(Android) Input - use custom binds

This commit is contained in:
twinaphex 2012-10-29 14:45:25 +01:00
parent 45142ed3d2
commit 6424513df8

View File

@ -45,6 +45,30 @@ enum {
AKEYSTATE_PROCESS = 1,
};
typedef struct {
int32_t a_keycode;
uint16_t r_keycode;
} rarch_android_bind_t;
rarch_android_bind_t android_binds[] = {
{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CROSS},
{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_SQUARE},
{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_SELECT},
{AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_START},
{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE},
{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_TRIANGLE},
{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L1},
{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R1},
{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2},
{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2},
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3},
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3},
};
//#define RARCH_INPUT_DEBUG
static unsigned pads_connected;
@ -120,10 +144,10 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
#ifdef RARCH_INPUT_DEBUG
RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
#endif
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_LEFT);
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_RIGHT);
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_UP);
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_DOWN);
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_LEFT].r_keycode);
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_RIGHT].r_keycode);
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_UP].r_keycode);
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_DOWN].r_keycode);
state[i].state |= pressed_left ? ANDROID_GAMEPAD_DPAD_LEFT : 0;
state[i].state |= pressed_right ? ANDROID_GAMEPAD_DPAD_RIGHT : 0;
state[i].state |= pressed_up ? ANDROID_GAMEPAD_DPAD_UP : 0;
@ -153,38 +177,36 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
}
}
//state[i].state = 0;
if(do_keydown)
{
state[i].state |= (keycode == AKEYCODE_BUTTON_10) ? ANDROID_GAMEPAD_START : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_12) ? ANDROID_GAMEPAD_R3 : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_11) ? ANDROID_GAMEPAD_L3 : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_9 ) ? ANDROID_GAMEPAD_SELECT : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_4 ) ? ANDROID_GAMEPAD_TRIANGLE : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_1 ) ? ANDROID_GAMEPAD_SQUARE : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_2 ) ? ANDROID_GAMEPAD_CROSS : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_3 ) ? ANDROID_GAMEPAD_CIRCLE : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_6 ) ? ANDROID_GAMEPAD_R1 : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_5 ) ? ANDROID_GAMEPAD_L1 : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_8 ) ? ANDROID_GAMEPAD_R2 : 0;
state[i].state |= (keycode == AKEYCODE_BUTTON_7 ) ? ANDROID_GAMEPAD_L2 : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_START].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_START].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R3].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R3].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L3].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L3].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_X].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_X].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_Y].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_Y].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_B].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_B].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_A].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_A].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R2].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R2].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L2].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L2].r_keycode) : 0;
}
if(do_keyrelease)
{
state[i].state &= (keycode == AKEYCODE_BUTTON_10) ? ~(ANDROID_GAMEPAD_START) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_12) ? ~(ANDROID_GAMEPAD_R3) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_11) ? ~(ANDROID_GAMEPAD_L3) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_9 ) ? ~(ANDROID_GAMEPAD_SELECT) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_4 ) ? ~(ANDROID_GAMEPAD_TRIANGLE) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_1 ) ? ~(ANDROID_GAMEPAD_SQUARE) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_2 ) ? ~(ANDROID_GAMEPAD_CROSS) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_3 ) ? ~(ANDROID_GAMEPAD_CIRCLE) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_6 ) ? ~(ANDROID_GAMEPAD_R1) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_5 ) ? ~(ANDROID_GAMEPAD_L1) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_8 ) ? ~(ANDROID_GAMEPAD_R2) : ~0;
state[i].state &= (keycode == AKEYCODE_BUTTON_7 ) ? ~(ANDROID_GAMEPAD_L2) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_START].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_START].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R3].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R3].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L3].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L3].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_X].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_X].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_Y].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_Y].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_B].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_B].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_A].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_A].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R2].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R2].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L2].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L2].r_keycode) : ~0;
}
}
@ -210,63 +232,9 @@ static void android_input_poll(void *data)
static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
{
unsigned player = port;
uint64_t button;
uint64_t button = (id < 16) ? android_binds[id].r_keycode : 0;
int16_t retval = 0;
switch(id)
{
case RETRO_DEVICE_ID_JOYPAD_B:
button = ANDROID_GAMEPAD_CROSS;
break;
case RETRO_DEVICE_ID_JOYPAD_Y:
button = ANDROID_GAMEPAD_SQUARE;
break;
case RETRO_DEVICE_ID_JOYPAD_SELECT:
button = ANDROID_GAMEPAD_SELECT;
break;
case RETRO_DEVICE_ID_JOYPAD_START:
button = ANDROID_GAMEPAD_START;
break;
case RETRO_DEVICE_ID_JOYPAD_UP:
button = ANDROID_GAMEPAD_DPAD_UP;
break;
case RETRO_DEVICE_ID_JOYPAD_DOWN:
button = ANDROID_GAMEPAD_DPAD_DOWN;
break;
case RETRO_DEVICE_ID_JOYPAD_LEFT:
button = ANDROID_GAMEPAD_DPAD_LEFT;
break;
case RETRO_DEVICE_ID_JOYPAD_RIGHT:
button = ANDROID_GAMEPAD_DPAD_RIGHT;
break;
case RETRO_DEVICE_ID_JOYPAD_A:
button = ANDROID_GAMEPAD_CIRCLE;
break;
case RETRO_DEVICE_ID_JOYPAD_X:
button = ANDROID_GAMEPAD_TRIANGLE;
break;
case RETRO_DEVICE_ID_JOYPAD_L:
button = ANDROID_GAMEPAD_L1;
break;
case RETRO_DEVICE_ID_JOYPAD_R:
button = ANDROID_GAMEPAD_R1;
break;
case RETRO_DEVICE_ID_JOYPAD_L2:
button = ANDROID_GAMEPAD_L2;
break;
case RETRO_DEVICE_ID_JOYPAD_R2:
button = ANDROID_GAMEPAD_R2;
break;
case RETRO_DEVICE_ID_JOYPAD_L3:
button = ANDROID_GAMEPAD_L3;
break;
case RETRO_DEVICE_ID_JOYPAD_R3:
button = ANDROID_GAMEPAD_R3;
break;
default:
return 0;
}
if((player < pads_connected))
{
switch (device)