(XDK Ctx) Set SwapEffect to 'discard' for both 360 and Xbox 1

This commit is contained in:
twinaphex 2014-01-09 13:51:42 +01:00
parent 1341b2e498
commit f374827ca2

View File

@ -87,7 +87,6 @@ void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video
d3dpp->BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp->FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp->SwapEffect = D3DSWAPEFFECT_COPY;
#elif defined(_XBOX360)
if (!(g_extern.lifecycle_state & (1ULL << MODE_MENU_WIDESCREEN)))
d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
@ -104,8 +103,8 @@ void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video
}
d3dpp->MultiSampleQuality = 0;
d3dpp->PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
#endif
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->BackBufferCount = 2;
d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp->EnableAutoDepthStencil = FALSE;