twinaphex
a2acb0e6f0
Cleanups
2016-04-14 03:16:24 +02:00
twinaphex
c6292a38f5
Cleanups
2016-04-14 03:11:13 +02:00
twinaphex
8701af084a
(HLSL) Cleanups
2016-04-14 03:09:15 +02:00
twinaphex
5cc1b85f70
(HLSL) Cleanups
2016-04-14 03:06:59 +02:00
twinaphex
930b854272
Refactor compile_programs functions
2016-04-14 01:53:23 +02:00
twinaphex
5f98068e7d
Add shader_program_data
2016-04-14 01:33:43 +02:00
twinaphex
90018dbbe0
(Cg) Cleanups
2016-04-14 01:18:27 +02:00
twinaphex
0093e0cbf9
(Cg) Fix state tracker params too
2016-04-14 01:15:16 +02:00
twinaphex
74be1f5906
(Cg) Should fix pragma parameters
2016-04-14 01:12:14 +02:00
twinaphex
511fbcda93
(Shaders) Refactor shader program compiling code
2016-04-13 20:14:25 +02:00
twinaphex
1e9aed1683
Create struct shader_program_info
2016-04-13 20:06:43 +02:00
twinaphex
f28c0475b5
(Shaders) Refactors
2016-04-13 19:58:40 +02:00
twinaphex
29495d4973
(Shaders) Cleanups
2016-04-13 19:27:04 +02:00
twinaphex
7321a9431b
Cleanup
2016-04-13 18:24:31 +02:00
twinaphex
b63a3f8fcc
(GLSL) CLeanups
2016-04-13 06:52:36 +02:00
twinaphex
f2e3789c8e
(GLSL) Update
2016-04-13 06:40:59 +02:00
twinaphex
45d4718406
(GLSL) Refactor/cleanup
2016-04-13 06:40:40 +02:00
twinaphex
f7c0225e1a
(GLSL) More cleanups
2016-04-13 06:30:00 +02:00
twinaphex
015c166b1d
(GLSL) Cleanups
2016-04-13 06:25:49 +02:00
twinaphex
9218d57b9d
(GLSL) Cleanups
2016-04-13 06:18:53 +02:00
twinaphex
53dad5bc73
(GLSL) Cleanups
2016-04-13 06:04:29 +02:00
twinaphex
edcf3fd1ee
Cleanups
2016-04-13 05:11:22 +02:00
twinaphex
49e43dd085
(GLSL) Cleanup
2016-04-13 05:06:24 +02:00
twinaphex
ea824bdee1
Start implementing glsl_uniform_set_parameter
2016-04-13 04:44:08 +02:00
twinaphex
bf39033bc3
Add 'enabled' attribute to uniform_params
2016-04-13 04:21:17 +02:00
twinaphex
c3f77efb2c
Prepare new GLSL uniform code
2016-04-13 04:16:49 +02:00
twinaphex
c5e4c90e88
(Cg) Flesh out uniform switch
2016-04-13 02:54:01 +02:00
twinaphex
960783987d
(GLSL) Rename gl_uniforms and glsl_vbo
2016-04-13 02:36:00 +02:00
twinaphex
f68d98a6a4
Move uniform info structs to video_shader_driver.h
2016-04-13 02:31:49 +02:00
twinaphex
928f4e9e65
(Cg) Cleanup
2016-04-13 01:46:29 +02:00
twinaphex
df90f233a4
(GL Cg) Refactor uniform param code
2016-04-13 01:42:40 +02:00
twinaphex
5f0aa1852e
This needs to be properly refactored later
2016-04-12 17:56:34 +02:00
Jean-André Santoni
64e2f9e2f0
(XMB) Subtler drop shadows
2016-04-09 13:23:59 +07:00
twinaphex
15fa7f9cd1
GFX_CTL_CHECK_WINDOW - prevent null pointer dereferences
2016-04-02 20:53:13 +02:00
Hans-Kristian Arntzen
406f084c4b
Vulkan: Set g_inited in Windows.
2016-03-29 18:02:32 +02:00
Hans-Kristian Arntzen
e04bbfbae2
Vulkan: Add more logging ...
2016-03-29 17:57:13 +02:00
Hans-Kristian Arntzen
c7b96b75b8
Vulkan: Add more error logging.
2016-03-29 17:36:13 +02:00
Hans-Kristian Arntzen
38a305bb6e
Vulkan: Add proc address query functions to HW interface.
...
Allows cores to avoid linking directly against any extra library.
Update HW interface version to 2 to signal ABI change.
Note that the interface is still experimental and can change at any time.
2016-03-29 16:35:31 +02:00
Hans-Kristian Arntzen
02736963bc
Vulkan: Implement get_context_data callback in Win32.
...
Also fix some potential crashes with dinput handling.
2016-03-29 15:50:12 +02:00
Hans-Kristian Arntzen
8ade7fb274
Vulkan: Attempt Windows backend support.
...
Completely bind since I cannot test myself, but compiles.
2016-03-29 15:50:12 +02:00
Hans-Kristian Arntzen
87a5fd2e44
win32_set_style: Fix broken pointer-to-pointer.
...
This can't possibly have worked in any sensible way before ...
2016-03-29 15:36:08 +02:00
Hans-Kristian Arntzen
1ff4445ba0
Remove dead code with full_x/full_y.
...
Very confusing and no longer serves any purpose anyways.
2016-03-29 15:28:13 +02:00
Hans-Kristian Arntzen
8c2664e5fb
Vulkan: Add explicit render target format support.
...
Supports all required formats in Vulkan 1.0 as well as GLES 3.x/GL 3.x
(for future).
2016-03-26 23:49:57 +01:00
Hans-Kristian Arntzen
236200ef63
Vulkan: Add format enum for various possible RT formats.
...
Include all formats which are required to be supported in Vulkan 1.0 and
GLES 3.x. Not all these formats are supported in GLES2, but that's up to
shaders to decide whether they want to support GLES2 or not.
2016-03-26 22:52:32 +01:00
Hans-Kristian Arntzen
82db5a4950
Vulkan: Use single UBO for all passes and sync indices.
...
Significantly reduces number of allocations.
2016-03-26 19:39:51 +01:00
Hans-Kristian Arntzen
200b88c3ca
Vulkan: Add detection for non-causal filter chains.
2016-03-26 18:27:17 +01:00
Hans-Kristian Arntzen
b1bd0f7b7f
Ignore known pragmas.
2016-03-26 18:07:59 +01:00
Hans-Kristian Arntzen
7d5eb2bc27
Vulkan: Add pass name handling.
...
Add #pragma name.
2016-03-26 18:00:09 +01:00
Hans-Kristian Arntzen
21c7ff99d1
Vulkan: Add semantic name remapping.
...
Will be useful for custom named passes.
2016-03-25 23:15:23 +01:00
Hans-Kristian Arntzen
3838b3c045
Vulkan: Add frame count suport.
2016-03-25 22:06:31 +01:00