Twinaphex
|
456a9f4245
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(D3D) Don't add Direct3D to window title
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2014-03-16 14:50:09 +01:00 |
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Twinaphex
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ba4116e313
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(D3D) TODO - quick hack to get D3D driver to at least work for games -
WM_DESTROY needs to be properly reimplemented
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2014-03-16 14:36:55 +01:00 |
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Themaister
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79d0cb11af
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Fix compile issue in VC context.
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2014-03-15 16:04:23 +01:00 |
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twinaphex
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c52c8cd5b5
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(Android) Bump up versioncode
(VideoCore EGL) Fix build
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2014-03-13 11:01:46 +01:00 |
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twinaphex
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7cdc23505c
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(Apple) Build fix
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2014-03-10 06:00:06 +01:00 |
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twinaphex
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247dc03124
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(d3d_ctx.cpp) Use local data pointer instead of driver.video_data
where appropriate
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2014-03-09 18:54:02 +01:00 |
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twinaphex
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d1df068583
|
(XDK) Build fix
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2014-03-09 18:51:35 +01:00 |
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Themaister
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6b470442e6
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Fixup Win32 build.
D3D stubbed out until it's fixed.
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2014-03-09 17:15:10 +01:00 |
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Themaister
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d3c0431a3b
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Update more context backends ...
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2014-03-09 17:11:06 +01:00 |
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Themaister
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d0302c9800
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Begin adding opaque interface to gfx_context.
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2014-03-09 16:50:18 +01:00 |
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Themaister
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6a45de307d
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Build fix MinGW.
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2014-03-09 15:49:20 +01:00 |
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twinaphex
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4da1d1f8a3
|
(D3D CTX) implement gfx_ctx_d3d_destroy for Xbox
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2014-03-08 05:21:57 +01:00 |
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twinaphex
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8254e127ec
|
Rename d3d9_p.cpp to gfx/context/d3d_ctx.c
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2014-03-08 05:18:05 +01:00 |
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twinaphex
|
05e62a133f
|
(XDK) Remove xdk_ctx.c
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2014-03-08 04:19:10 +01:00 |
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twinaphex
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c512fccc18
|
(XDK) Build fix
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2014-03-08 00:54:33 +01:00 |
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twinaphex
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c5fd281e1c
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(XDK) Use similar-named context driver as PC D3D
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2014-03-07 22:49:44 +01:00 |
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twinaphex
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2708bef175
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(D3D) Add XDK ifdefs in d3d9_pc.cpp
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2014-03-07 21:14:56 +01:00 |
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twinaphex
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f512ba76d1
|
(XDK) Rename xdk_d3d_video_t to d3d_video_t
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2014-03-07 20:17:25 +01:00 |
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twinaphex
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ea88399281
|
(XDK D3D) Refactor initing code completely - make it more inline
with PC D3D driver
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2014-03-07 05:31:24 +01:00 |
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twinaphex
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c03c980c1e
|
(XDK D3D) Create set_mvp
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2014-03-06 18:29:54 +01:00 |
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twinaphex
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407cced43c
|
(XDK D3D) Move g_extern.frame_count incrementin to swap_buffers
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2014-03-05 22:24:39 +01:00 |
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twinaphex
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fb48a9e356
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(XDK D3D) refactors
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2014-03-05 22:10:36 +01:00 |
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twinaphex
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f0ff3b4ae7
|
(XDK D3D) Rename win_width/win_height to screen_width/screen_height
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2014-03-05 06:25:39 +01:00 |
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twinaphex
|
4cd603197b
|
(XDK D3D) Refactor LPDIRECT3D member to g_pD3D
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2014-03-05 06:11:39 +01:00 |
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twinaphex
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1e37515e2f
|
(XDK D3D) Rename d3d_render_device member to dev
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2014-03-05 06:05:48 +01:00 |
|
Themaister
|
74735e2b4d
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Add some more error logging in X/EGL.
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2014-03-03 23:00:37 +01:00 |
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twinaphex
|
3f5e3c191e
|
(XDK) Build fixes
|
2014-03-02 02:18:37 +01:00 |
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twinaphex
|
fd7f4d45cd
|
Move image files to gfx/image/
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2014-02-25 21:24:15 +01:00 |
|
Hans-Kristian Arntzen
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2ab94ad8d1
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[Android]: Use ALPHA_SIZE 8.
Avoids weird 24-bit surfaces ...
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2014-02-13 12:04:08 +01:00 |
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Themaister
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8120198ed8
|
Make C++ compiler happy.
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2014-02-06 22:52:48 +01:00 |
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Themaister
|
0b462054ea
|
De-hardcode input drivers in KMS-like drivers.
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2014-01-24 10:23:48 +01:00 |
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twinaphex
|
4815f25421
|
Start making xdk_ctx viable for both PC and console
|
2014-01-09 16:18:47 +01:00 |
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twinaphex
|
3c16814970
|
(XDK) Make generate_pp more generic and more like make_d3dpp from
d3d9_pc.cpp
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2014-01-09 14:11:08 +01:00 |
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twinaphex
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f5c94ed617
|
(D3D XDK) Reimplement PresentationInterval for Xbox
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2014-01-09 14:00:25 +01:00 |
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twinaphex
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f374827ca2
|
(XDK Ctx) Set SwapEffect to 'discard' for both 360 and Xbox 1
|
2014-01-09 13:51:42 +01:00 |
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twinaphex
|
1341b2e498
|
(XDK D3D) Clean up unneeded extern for Xbox 1
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2014-01-09 13:41:28 +01:00 |
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twinaphex
|
64474142dd
|
(XDK) Move xdk_d3d_generate_pp to xdk_ctx.c
|
2014-01-09 13:40:17 +01:00 |
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twinaphex
|
5c5948b42b
|
(XDK D3D) Clean up XDK D3D context file
|
2014-01-09 13:37:23 +01:00 |
|
Themaister
|
53502bd066
|
Add some FIXMEs.
|
2014-01-03 20:23:35 +01:00 |
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twinaphex
|
0a15a17d44
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
|
Themaister
|
8a81ee856c
|
Some Win32 fixes.
|
2013-12-24 14:10:18 +01:00 |
|
Themaister
|
6031590cd3
|
Add OPENGLES3 context support in libretro GL.
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2013-12-13 14:20:49 +01:00 |
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Themaister
|
977cec1378
|
Refactor keyboard event callbacks.
Go through input/keyboard_line.c to better hide internal logic
regarding keyboard line input.
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2013-12-10 19:39:09 +01:00 |
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Themaister
|
40861aa17d
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Handle modifiers in Win32 keyboard.
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2013-12-09 14:35:43 +01:00 |
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Themaister
|
deadbbc906
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Add keyboard callback for Windows.
Only tested in Wine, but seems to work fine.
|
2013-12-09 14:22:46 +01:00 |
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Themaister
|
07e3c7f7fa
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Use input context in xvideo and xegl.
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2013-12-08 14:42:03 +01:00 |
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Themaister
|
205f8ce90d
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Start implementing UTF-8 keyboard handling for X11.
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2013-12-08 14:20:05 +01:00 |
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Themaister
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b809a59720
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Fix mod-handling in X11.
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2013-12-08 01:09:00 +01:00 |
|
Themaister
|
e7ddbf1192
|
Use udev over linuxraw if possible.
|
2013-12-07 14:28:34 +01:00 |
|
Themaister
|
d20b8b1b03
|
Remove debug use of udev.
|
2013-12-07 14:18:01 +01:00 |
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