Prepare new GLSL uniform code

This commit is contained in:
twinaphex 2016-04-13 04:16:49 +02:00
parent c5e4c90e88
commit c3f77efb2c

View File

@ -1008,6 +1008,34 @@ error:
#if 0
static float t = 0;
static void glsl_uniform_set_parameter(void *data, void *uniform_data)
{
struct uniform_info *param = (struct uniform_info*)data;
if (!param)
return;
switch (param->type)
{
case UNIFORM_1F:
break;
case UNIFORM_2F:
break;
case UNIFORM_3F:
break;
case UNIFORM_4F:
break;
case UNIFORM_1FV:
break;
case UNIFORM_2FV:
break;
case UNIFORM_3FV:
break;
case UNIFORM_4FV:
break;
}
}
#endif
static void gl_glsl_set_params(void *data, void *shader_data,
@ -1020,6 +1048,9 @@ static void gl_glsl_set_params(void *data, void *shader_data,
const void *_feedback_info,
const void *_fbo_info, unsigned fbo_info_cnt)
{
#if 0
struct uniform_info uniform_params[10];
#endif
GLfloat buffer[512];
struct glsl_attrib attribs[32];
float input_size[2], output_size[2], texture_size[2];