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(GLSL) Cleanups
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@ -1177,6 +1177,9 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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if (glsl->glsl_active_index)
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{
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unsigned j;
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struct uniform_info orig_uniforms[2];
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/* Set original texture. */
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if (uni->orig.texture >= 0)
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{
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@ -1195,11 +1198,26 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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texunit++;
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}
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orig_uniforms[0].enabled = false;
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orig_uniforms[0].location = uni->orig.texture_size;
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orig_uniforms[0].type = UNIFORM_2FV;
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orig_uniforms[0].result.integer.v0 = texunit;
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orig_uniforms[0].result.floatv = (float*)info->tex_size;
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if (uni->orig.texture_size >= 0)
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glUniform2fv(uni->orig.texture_size, 1, info->tex_size);
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orig_uniforms[0].enabled = true;
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orig_uniforms[1].enabled = false;
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orig_uniforms[1].location = uni->orig.input_size;
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orig_uniforms[1].type = UNIFORM_2FV;
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orig_uniforms[1].result.integer.v0 = texunit;
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orig_uniforms[1].result.floatv = (float*)info->input_size;
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if (uni->orig.input_size >= 0)
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glUniform2fv(uni->orig.input_size, 1, info->input_size);
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orig_uniforms[1].enabled = true;
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for (j = 0; j < 2; j++)
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glsl_uniform_set_parameter(&orig_uniforms[i], NULL);
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/* Pass texture coordinates. */
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if (uni->orig.tex_coord >= 0)
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