(d3d_ctx.cpp) Use local data pointer instead of driver.video_data

where appropriate
This commit is contained in:
twinaphex 2014-03-09 18:54:02 +01:00
parent d1df068583
commit 247dc03124

View File

@ -106,7 +106,7 @@ LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
static void gfx_ctx_d3d_swap_buffers(void *data)
{
(void)data;
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
#ifdef _XBOX
@ -122,8 +122,7 @@ static void gfx_ctx_d3d_swap_buffers(void *data)
static void gfx_ctx_d3d_update_title(void *data)
{
(void)data;
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
d3d_video_t *d3d = (d3d_video_t*)data;
char buffer[128], buffer_fps[128];
bool fps_draw = g_settings.fps_show;
@ -270,7 +269,7 @@ static void gfx_ctx_d3d_check_window(void *data, bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
(void)data;
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
d3d_video_t *d3d = (d3d_video_t*)data;
*quit = false;
*resize = false;
@ -292,11 +291,10 @@ static void gfx_ctx_d3d_check_window(void *data, bool *quit,
static bool gfx_ctx_d3d_has_focus(void *data)
{
(void)data;
#ifdef _XBOX
return true;
#else
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
d3d_video_t *d3d = (d3d_video_t*)data;
return GetFocus() == d3d->hWnd;
#endif
}
@ -324,7 +322,7 @@ static void gfx_ctx_d3d_destroy(void *data)
{
(void)data;
#ifdef _XBOX
d3d_video_t * d3d = (d3d_video_t*)driver.video_data;
d3d_video_t * d3d = (d3d_video_t*)data;
if (d3d->dev)
d3d->dev->Release();
@ -452,7 +450,7 @@ static void gfx_ctx_d3d_swap_interval(void *data, unsigned interval)
{
(void)data;
#ifdef _XBOX
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = d3d->dev;
if (interval)