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https://github.com/libretro/RetroArch
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Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
This reverts commit 201eeae7f1cba8e29c1f14c6c7fec8d330db1d9e.
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be567da82b
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@ -118,3 +118,48 @@ int32_t d3d_translate_filter(unsigned type)
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return (int32_t)D3D_TEXTURE_FILTER_POINT;
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}
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void d3d_input_driver(const char* input_name, const char* joypad_name,
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input_driver_t** input, void** input_data)
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{
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#if defined(__WINRT__)
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/* Plain xinput is supported on UWP, but it
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* supports joypad only (uwp driver was added later) */
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if (string_is_equal(input_name, "xinput"))
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{
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void *xinput = input_driver_init_wrap(&input_xinput, joypad_name);
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*input = xinput ? (input_driver_t*)&input_xinput : NULL;
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*input_data = xinput;
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}
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else
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{
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void *uwp = input_driver_init_wrap(&input_uwp, joypad_name);
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*input = uwp ? (input_driver_t*)&input_uwp : NULL;
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*input_data = uwp;
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}
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#elif defined(_XBOX)
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void *xinput = input_driver_init_wrap(&input_xinput, joypad_name);
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*input = xinput ? (input_driver_t*)&input_xinput : NULL;
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*input_data = xinput;
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#else
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#if _WIN32_WINNT >= 0x0501
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#ifdef HAVE_WINRAWINPUT
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/* winraw only available since XP */
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if (string_is_equal(input_name, "raw"))
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{
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*input_data = input_driver_init_wrap(&input_winraw, joypad_name);
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if (*input_data)
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{
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*input = &input_winraw;
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return;
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}
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}
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#endif
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#endif
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#ifdef HAVE_DINPUT
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*input_data = input_driver_init_wrap(&input_dinput, joypad_name);
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*input = *input_data ? &input_dinput : NULL;
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#endif
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#endif
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}
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@ -104,6 +104,9 @@ void d3d_matrix_rotation_z(void *_pout, float angle);
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int32_t d3d_translate_filter(unsigned type);
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void d3d_input_driver(const char* input_name,
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const char* joypad_name, input_driver_t** input, void** input_data);
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RETRO_END_DECLS
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#endif
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@ -2627,48 +2627,3 @@ void win32_update_title(void)
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}
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#endif
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}
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void win32_input_driver(const char* input_name, const char* joypad_name,
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input_driver_t** input, void** input_data)
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{
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#if defined(__WINRT__)
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/* Plain xinput is supported on UWP, but it
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* supports joypad only (uwp driver was added later) */
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if (string_is_equal(input_name, "xinput"))
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{
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void *xinput = input_driver_init_wrap(&input_xinput, joypad_name);
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*input = xinput ? (input_driver_t*)&input_xinput : NULL;
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*input_data = xinput;
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}
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else
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{
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void *uwp = input_driver_init_wrap(&input_uwp, joypad_name);
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*input = uwp ? (input_driver_t*)&input_uwp : NULL;
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*input_data = uwp;
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}
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#elif defined(_XBOX)
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void *xinput = input_driver_init_wrap(&input_xinput, joypad_name);
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*input = xinput ? (input_driver_t*)&input_xinput : NULL;
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*input_data = xinput;
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#else
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#if _WIN32_WINNT >= 0x0501
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#ifdef HAVE_WINRAWINPUT
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/* winraw only available since XP */
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if (string_is_equal(input_name, "raw"))
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{
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*input_data = input_driver_init_wrap(&input_winraw, joypad_name);
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if (*input_data)
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{
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*input = &input_winraw;
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return;
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}
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}
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#endif
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#endif
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#ifdef HAVE_DINPUT
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*input_data = input_driver_init_wrap(&input_dinput, joypad_name);
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*input = *input_data ? &input_dinput : NULL;
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#endif
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#endif
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}
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@ -183,10 +183,6 @@ void win32_set_input_userdata(void *data);
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void win32_update_title(void);
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void win32_input_driver(const char* input_name,
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const char* joypad_name, input_driver_t** input, void** input_data);
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RETRO_END_DECLS
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#endif
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@ -706,7 +706,7 @@ static void *d3d10_gfx_init(const video_info_t* video,
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goto error;
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}
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win32_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
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d3d_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
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if (!d3d10_init_swapchain(d3d10,
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d3d10->vp.full_width,
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@ -1149,7 +1149,7 @@ static void *d3d11_gfx_init(const video_info_t* video,
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goto error;
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}
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win32_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
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d3d_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
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#ifdef __WINRT__
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DXGICreateFactory2(&d3d11->factory);
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@ -1185,7 +1185,7 @@ static void *d3d12_gfx_init(const video_info_t* video,
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d3d12->hdr.max_fall = 0.0f;
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#endif
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win32_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
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d3d_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
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if (!d3d12_init_base(d3d12))
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goto error;
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@ -1194,7 +1194,7 @@ static bool d3d8_init_internal(d3d8_video_t *d3d,
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if (!d3d8_initialize(d3d, &d3d->video_info))
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return false;
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win32_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
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d3d_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
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return true;
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}
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@ -1627,7 +1627,7 @@ static bool d3d9_cg_init_internal(d3d9_video_t *d3d,
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d3d9_cg_set_shader(d3d, type, shader_preset);
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}
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win32_input_driver(settings->arrays.input_joypad_driver,
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d3d_input_driver(settings->arrays.input_joypad_driver,
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settings->arrays.input_joypad_driver, input, input_data);
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{
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@ -1194,7 +1194,7 @@ static bool d3d9_hlsl_init_internal(d3d9_video_t *d3d,
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d3d9_hlsl_set_shader(d3d, type, shader_preset);
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}
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win32_input_driver(settings->arrays.input_joypad_driver,
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d3d_input_driver(settings->arrays.input_joypad_driver,
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settings->arrays.input_joypad_driver, input, input_data);
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{
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