(GL Cg) Refactor uniform param code

This commit is contained in:
twinaphex 2016-04-13 01:42:40 +02:00
parent 1c1cf4535d
commit df90f233a4
2 changed files with 152 additions and 31 deletions

View File

@ -50,8 +50,45 @@
#define SEMANTIC_COLOR0 0xa9e93e54U
#define SEMANTIC_POSITION 0xd87309baU
#define set_param_2f(param, x, y) if (param) cgGLSetParameter2f(param, x, y)
#define cg_gl_set_param_1f(param, x) if (param) cgGLSetParameter1f(param, x)
enum uniform_type
{
UNIFORM_1F = 0,
UNIFORM_2F
};
struct uniform_info
{
CGparameter data;
enum uniform_type type;
struct
{
struct
{
float a;
float b;
float c;
} f;
} result;
};
static void cg_uniform_set_parameter(void *data)
{
struct uniform_info *param = (struct uniform_info*)data;
if (!param)
return;
switch (param->type)
{
case UNIFORM_1F:
cgGLSetParameter1f(param->data, param->result.f.a);
break;
case UNIFORM_2F:
cgGLSetParameter2f(param->data, param->result.f.a, param->result.f.b);
break;
}
}
#if 0
#define RARCH_CG_DEBUG
@ -224,25 +261,43 @@ fallback:
}
static void gl_cg_set_texture_info(void *data,
const struct cg_fbo_params *params, const struct gfx_tex_info *info)
static void gl_cg_set_texture_info(
cg_shader_data_t *cg_data,
const struct cg_fbo_params *params,
const struct gfx_tex_info *info)
{
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
unsigned i;
struct uniform_info uniform_params[4];
CGparameter param = params->tex;
if (param)
{
cgGLSetTextureParameter(param, info->tex);
cgGLEnableTextureParameter(param);
}
set_param_2f(params->vid_size_v,
info->input_size[0], info->input_size[1]);
set_param_2f(params->vid_size_f,
info->input_size[0], info->input_size[1]);
set_param_2f(params->tex_size_v,
info->tex_size[0], info->tex_size[1]);
set_param_2f(params->tex_size_f,
info->tex_size[0], info->tex_size[1]);
uniform_params[0].data = params->vid_size_v;
uniform_params[0].type = UNIFORM_2F;
uniform_params[0].result.f.a = info->input_size[0];
uniform_params[0].result.f.b = info->input_size[1];
uniform_params[1].data = params->vid_size_f;
uniform_params[1].type = UNIFORM_2F;
uniform_params[1].result.f.a = info->input_size[0];
uniform_params[1].result.f.b = info->input_size[1];
uniform_params[2].data = params->tex_size_v;
uniform_params[2].type = UNIFORM_2F;
uniform_params[2].result.f.a = info->tex_size[0];
uniform_params[2].result.f.b = info->tex_size[1];
uniform_params[3].data = params->tex_size_f;
uniform_params[3].type = UNIFORM_2F;
uniform_params[3].result.f.a = info->tex_size[0];
uniform_params[3].result.f.b = info->tex_size[1];
for (i = 0; i < 4; i++)
cg_uniform_set_parameter(&uniform_params[i]);
if (params->coord)
{
@ -265,28 +320,64 @@ static void gl_cg_set_params(void *data, void *shader_data,
unsigned fbo_info_cnt)
{
unsigned i;
unsigned uniform_count = 0;
const struct gfx_tex_info *info = (const struct gfx_tex_info*)_info;
const struct gfx_tex_info *prev_info = (const struct gfx_tex_info*)_prev_info;
const struct gfx_tex_info *feedback_info = (const struct gfx_tex_info*)_feedback_info;
const struct gfx_tex_info *fbo_info = (const struct gfx_tex_info*)_fbo_info;
cg_shader_data_t *cg_data = (cg_shader_data_t*)shader_data;
struct uniform_info uniform_params[10];
if (!cg_data || (cg_data->active_idx == 0) ||
(cg_data->active_idx == GL_SHADER_STOCK_BLEND))
return;
/* Set frame. */
set_param_2f(cg_data->prg[cg_data->active_idx].vid_size_f, width, height);
set_param_2f(cg_data->prg[cg_data->active_idx].tex_size_f, tex_width, tex_height);
set_param_2f(cg_data->prg[cg_data->active_idx].out_size_f, out_width, out_height);
cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_dir_f,
state_manager_frame_is_reversed() ? -1.0 : 1.0);
uniform_params[0].data = cg_data->prg[cg_data->active_idx].vid_size_f;
uniform_params[0].type = UNIFORM_2F;
uniform_params[0].result.f.a = width;
uniform_params[0].result.f.b = height;
uniform_count++;
uniform_params[1].data = cg_data->prg[cg_data->active_idx].tex_size_f;
uniform_params[1].type = UNIFORM_2F;
uniform_params[1].result.f.a = tex_width;
uniform_params[1].result.f.b = tex_height;
uniform_count++;
set_param_2f(cg_data->prg[cg_data->active_idx].vid_size_v, width, height);
set_param_2f(cg_data->prg[cg_data->active_idx].tex_size_v, tex_width, tex_height);
set_param_2f(cg_data->prg[cg_data->active_idx].out_size_v, out_width, out_height);
cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_dir_v,
state_manager_frame_is_reversed() ? -1.0 : 1.0);
uniform_params[2].data = cg_data->prg[cg_data->active_idx].out_size_f;
uniform_params[2].type = UNIFORM_2F;
uniform_params[2].result.f.a = out_width;
uniform_params[2].result.f.b = out_height;
uniform_count++;
uniform_params[3].data = cg_data->prg[cg_data->active_idx].frame_dir_f;
uniform_params[3].type = UNIFORM_1F;
uniform_params[3].result.f.a = state_manager_frame_is_reversed() ? -1.0 : 1.0;
uniform_count++;
uniform_params[4].data = cg_data->prg[cg_data->active_idx].vid_size_v;
uniform_params[4].type = UNIFORM_2F;
uniform_params[4].result.f.a = width;
uniform_params[4].result.f.b = height;
uniform_count++;
uniform_params[5].data = cg_data->prg[cg_data->active_idx].tex_size_v;
uniform_params[5].type = UNIFORM_2F;
uniform_params[5].result.f.a = tex_width;
uniform_params[5].result.f.b = tex_height;
uniform_count++;
uniform_params[6].data = cg_data->prg[cg_data->active_idx].out_size_v;
uniform_params[6].type = UNIFORM_2F;
uniform_params[6].result.f.a = out_width;
uniform_params[6].result.f.b = out_height;
uniform_count++;
uniform_params[7].data = cg_data->prg[cg_data->active_idx].frame_dir_v;
uniform_params[7].type = UNIFORM_1F;
uniform_params[7].result.f.a = state_manager_frame_is_reversed() ? -1.0 : 1.0;
uniform_count++;
if (cg_data->prg[cg_data->active_idx].frame_cnt_f || cg_data->prg[cg_data->active_idx].frame_cnt_v)
{
@ -294,17 +385,27 @@ static void gl_cg_set_params(void *data, void *shader_data,
if (modulo)
frame_count %= modulo;
cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_cnt_f, (float)frame_count);
cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_cnt_v, (float)frame_count);
uniform_params[8].data = cg_data->prg[cg_data->active_idx].frame_cnt_f;
uniform_params[8].type = UNIFORM_1F;
uniform_params[8].result.f.a = (float)frame_count;
uniform_count++;
uniform_params[9].data = cg_data->prg[cg_data->active_idx].frame_cnt_v;
uniform_params[9].type = UNIFORM_1F;
uniform_params[9].result.f.a = (float)frame_count;
uniform_count++;
}
for (i = 0; i < (uniform_count+1); i++)
cg_uniform_set_parameter(&uniform_params[i]);
/* Set orig texture. */
gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].orig, info);
/* Set feedback texture. */
gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].feedback, feedback_info);
/* Set prev textures. */
/* Set previous textures. */
for (i = 0; i < PREV_TEXTURES; i++)
gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].prev[i], &prev_info[i]);
@ -341,12 +442,22 @@ static void gl_cg_set_params(void *data, void *shader_data,
/* #pragma parameters. */
for (i = 0; i < cg_data->shader->num_parameters; i++)
{
struct uniform_info pragma_params[2];
CGparameter param_v = cgGetNamedParameter(
cg_data->prg[cg_data->active_idx].vprg, cg_data->shader->parameters[i].id);
CGparameter param_f = cgGetNamedParameter(
cg_data->prg[cg_data->active_idx].fprg, cg_data->shader->parameters[i].id);
cg_gl_set_param_1f(param_v, cg_data->shader->parameters[i].current);
cg_gl_set_param_1f(param_f, cg_data->shader->parameters[i].current);
uniform_params[0].data = param_v;
uniform_params[0].type = UNIFORM_1F;
uniform_params[0].result.f.a = cg_data->shader->parameters[i].current;
uniform_params[1].data = param_f;
uniform_params[1].type = UNIFORM_1F;
uniform_params[1].result.f.a = cg_data->shader->parameters[i].current;
cg_uniform_set_parameter(&pragma_params[i]);
}
/* Set state parameters. */
@ -362,12 +473,22 @@ static void gl_cg_set_params(void *data, void *shader_data,
for (i = 0; i < cnt; i++)
{
struct uniform_info state_params[2];
CGparameter param_v = cgGetNamedParameter(
cg_data->prg[cg_data->active_idx].vprg, tracker_info[i].id);
CGparameter param_f = cgGetNamedParameter(
cg_data->prg[cg_data->active_idx].fprg, tracker_info[i].id);
cg_gl_set_param_1f(param_v, tracker_info[i].value);
cg_gl_set_param_1f(param_f, tracker_info[i].value);
uniform_params[0].data = param_v;
uniform_params[0].type = UNIFORM_1F;
uniform_params[0].result.f.a = tracker_info[i].value;
uniform_params[1].data = param_f;
uniform_params[1].type = UNIFORM_1F;
uniform_params[1].result.f.a = tracker_info[i].value;
cg_uniform_set_parameter(&state_params[i]);
}
}
}

View File

@ -1079,7 +1079,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
if (uni->frame_direction >= 0)
glUniform1i(uni->frame_direction, state_manager_frame_is_reversed() ? -1 : 1);
/* Set lookup textures. */
for (i = 0; i < glsl->shader->luts; i++)
{
if (uni->lut_texture[i] < 0)