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https://github.com/libretro/RetroArch
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Build fix MinGW.
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813a2daaa0
commit
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@ -150,7 +150,7 @@ else
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endif
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ifeq ($(HAVE_D3D9), 1)
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OBJ += gfx/d3d9/d3d.o gfx/d3d9/d3d9_pc.o gfx/d3d9/render_chain.o gfx/fonts/d3d_font.o gfx/fonts/d3d_w32_font.o
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OBJ += gfx/d3d9/d3d.o gfx/d3d9/render_chain.o gfx/fonts/d3d_font.o gfx/fonts/d3d_w32_font.o gfx/context/d3d_ctx.o
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DEFINES += -DHAVE_WIN32_D3D9
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LIBS += -ld3d9 -lcg -lcgD3D9 -ld3dx9 -ldxguid
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endif
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@ -136,7 +136,7 @@ void d3d_recompute_pass_sizes(void *data)
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}
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#ifndef DONT_HAVE_STATE_TRACKER
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static bool d3d_init_imports(void *data)
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bool d3d_init_imports(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d->shader.variables)
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@ -236,7 +236,7 @@ bool d3d_init_chain(void *data, const video_info_t *video_info)
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}
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#ifdef HAVE_FBO
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static bool d3d_init_multipass(void *data)
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bool d3d_init_multipass(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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config_file_t *conf = config_file_new(d3d->cg_shader.c_str());
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@ -318,7 +318,7 @@ void d3d_set_font_rect(void *data, font_params_t *params)
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#endif
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}
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static bool d3d_init_singlepass(void *data)
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bool d3d_init_singlepass(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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memset(&d3d->shader, 0, sizeof(d3d->shader));
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@ -100,7 +100,7 @@ VIDEO CONTEXT
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#if defined(__CELLOS_LV2__)
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#include "../gfx/context/ps3_ctx.c"
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#elif defined(_XBOX)
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#include "../gfx/context/d3d_ctx.c"
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#include "../gfx/context/d3d_ctx.cpp"
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#elif defined(ANDROID)
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#include "../gfx/context/androidegl_ctx.c"
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#elif defined(__BLACKBERRY_QNX__)
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@ -225,7 +225,7 @@
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<ClCompile Include="..\..\frontend\menu\menu_context.c" />
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<ClCompile Include="..\..\frontend\info\core_info.c" />
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<ClCompile Include="..\..\gfx\d3d9\d3d.cpp" />
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<ClCompile Include="..\..\gfx\context\d3d_ctx.c" />
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<ClCompile Include="..\..\gfx\context\d3d_ctx.cpp" />
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<ClCompile Include="..\..\gfx\d3d9\render_chain.cpp" />
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<ClCompile Include="..\..\gfx\fonts\bitmapfont.c" />
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<ClCompile Include="..\..\gfx\fonts\d3d_font.c" />
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@ -228,7 +228,7 @@
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<ClCompile Include="..\..\frontend\info\core_info.c">
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<Filter>frontend\menu\info</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\context\d3d_ctx.c">
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<ClCompile Include="..\..\gfx\context\d3d_ctx.cpp">
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<Filter>gfx\context</Filter>
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</ClCompile>
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</ItemGroup>
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@ -297,4 +297,4 @@
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<UniqueIdentifier>{bc290b55-620e-4351-b3b8-4d7a0a3b8792}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project>
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</Project>
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