85 Commits

Author SHA1 Message Date
orbea
af813d9c46 Further remove nuklear. 2019-02-02 20:58:47 -08:00
twinaphex
62c6d60c57 Revert "Cleanup shaders_common.h"
This reverts commit c1de2e569770837d42f0099f95b8838c5f33dc27.
2018-11-24 01:29:35 +01:00
twinaphex
c5b9352c34 Revert "Rename some files"
This reverts commit 03a8bc9875ef4e0e942ab6d8d0d9402c4e1830fe.
2018-11-24 01:26:05 +01:00
twinaphex
08d024ecad Revert "Get rid of the header guards in shaders_common.h/glsl_common.h"
This reverts commit eef67ee0cda98af45e9ef7c54a95cdc7a90ac23f.
2018-11-24 01:25:55 +01:00
twinaphex
eef67ee0cd Get rid of the header guards in shaders_common.h/glsl_common.h 2018-11-24 00:37:07 +01:00
twinaphex
03a8bc9875 Rename some files 2018-11-24 00:30:46 +01:00
twinaphex
c1de2e5697 Cleanup shaders_common.h 2018-11-23 23:57:22 +01:00
Twinaphex
8514d6ccc8
Revert "Fix shader warnings" 2018-11-23 04:18:38 +01:00
Alfrix
3e7328b00a Fix shader warnings 2018-11-22 16:18:11 -03:00
twinaphex
9c0ed0f2c4 Don't use core profile GLSL shaders for OpenGLES 2018-07-18 10:06:30 +02:00
twinaphex
6b5ade4ac3 Should be no more deprecated warnings with core context GL for menu
shaders
2018-07-12 22:03:37 +02:00
twinaphex
60d7d1c793 Add xmb ribbon simple core shader 2018-07-12 21:34:17 +02:00
orbea
7526b12338 Fix apitrace shader compiler warning.
2418: message: major shader compiler issue 2: 0:3(311): warning: `atime' used uninitialized
  2418 @0 glCompileShader(shader = 27)
  2418: warning: 0:3(311): warning: `atime' used uninitialized
2018-03-20 17:39:33 -07:00
orbea
a4ab4794cf C89_BUILD: Remove c++ style comments 2018-01-03 14:56:22 -08:00
gblues
6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
radius
2747067f61 this probably fixes the shader on noveau and others 2017-12-03 15:10:24 -05:00
radius
3cd7026819 fix the shader and the label 2017-12-03 12:20:07 -05:00
radius
bada13a215 let it snow 2017-12-02 22:47:44 -05:00
Brad Parker
7aadb0ee13 allow transparency for OSD background 2017-10-10 14:00:49 -04:00
Brad Parker
f156f7cd94 initial working OSD background color (only when content not loaded) 2017-10-09 23:30:11 -04:00
Brad Parker
a153ed0b42 testing 2017-10-09 21:19:32 -04:00
twinaphex
03ee897ae2 Try implementing core context version of XMB ribbon 2017-06-27 06:31:18 +02:00
hizzlekizzle
ba2cf008c6 update Cg menu ribbon for additive blending
Fixes solid white ribbon.
2017-05-30 20:13:58 -05:00
Jean-André Santoni
0b1716650b Use additive blending for the ribbon in GL and Vulkan 2017-05-22 01:29:56 +02:00
twinaphex
69ebda74c4 FIx shader 2017-01-14 22:48:02 +01:00
radius
33863714ab speed this up a bit 2017-01-14 15:54:56 -05:00
radius
86e8c409fe small optimization by @aliaspider 2017-01-08 18:36:06 -05:00
radius
f87f7d026d improve readability a bit 2017-01-07 22:47:55 -05:00
twinaphex
c57ab8f37a Add pipeline_bokeh to shader_glsl.c 2017-01-08 02:16:47 +01:00
twinaphex
09a83525a9 Add pipeline_bokeh.glsl.frag.h 2017-01-08 02:13:36 +01:00
Brad Parker
7c176c3d14 replace simple snow with fancy snow code with different parameters 2016-12-11 13:00:12 -05:00
aliaspider
5cf8391c5a replace the glsl snow shader with a more lightweight version.
(gpu usage is approximately 25% compared to the original.)
2016-12-11 15:52:32 +01:00
Brad Parker
32a3026654 enable standard derivatives extension for GLES, adds support for complex XMB ribbon 2016-12-06 21:04:12 -05:00
Brad Parker
12294c96aa check for high precision floats on GLES, then enable if supported 2016-12-06 21:04:12 -05:00
Brad Parker
f90ab6e189 default to highp precision for GLES 2016-12-06 21:04:12 -05:00
twinaphex
9f470c53ae Add 'Simple Snow' shader to GLSL backend 2016-12-06 00:48:36 +01:00
Jean-André Santoni
d4296b016f Make shader names consistent, step 5 2016-11-19 00:30:56 +01:00
Jean-André Santoni
9c83658368 Make shader names consistent, step 4 2016-11-19 00:29:13 +01:00
Jean-André Santoni
d1bf61076d Make shader names consistent, step 3 2016-11-19 00:27:54 +01:00
Jean-André Santoni
35d8ec12c5 Make shader names consistent, step 2 2016-11-19 00:23:07 +01:00
Jean-André Santoni
3b2b7580db Make shader names consistent, step 1 2016-11-19 00:20:52 +01:00
Jean-André Santoni
4e74375356 Replace the modern snow glsl vertex shader 2016-11-19 00:08:59 +01:00
twinaphex
2be4ca1755 Simplify vertex snow shaders 2016-11-18 09:54:19 +01:00
twinaphex
a2c69ec254 Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
twinaphex
23aa03fcdd Start adding snow shaders 2016-11-17 20:21:20 +01:00
Jean-André Santoni
72161acbd3 Smoother ribbon 2016-11-11 20:04:55 +01:00
Jean-André Santoni
02be74b9c4 Revert "New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg"
This reverts commit 1fa5b66a23cd38514b6f5e8322cfd43c291e2f88.
2016-11-11 19:59:27 +01:00
Jean-André Santoni
1fa5b66a23 New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg 2016-11-09 11:59:43 +01:00
twinaphex
245a65a0d7 Change this 2016-09-07 01:12:35 +02:00
mudlord
f3a0d8518e mudlord is a fucking clot/hack and needs to be shot.
Should have tested on other drivers than Nvidia Windows.
2016-09-07 05:56:07 +10:00