT3DVERTEXDECLARATION9 decl)
|
||||
{
|
||||
if (decl)
|
||||
IDirect3DVertexDeclaration9_Release(decl);
|
||||
}
|
||||
|
||||
static INLINE void
|
||||
d3d9_set_vertex_declaration(LPDIRECT3DDEVICE9 dev,
|
||||
LPDIRECT3DVERTEXDECLARATION9 vertex_data)
|
||||
{
|
||||
if (dev)
|
||||
IDirect3DDevice9_SetVertexDeclaration(dev, vertex_data);
|
||||
}
|
||||
|
||||
void d3d9_frame_postprocess(void *data);
|
||||
|
||||
static INLINE void d3d9_surface_free(LPDIRECT3DSURFACE9 surf)
|
||||
{
|
||||
if (surf)
|
||||
IDirect3DSurface9_Release(surf);
|
||||
}
|
||||
|
||||
static INLINE bool d3d9_device_get_render_target_data(
|
||||
LPDIRECT3DDEVICE9 dev,
|
||||
LPDIRECT3DSURFACE9 src, LPDIRECT3DSURFACE9 dst)
|
||||
@ -300,31 +241,6 @@ static INLINE bool d3d9_device_get_render_target(
|
||||
return false;
|
||||
}
|
||||
|
||||
static INLINE void d3d9_device_set_render_target(
|
||||
LPDIRECT3DDEVICE9 dev, unsigned idx,
|
||||
LPDIRECT3DSURFACE9 surf)
|
||||
{
|
||||
if (dev)
|
||||
IDirect3DDevice9_SetRenderTarget(dev, idx, surf);
|
||||
}
|
||||
|
||||
static INLINE bool d3d9_get_render_state(
|
||||
LPDIRECT3DDEVICE9 dev, INT32 state, DWORD *value)
|
||||
{
|
||||
if (!dev)
|
||||
return false;
|
||||
|
||||
#ifdef _XBOX
|
||||
IDirect3DDevice9_GetRenderState(dev,
|
||||
(D3DRENDERSTATETYPE)state, value);
|
||||
#else
|
||||
if (IDirect3DDevice9_GetRenderState(dev,
|
||||
(D3DRENDERSTATETYPE)state, value) != D3D_OK)
|
||||
return false;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
static INLINE bool d3d9_device_create_offscreen_plain_surface(
|
||||
LPDIRECT3DDEVICE9 dev,
|
||||
unsigned width,
|
||||
@ -345,23 +261,6 @@ static INLINE bool d3d9_device_create_offscreen_plain_surface(
|
||||
return false;
|
||||
}
|
||||
|
||||
static INLINE bool d3d9_surface_lock_rect(LPDIRECT3DSURFACE9 surf,
|
||||
D3DLOCKED_RECT *data2)
|
||||
{
|
||||
if (!surf)
|
||||
return false;
|
||||
#if defined(_XBOX)
|
||||
IDirect3DSurface9_LockRect(surf,
|
||||
data2, NULL, D3DLOCK_READONLY);
|
||||
#else
|
||||
if (FAILED(IDirect3DSurface9_LockRect(surf,
|
||||
data2, NULL, D3DLOCK_READONLY)))
|
||||
return false;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static INLINE bool d3d9_get_adapter_display_mode(
|
||||
LPDIRECT3D9 d3d,
|
||||
unsigned idx,
|
||||
@ -387,20 +286,6 @@ bool d3d9_create_device(void *dev,
|
||||
|
||||
bool d3d9_reset(void *dev, void *d3dpp);
|
||||
|
||||
static INLINE bool d3d9_device_get_backbuffer(
|
||||
LPDIRECT3DDEVICE9 dev,
|
||||
unsigned idx, unsigned swapchain_idx,
|
||||
unsigned backbuffer_type, void **data)
|
||||
{
|
||||
if (dev &&
|
||||
SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev,
|
||||
swapchain_idx, idx,
|
||||
(D3DBACKBUFFER_TYPE)backbuffer_type,
|
||||
(LPDIRECT3DSURFACE9*)data)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static INLINE void d3d9_device_free(LPDIRECT3DDEVICE9 dev, LPDIRECT3D9 pd3d)
|
||||
{
|
||||
if (dev)
|
||||
|
@ -1908,7 +1908,7 @@ uuidof(ID3D11Texture2D), (void**)&back_buffer);
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC hw_desc;
|
||||
D3D11ShaderResourceView hw_view = NULL;
|
||||
D3D11GetPShaderResources(context, 0, 1, &hw_view);
|
||||
context->lpVtbl->PSGetShaderResources(context, 0, 1, &hw_view);
|
||||
D3D11GetShaderResourceViewDesc(hw_view, &hw_desc);
|
||||
D3D11GetShaderResourceViewTexture2D(hw_view, &hw_texture);
|
||||
|
||||
|
@ -126,10 +126,10 @@ static INLINE bool d3d9_renderchain_add_pass(d3d9_renderchain_t *chain,
|
||||
|
||||
pass->tex = tex;
|
||||
|
||||
d3d9_set_texture(chain->dev, 0, pass->tex);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, 0, (IDirect3DBaseTexture9*)pass->tex);
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
d3d9_set_texture(chain->dev, 0, NULL);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, 0, (IDirect3DBaseTexture9*)NULL);
|
||||
|
||||
shader_pass_vector_list_append(chain->passes, *pass);
|
||||
|
||||
@ -166,10 +166,10 @@ static INLINE bool d3d9_renderchain_add_lut(d3d9_renderchain_t *chain,
|
||||
if (!lut)
|
||||
return false;
|
||||
|
||||
d3d9_set_texture(chain->dev, 0, lut);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, 0, (IDirect3DBaseTexture9*)lut);
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
d3d9_set_texture(chain->dev, 0, NULL);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, 0, (IDirect3DBaseTexture9*)NULL);
|
||||
|
||||
lut_info_vector_list_append(chain->luts, info);
|
||||
|
||||
@ -207,7 +207,7 @@ static INLINE void d3d9_renderchain_add_lut_internal(
|
||||
d3d9_renderchain_t *chain,
|
||||
unsigned index, unsigned i)
|
||||
{
|
||||
d3d9_set_texture(chain->dev, index, chain->luts->data[i].tex);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, index, (IDirect3DBaseTexture9*)chain->luts->data[i].tex);
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev, index, D3DSAMP_MAGFILTER,
|
||||
d3d_translate_filter(chain->luts->data[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev, index, D3DSAMP_MINFILTER,
|
||||
@ -249,8 +249,8 @@ static INLINE void d3d9_renderchain_unbind_all(d3d9_renderchain_t *chain)
|
||||
chain->bound_tex->data[i], D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev,
|
||||
chain->bound_tex->data[i], D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
||||
d3d9_set_texture(chain->dev,
|
||||
chain->bound_tex->data[i], NULL);
|
||||
IDirect3DDevice9_SetTexture(chain->dev,
|
||||
chain->bound_tex->data[i], (IDirect3DBaseTexture9*)NULL);
|
||||
}
|
||||
|
||||
for (i = 0; i < chain->bound_vert->count; i++)
|
||||
@ -295,10 +295,10 @@ static INLINE bool d3d9_renderchain_set_pass_size(
|
||||
if (!pass->tex)
|
||||
return false;
|
||||
|
||||
d3d9_set_texture(dev, 0, pass->tex);
|
||||
IDirect3DDevice9_SetTexture(dev, 0, (IDirect3DBaseTexture9*)pass->tex);
|
||||
IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
||||
IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
d3d9_set_texture(dev, 0, NULL);
|
||||
IDirect3DDevice9_SetTexture(dev, 0, (IDirect3DBaseTexture9*)NULL);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -477,7 +477,7 @@ static void d3d9_cg_renderchain_bind_orig(
|
||||
if (param)
|
||||
{
|
||||
unsigned index = cgGetParameterResourceIndex(param);
|
||||
d3d9_set_texture(chain->dev, index, first_pass->tex);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, index, (IDirect3DBaseTexture9*)first_pass->tex);
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev,
|
||||
index, D3DSAMP_MINFILTER, d3d_translate_filter(first_pass->info.pass->filter));
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev,
|
||||
@ -565,7 +565,7 @@ static void d3d9_cg_renderchain_bind_prev(d3d9_renderchain_t *chain,
|
||||
chain->prev.tex[
|
||||
(chain->prev.ptr - (i + 1)) & TEXTURESMASK];
|
||||
|
||||
d3d9_set_texture(chain->dev, index, tex);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, index, (IDirect3DBaseTexture9*)tex);
|
||||
unsigned_vector_list_append(chain->bound_tex, index);
|
||||
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev, index, D3DSAMP_MINFILTER,
|
||||
@ -646,7 +646,7 @@ static void d3d9_cg_renderchain_bind_pass(
|
||||
unsigned index = cgGetParameterResourceIndex(param);
|
||||
unsigned_vector_list_append(chain->bound_tex, index);
|
||||
|
||||
d3d9_set_texture(chain->dev, index, curr_pass->tex);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, index, (IDirect3DBaseTexture9*)curr_pass->tex);
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev, index, D3DSAMP_MINFILTER,
|
||||
d3d_translate_filter(curr_pass->info.pass->filter));
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev, index, D3DSAMP_MAGFILTER,
|
||||
@ -819,14 +819,14 @@ static bool d3d9_cg_renderchain_create_first_pass(
|
||||
if (!chain->prev.tex[i])
|
||||
return false;
|
||||
|
||||
d3d9_set_texture(chain->dev, 0, chain->prev.tex[i]);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, 0, (IDirect3DBaseTexture9*)chain->prev.tex[i]);
|
||||
IDirect3DDevice9_SetSamplerState(dev,
|
||||
0, D3DSAMP_MINFILTER, d3d_translate_filter(info->pass->filter));
|
||||
IDirect3DDevice9_SetSamplerState(dev,
|
||||
0, D3DSAMP_MAGFILTER, d3d_translate_filter(info->pass->filter));
|
||||
IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
||||
IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
d3d9_set_texture(chain->dev, 0, NULL);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, 0, NULL);
|
||||
}
|
||||
|
||||
d3d9_cg_load_program((cg_renderchain_t*)cg_chain, &pass, info->pass->source.path, true);
|
||||
@ -1049,13 +1049,13 @@ static void d3d9_cg_renderchain_render_pass(
|
||||
cgD3D9BindProgram((CGprogram)pass->fprg);
|
||||
cgD3D9BindProgram((CGprogram)pass->vprg);
|
||||
|
||||
d3d9_set_texture(chain->dev, 0, pass->tex);
|
||||
IDirect3DDevice9_SetTexture(chain->dev, 0, (IDirect3DBaseTexture9*)pass->tex);
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev,
|
||||
0, D3DSAMP_MINFILTER, d3d_translate_filter(pass->info.pass->filter));
|
||||
IDirect3DDevice9_SetSamplerState(chain->dev,
|
||||
0, D3DSAMP_MAGFILTER, d3d_translate_filter(pass->info.pass->filter));
|
||||
|
||||
d3d9_set_vertex_declaration(chain->dev, pass->vertex_decl);
|
||||
IDirect3DDevice9_SetVertexDeclaration(chain->dev, pass->vertex_decl);
|
||||
for (i = 0; i < 4; i++)
|
||||
d3d9_set_stream_source(chain->dev, i,
|
||||
pass->vertex_buf, 0,
|
||||
@ -1159,7 +1159,7 @@ static bool d3d9_cg_renderchain_render(
|
||||
|
||||
d3d9_texture_get_surface_level(to_pass->tex, 0, (void**)&target);
|
||||
|
||||
d3d9_device_set_render_target(chain->dev, 0, target);
|
||||
IDirect3DDevice9_SetRenderTarget(chain->dev, 0, target);
|
||||
|
||||
d3d9_convert_geometry(&from_pass->info,
|
||||
&out_width, &out_height,
|
||||
@ -1190,13 +1190,13 @@ static bool d3d9_cg_renderchain_render(
|
||||
from_pass,
|
||||
i + 1);
|
||||
|
||||
current_width = out_width;
|
||||
current_width = out_width;
|
||||
current_height = out_height;
|
||||
d3d9_surface_free(target);
|
||||
IDirect3DSurface9_Release(target);
|
||||
}
|
||||
|
||||
/* Final pass */
|
||||
d3d9_device_set_render_target(chain->dev, 0, back_buffer);
|
||||
IDirect3DDevice9_SetRenderTarget(chain->dev, 0, back_buffer);
|
||||
|
||||
last_pass = (struct shader_pass*)&chain->passes->
|
||||
data[chain->passes->count - 1];
|
||||
@ -1221,7 +1221,8 @@ static bool d3d9_cg_renderchain_render(
|
||||
|
||||
chain->frame_count++;
|
||||
|
||||
d3d9_surface_free(back_buffer);
|
||||
if (back_buffer)
|
||||
IDirect3DSurface9_Release(back_buffer);
|
||||
|
||||
d3d9_renderchain_end_render(chain);
|
||||
cgD3D9BindProgram((CGprogram)&_chain->stock_shader.fprg);
|
||||
@ -1853,7 +1854,7 @@ static bool d3d9_cg_frame(void *data, const void *frame,
|
||||
d3d9_overlay_render(d3d, width, height, d3d->menu, false);
|
||||
|
||||
d3d->menu_display.offset = 0;
|
||||
d3d9_set_vertex_declaration(d3d->dev, (LPDIRECT3DVERTEXDECLARATION9)d3d->menu_display.decl);
|
||||
IDirect3DDevice9_SetVertexDeclaration(d3d->dev, (LPDIRECT3DVERTEXDECLARATION9)d3d->menu_display.decl);
|
||||
d3d9_set_stream_source(d3d->dev, 0, (LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer, 0, sizeof(Vertex));
|
||||
|
||||
IDirect3DDevice9_SetViewport(d3d->dev, (D3DVIEWPORT9*)&screen_vp);
|
||||
|
@ -713,7 +713,7 @@ static bool hlsl_d3d9_renderchain_render(
|
||||
|
||||
d3d9_texture_get_surface_level(to_pass->tex, 0, (void**)&target);
|
||||
|
||||
d3d9_device_set_render_target(chain->chain.dev, 0, target);
|
||||
IDirect3DDevice9_SetRenderTarget(chain->chain.dev, 0, target);
|
||||
|
||||
d3d9_convert_geometry(&from_pass->info,
|
||||
&out_width, &out_height,
|
||||
@ -749,13 +749,13 @@ static bool hlsl_d3d9_renderchain_render(
|
||||
from_pass,
|
||||
i + 1);
|
||||
|
||||
current_width = out_width;
|
||||
current_width = out_width;
|
||||
current_height = out_height;
|
||||
d3d9_surface_free(target);
|
||||
IDirect3DSurface9_Release(target);
|
||||
}
|
||||
|
||||
/* Final pass */
|
||||
d3d9_device_set_render_target(chain->chain.dev, 0, back_buffer);
|
||||
IDirect3DDevice9_SetRenderTarget(chain->chain.dev, 0, back_buffer);
|
||||
|
||||
last_pass = (struct shader_pass*)&chain->chain.passes->
|
||||
data[chain->chain.passes->count - 1];
|
||||
@ -781,7 +781,8 @@ static bool hlsl_d3d9_renderchain_render(
|
||||
|
||||
chain->chain.frame_count++;
|
||||
|
||||
d3d9_surface_free(back_buffer);
|
||||
if (back_buffer)
|
||||
IDirect3DSurface9_Release(back_buffer);
|
||||
|
||||
d3d9_renderchain_end_render(&chain->chain);
|
||||
d3d9_hlsl_bind_program(chain->chain.dev, &chain->stock_shader);
|
||||
|
Loading…
x
Reference in New Issue
Block a user