2012-10-16 19:46:31 +02:00
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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2012-10-18 06:06:55 +02:00
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* Copyright (C) 2011-2012 - Daniel De Matteis
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2012-10-16 19:46:31 +02:00
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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2012-10-27 20:22:00 +02:00
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#include <dlfcn.h>
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2012-10-28 22:20:22 +01:00
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#include <android/keycodes.h>
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2012-10-16 19:46:31 +02:00
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#include "android-general.h"
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#include "../../../general.h"
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#include "../../../driver.h"
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2012-10-28 22:20:22 +01:00
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#include "input_android.h"
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enum {
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2012-10-31 01:24:49 +01:00
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AKEYCODE_BUTTON_1 = 188,
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AKEYCODE_BUTTON_2 = 189,
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AKEYCODE_BUTTON_3 = 190,
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AKEYCODE_BUTTON_4 = 191,
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AKEYCODE_BUTTON_5 = 192,
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AKEYCODE_BUTTON_6 = 193,
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AKEYCODE_BUTTON_7 = 194,
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AKEYCODE_BUTTON_8 = 195,
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AKEYCODE_BUTTON_9 = 196,
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AKEYCODE_BUTTON_10 = 197,
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AKEYCODE_BUTTON_11 = 198,
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AKEYCODE_BUTTON_12 = 199,
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AKEYCODE_BUTTON_13 = 200,
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AKEYCODE_BUTTON_14 = 201,
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AKEYCODE_BUTTON_15 = 202,
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AKEYCODE_BUTTON_16 = 203,
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AKEYCODE_ASSIST = 219,
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2012-10-28 22:20:22 +01:00
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};
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2012-10-16 19:46:31 +02:00
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2012-10-28 22:20:22 +01:00
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enum {
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AKEYSTATE_DONT_PROCESS = 0,
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AKEYSTATE_PROCESS = 1,
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};
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2012-10-28 02:20:25 +01:00
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2012-10-29 14:45:25 +01:00
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typedef struct {
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int32_t a_keycode;
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uint16_t r_keycode;
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} rarch_android_bind_t;
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2012-10-29 22:06:56 +01:00
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2012-10-29 14:45:25 +01:00
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2012-10-29 01:28:15 +01:00
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//#define RARCH_INPUT_DEBUG
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2012-10-28 22:20:22 +01:00
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static unsigned pads_connected;
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static android_input_state_t state[MAX_PADS];
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2012-10-18 06:06:55 +02:00
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2012-10-31 01:24:49 +01:00
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#define LAST_KEYCODE AKEYCODE_ASSIST
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int32_t keycode_lut[LAST_KEYCODE];
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2012-10-30 05:57:12 +01:00
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#define PRESSED_UP(x, y) ((-0.80f > y) && (x >= -1.00f))
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#define PRESSED_DOWN(x, y) ((0.80f < y) && (y <= 1.00f))
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#define PRESSED_LEFT(x, y) ((-0.80f > x) && (x >= -1.00f))
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#define PRESSED_RIGHT(x, y) ((0.80f < x) && (x <= 1.00f))
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2012-10-16 19:46:31 +02:00
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static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
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{
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2012-10-28 22:20:22 +01:00
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int id, i;
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bool found_existing_id = false;
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2012-10-28 02:20:25 +01:00
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2012-10-28 22:20:22 +01:00
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id = AInputEvent_getDeviceId(event);
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2012-10-28 02:20:25 +01:00
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2012-10-28 22:20:22 +01:00
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for (i = 0; i < pads_connected; i++)
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2012-10-16 19:46:31 +02:00
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{
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2012-10-30 05:57:12 +01:00
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if (state[i].id == id)
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2012-10-28 22:20:22 +01:00
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{
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found_existing_id = true;
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2012-10-28 02:20:25 +01:00
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break;
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2012-10-28 22:20:22 +01:00
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}
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2012-10-16 19:46:31 +02:00
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}
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2012-10-28 02:20:25 +01:00
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2012-10-28 22:20:22 +01:00
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if(!found_existing_id)
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2012-10-28 02:20:25 +01:00
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{
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2012-10-28 22:20:22 +01:00
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state[pads_connected++].id = id;
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i = pads_connected;
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}
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{
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2012-10-29 01:28:15 +01:00
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bool do_keydown = false;
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bool do_keyrelease = false;
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2012-10-30 05:57:12 +01:00
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int action = AKEY_EVENT_NO_ACTION;
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int type = AInputEvent_getType(event);
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int keycode = AKeyEvent_getKeyCode(event);
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2012-10-28 22:20:22 +01:00
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2012-10-29 01:28:15 +01:00
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#ifdef RARCH_INPUT_DEBUG
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2012-10-30 05:25:14 +01:00
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int source = AInputEvent_getSource(event);
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2012-10-28 22:20:22 +01:00
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switch(source)
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2012-10-28 02:20:25 +01:00
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{
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2012-10-28 22:20:22 +01:00
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case AINPUT_SOURCE_DPAD:
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RARCH_LOG("AINPUT_SOURCE_DPAD, pad: %d, keycode: %d.\n", i, keycode);
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2012-10-28 02:20:25 +01:00
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break;
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2012-10-28 22:20:22 +01:00
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case AINPUT_SOURCE_TOUCHSCREEN:
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RARCH_LOG("AINPUT_SOURCE_TOUCHSCREEN, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case AINPUT_SOURCE_TOUCHPAD:
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RARCH_LOG("AINPUT_SOURCE_TOUCHPAD, pad: %d, keycode: %d.\n", i, keycode);
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2012-10-28 02:20:25 +01:00
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break;
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2012-10-28 22:20:22 +01:00
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case AINPUT_SOURCE_ANY:
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RARCH_LOG("AINPUT_SOURCE_ANY, pad: %d, keycode: %d.\n", i, keycode);
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2012-10-28 02:20:25 +01:00
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break;
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2012-10-28 22:20:22 +01:00
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case 0:
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default:
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RARCH_LOG("AINPUT_SOURCE_DEFAULT, pad: %d, keycode: %d.\n", i, keycode);
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2012-10-28 02:20:25 +01:00
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break;
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}
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2012-10-29 01:28:15 +01:00
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#endif
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action = AKeyEvent_getAction(event);
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2012-10-28 02:20:25 +01:00
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2012-10-30 05:57:12 +01:00
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if(type == AINPUT_EVENT_TYPE_MOTION)
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2012-10-28 22:20:22 +01:00
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{
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2012-10-30 05:57:12 +01:00
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float x = AMotionEvent_getX(event, 0);
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float y = AMotionEvent_getY(event, 0);
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2012-10-29 01:28:15 +01:00
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#ifdef RARCH_INPUT_DEBUG
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2012-10-30 05:57:12 +01:00
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RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
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2012-10-29 01:28:15 +01:00
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#endif
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2012-10-31 01:24:49 +01:00
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_LEFT);
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_RIGHT);
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_UP);
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_DOWN);
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state[i].state |= PRESSED_LEFT(x, y) ? ANDROID_GAMEPAD_DPAD_LEFT : 0;
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state[i].state |= PRESSED_RIGHT(x, y) ? ANDROID_GAMEPAD_DPAD_RIGHT : 0;
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state[i].state |= PRESSED_UP(x, y) ? ANDROID_GAMEPAD_DPAD_UP : 0;
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state[i].state |= PRESSED_DOWN(x, y) ? ANDROID_GAMEPAD_DPAD_DOWN : 0;
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2012-10-28 22:20:22 +01:00
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}
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if(action != AKEY_EVENT_NO_ACTION)
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{
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switch(action)
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{
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case AKEY_EVENT_ACTION_DOWN:
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2012-10-29 01:28:15 +01:00
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case AKEY_EVENT_ACTION_MULTIPLE:
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#ifdef RARCH_INPUT_DEBUG
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2012-10-28 22:20:22 +01:00
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RARCH_LOG("AKEY_EVENT_ACTION_DOWN, pad: %d, keycode: %d.\n", i, keycode);
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2012-10-29 01:28:15 +01:00
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#endif
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do_keydown = true;
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do_keyrelease = false;
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2012-10-28 22:20:22 +01:00
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break;
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case AKEY_EVENT_ACTION_UP:
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2012-10-29 01:28:15 +01:00
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#ifdef RARCH_INPUT_DEBUG
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2012-10-28 22:20:22 +01:00
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RARCH_LOG("AKEY_EVENT_ACTION_UP, pad: %d, keycode: %d.\n", i, keycode);
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2012-10-29 01:28:15 +01:00
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#endif
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do_keydown = false;
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do_keyrelease = true;
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2012-10-28 22:20:22 +01:00
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break;
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}
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}
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2012-10-29 01:28:15 +01:00
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if(do_keydown)
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2012-10-31 01:24:49 +01:00
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state[i].state |= keycode_lut[keycode];
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2012-10-29 01:28:15 +01:00
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if(do_keyrelease)
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2012-10-31 01:24:49 +01:00
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state[i].state &= ~(keycode_lut[keycode]);
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2012-10-28 22:20:22 +01:00
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2012-10-28 02:20:25 +01:00
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}
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return 1;
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2012-10-16 19:46:31 +02:00
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}
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static void *android_input_init(void)
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{
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g_android.app->onInputEvent = engine_handle_input;
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2012-10-28 22:20:22 +01:00
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pads_connected = 0;
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2012-10-27 20:22:00 +02:00
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2012-10-31 01:24:49 +01:00
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for(int i = 0; i < LAST_KEYCODE; i++)
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keycode_lut[i] = 0;
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for(unsigned player = 0; player < 4; player++)
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for(unsigned i = 0; i < RARCH_FIRST_META_KEY; i++)
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{
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g_settings.input.binds[player][i].id = i;
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g_settings.input.binds[player][i].joykey = 0;
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}
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/* Control scheme 1
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* fd=196
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* path='/dev/input/event4'
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* name='Logitech Logitech RumblePad 2 USB'
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* classes=0x80000141
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* configuration=''
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* keyLayout='/system/usr/keylayout/Generic.kl'
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* keyCharacterMap='/system/usr/keychars/Generic.kcm'
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* builtinKeyboard=false
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*/
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keycode_lut[AKEYCODE_BUTTON_2] = ANDROID_GAMEPAD_CROSS;
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keycode_lut[AKEYCODE_BUTTON_1] = ANDROID_GAMEPAD_SQUARE;
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keycode_lut[AKEYCODE_BUTTON_9] = ANDROID_GAMEPAD_SELECT;
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keycode_lut[AKEYCODE_BUTTON_10] = ANDROID_GAMEPAD_START;
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keycode_lut[AKEYCODE_BUTTON_3] = ANDROID_GAMEPAD_CIRCLE;
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keycode_lut[AKEYCODE_BUTTON_4] = ANDROID_GAMEPAD_TRIANGLE;
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keycode_lut[AKEYCODE_BUTTON_5] = ANDROID_GAMEPAD_L1;
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keycode_lut[AKEYCODE_BUTTON_6] = ANDROID_GAMEPAD_R1;
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keycode_lut[AKEYCODE_BUTTON_7] = ANDROID_GAMEPAD_L2;
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keycode_lut[AKEYCODE_BUTTON_8] = ANDROID_GAMEPAD_R2;
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keycode_lut[AKEYCODE_BUTTON_11] = ANDROID_GAMEPAD_L3;
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keycode_lut[AKEYCODE_BUTTON_12] = ANDROID_GAMEPAD_R3;
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for(int player = 0; player < 4; player++)
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{
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_B].joykey = ANDROID_GAMEPAD_CROSS;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_Y].joykey = ANDROID_GAMEPAD_SQUARE;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_SELECT].joykey = ANDROID_GAMEPAD_SELECT;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_START].joykey = ANDROID_GAMEPAD_START;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_UP].joykey = ANDROID_GAMEPAD_DPAD_UP;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = ANDROID_GAMEPAD_DPAD_DOWN;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = ANDROID_GAMEPAD_DPAD_LEFT;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = ANDROID_GAMEPAD_DPAD_RIGHT;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_A].joykey = ANDROID_GAMEPAD_CIRCLE;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_X].joykey = ANDROID_GAMEPAD_TRIANGLE;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L].joykey = ANDROID_GAMEPAD_L1;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R].joykey = ANDROID_GAMEPAD_R1;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L2].joykey = ANDROID_GAMEPAD_L2;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R2].joykey = ANDROID_GAMEPAD_R2;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L3].joykey = ANDROID_GAMEPAD_L3;
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g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R3].joykey = ANDROID_GAMEPAD_R3;
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}
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/* Control scheme 2
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* Tested with: SNES Pad USB converter
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* fd=196
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* path='/dev/input/event4'
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* name='HuiJia USB GamePad'
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* classes=0x80000141
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* configuration=''
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* keyLayout='/system/usr/keylayout/Generic.kl'
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* keyCharacterMap='/system/usr/keychars/Generic.kcm'
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* builtinKeyboard=false
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*/
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keycode_lut[AKEYCODE_BUTTON_C] = ANDROID_GAMEPAD_CROSS;
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keycode_lut[AKEYCODE_BUTTON_X] = ANDROID_GAMEPAD_SQUARE;
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keycode_lut[AKEYCODE_BUTTON_L2] = ANDROID_GAMEPAD_SELECT;
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keycode_lut[AKEYCODE_BUTTON_R2] = ANDROID_GAMEPAD_START;
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keycode_lut[AKEYCODE_BUTTON_B] = ANDROID_GAMEPAD_CIRCLE;
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keycode_lut[AKEYCODE_BUTTON_A] = ANDROID_GAMEPAD_TRIANGLE;
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keycode_lut[AKEYCODE_BUTTON_L1] = ANDROID_GAMEPAD_L1;
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keycode_lut[AKEYCODE_BUTTON_R1] = ANDROID_GAMEPAD_R1;
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/* Control scheme 3
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* fd=196
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* path='/dev/input/event4'
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* name='Microsoft® Microsoft® SideWinder® Game Pad USB'
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* classes=0x80000141
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* configuration=''
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* keyLayout='/system/usr/keylayout/Generic.kl'
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* keyCharacterMap='/system/usr/keychars/Generic.kcm'
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* builtinKeyboard=false
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*/
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/*
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keycode_lut[AKEYCODE_BUTTON_A] = ANDROID_GAMEPAD_CROSS;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_X] = ANDROID_GAMPAD_SQUARE:
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_R2] = ANDROID_GAMEPAD_SELECT;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_L2] = ANDROID_GAMEPAD_START;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_B] = ANDROID_GAMEPAD_CIRCLE;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_Y] = ANDROID_GAMEPAD_TRIANGLE;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_L1] = ANDROID_GAMEPAD_L1;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_R1] = ANDROID_GAMEPAD_R1;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_Z] = ANDROID_GAMEPAD_L2;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_C] = ANDROID_GAMEPAD_R2;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_11] = ANDROID_GAMEPAD_L3;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_12] = ANDROID_GAMEPAD_R3;
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Control scheme 4
|
|
|
|
* Tested with: Sidewinder Dual Strike
|
|
|
|
* fd=196
|
|
|
|
* path='/dev/input/event4'
|
|
|
|
* name='Microsoft SideWinder Dual Strike USB version 1.0'
|
|
|
|
* classes=0x80000141
|
|
|
|
* configuration=''
|
|
|
|
* keyLayout='/system/usr/keylayout/Generic.kl'
|
|
|
|
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
|
|
|
|
* builtinKeyboard=false
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_4] = ANDROID_GAMEPAD_CROSS;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_2] = ANDROID_GAMPAD_SQUARE:
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_6] = ANDROID_GAMEPAD_SELECT;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_5] = ANDROID_GAMEPAD_START;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_3] = ANDROID_GAMEPAD_CIRCLE;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_1] = ANDROID_GAMEPAD_TRIANGLE;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_7] = ANDROID_GAMEPAD_L1;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_8] = ANDROID_GAMEPAD_R1;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_9] = ANDROID_GAMEPAD_L2;
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Control scheme 5
|
|
|
|
* fd=196
|
|
|
|
* path='/dev/input/event4'
|
|
|
|
* name='WiseGroup.,Ltd MP-8866 Dual USB Joypad'
|
|
|
|
* classes=0x80000141
|
|
|
|
* configuration=''
|
|
|
|
* keyLayout='/system/usr/keylayout/Generic.kl'
|
|
|
|
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
|
|
|
|
* builtinKeyboard=false
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_3] = ANDROID_GAMEPAD_CROSS;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_4] = ANDROID_GAMPAD_SQUARE:
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_10] = ANDROID_GAMEPAD_SELECT;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_9] = ANDROID_GAMEPAD_START;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_2] = ANDROID_GAMEPAD_CIRCLE;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_1] = ANDROID_GAMEPAD_TRIANGLE;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_7] = ANDROID_GAMEPAD_L1;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_8] = ANDROID_GAMEPAD_R1;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_5] = ANDROID_GAMEPAD_L2;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_6] = ANDROID_GAMEPAD_R2;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_11] = ANDROID_GAMEPAD_L3;
|
|
|
|
keycode_lut[AKEYCODE_BUTTON_12] = ANDROID_GAMEPAD_R3;
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Control scheme 6
|
|
|
|
* Keyboard
|
|
|
|
* TODO: Map L2/R2/L3/R3
|
|
|
|
* */
|
|
|
|
|
|
|
|
keycode_lut[AKEYCODE_Z] = ANDROID_GAMEPAD_CROSS;
|
|
|
|
keycode_lut[AKEYCODE_A] = ANDROID_GAMEPAD_SQUARE;
|
|
|
|
keycode_lut[AKEYCODE_SHIFT_RIGHT] = ANDROID_GAMEPAD_SELECT;
|
|
|
|
keycode_lut[AKEYCODE_ENTER] = ANDROID_GAMEPAD_START;
|
|
|
|
keycode_lut[AKEYCODE_DPAD_UP] = ANDROID_GAMEPAD_DPAD_UP;
|
|
|
|
keycode_lut[AKEYCODE_DPAD_DOWN] = ANDROID_GAMEPAD_DPAD_DOWN;
|
|
|
|
keycode_lut[AKEYCODE_DPAD_LEFT] = ANDROID_GAMEPAD_DPAD_LEFT;
|
|
|
|
keycode_lut[AKEYCODE_DPAD_RIGHT] = ANDROID_GAMEPAD_DPAD_RIGHT;
|
|
|
|
keycode_lut[AKEYCODE_X] = ANDROID_GAMEPAD_CIRCLE;
|
|
|
|
keycode_lut[AKEYCODE_S] = ANDROID_GAMEPAD_TRIANGLE;
|
|
|
|
keycode_lut[AKEYCODE_Q] = ANDROID_GAMEPAD_L1;
|
|
|
|
keycode_lut[AKEYCODE_W] = ANDROID_GAMEPAD_R1;
|
|
|
|
|
2012-10-16 19:46:31 +02:00
|
|
|
return (void*)-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void android_input_poll(void *data)
|
|
|
|
{
|
|
|
|
(void)data;
|
2012-10-30 06:20:49 +01:00
|
|
|
|
|
|
|
// Read all pending events.
|
|
|
|
int ident;
|
|
|
|
int events;
|
|
|
|
struct android_poll_source* source;
|
|
|
|
struct android_app* state = g_android.app;
|
|
|
|
|
|
|
|
// If not animating, we will block forever waiting for events.
|
|
|
|
// If animating, we loop until all events are read, then continue
|
|
|
|
// to draw the next frame of animation.
|
|
|
|
ident= ALooper_pollAll(0, NULL, &events, (void**)&source);
|
|
|
|
|
|
|
|
// Process this event.
|
|
|
|
if (ident && source != NULL)
|
|
|
|
source->process(state, source);
|
2012-10-16 19:46:31 +02:00
|
|
|
}
|
|
|
|
|
2012-10-28 22:20:22 +01:00
|
|
|
static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
|
2012-10-16 19:46:31 +02:00
|
|
|
{
|
2012-10-28 22:20:22 +01:00
|
|
|
unsigned player = port;
|
2012-10-31 01:24:49 +01:00
|
|
|
uint64_t button = binds[player][id].joykey;
|
2012-10-28 22:20:22 +01:00
|
|
|
int16_t retval = 0;
|
|
|
|
|
|
|
|
if((player < pads_connected))
|
|
|
|
{
|
|
|
|
switch (device)
|
|
|
|
{
|
|
|
|
case RETRO_DEVICE_JOYPAD:
|
|
|
|
retval = (state[player].state & button) ? 1 : 0;
|
2012-10-29 01:28:15 +01:00
|
|
|
#ifdef RARCH_INPUT_DEBUG
|
2012-10-28 22:20:22 +01:00
|
|
|
if(retval != 0)
|
|
|
|
{
|
|
|
|
RARCH_LOG("state: %d, player: %d.\n", retval, player);
|
|
|
|
}
|
2012-10-29 01:28:15 +01:00
|
|
|
#endif
|
2012-10-28 22:20:22 +01:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2012-10-16 19:46:31 +02:00
|
|
|
|
2012-10-28 22:20:22 +01:00
|
|
|
return retval;
|
2012-10-16 19:46:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static bool android_input_key_pressed(void *data, int key)
|
|
|
|
{
|
|
|
|
(void)data;
|
|
|
|
(void)key;
|
|
|
|
|
2012-10-21 17:30:02 +02:00
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case RARCH_QUIT_KEY:
|
|
|
|
if(g_android.init_quit)
|
|
|
|
return true;
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
(void)0;
|
|
|
|
}
|
|
|
|
|
2012-10-16 19:46:31 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void android_input_free(void *data)
|
|
|
|
{
|
|
|
|
(void)data;
|
|
|
|
}
|
|
|
|
|
|
|
|
const input_driver_t input_android = {
|
|
|
|
android_input_init,
|
|
|
|
android_input_poll,
|
|
|
|
android_input_state,
|
|
|
|
android_input_key_pressed,
|
|
|
|
android_input_free,
|
|
|
|
"android_input",
|
|
|
|
};
|
|
|
|
|