(Android) Input rewrite - should now be faster and support more

keycodes - keyboard keys are hooked up too for control with keyboard
This commit is contained in:
twinaphex 2012-10-31 01:24:49 +01:00
parent 3f359cc362
commit e426087ebc

View File

@ -22,22 +22,23 @@
#include "input_android.h"
enum {
AKEYCODE_BUTTON_1 = 188,
AKEYCODE_BUTTON_2 = 189,
AKEYCODE_BUTTON_3 = 190,
AKEYCODE_BUTTON_4 = 191,
AKEYCODE_BUTTON_5 = 192,
AKEYCODE_BUTTON_6 = 193,
AKEYCODE_BUTTON_7 = 194,
AKEYCODE_BUTTON_8 = 195,
AKEYCODE_BUTTON_9 = 196,
AKEYCODE_BUTTON_10 = 197,
AKEYCODE_BUTTON_11 = 198,
AKEYCODE_BUTTON_12 = 199,
AKEYCODE_BUTTON_13 = 200,
AKEYCODE_BUTTON_14 = 201,
AKEYCODE_BUTTON_15 = 202,
AKEYCODE_BUTTON_16 = 203,
AKEYCODE_BUTTON_1 = 188,
AKEYCODE_BUTTON_2 = 189,
AKEYCODE_BUTTON_3 = 190,
AKEYCODE_BUTTON_4 = 191,
AKEYCODE_BUTTON_5 = 192,
AKEYCODE_BUTTON_6 = 193,
AKEYCODE_BUTTON_7 = 194,
AKEYCODE_BUTTON_8 = 195,
AKEYCODE_BUTTON_9 = 196,
AKEYCODE_BUTTON_10 = 197,
AKEYCODE_BUTTON_11 = 198,
AKEYCODE_BUTTON_12 = 199,
AKEYCODE_BUTTON_13 = 200,
AKEYCODE_BUTTON_14 = 201,
AKEYCODE_BUTTON_15 = 202,
AKEYCODE_BUTTON_16 = 203,
AKEYCODE_ASSIST = 219,
};
enum {
@ -50,188 +51,17 @@ typedef struct {
uint16_t r_keycode;
} rarch_android_bind_t;
/* Control scheme 1
* fd=196
* path='/dev/input/event4'
* name='Logitech Logitech RumblePad 2 USB'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*
*/
rarch_android_bind_t android_binds[] = {
{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CROSS}, /* 2 */
{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_SQUARE}, /* 1 */
{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_SELECT}, /* 9 */
{AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_START}, /* 10 */
{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE}, /* 3 */
{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_TRIANGLE}, /* 4 */
{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L1}, /* 5 */
{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R1}, /* 6 */
{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2}, /* 7 */
{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2}, /* 8 */
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* ThumbL*/
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* ThumbR*/
};
/* Control scheme 2
* Tested with: SNES Pad USB converter
* fd=196
* path='/dev/input/event4'
* name='HuiJia USB GamePad'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
rarch_android_bind_t android_binds_snes[] = {
{AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_CROSS}, /* B */
{AKEYCODE_BUTTON_X, ANDROID_GAMEPAD_SQUARE}, /* Y */
{AKEYCODE_BUTTON_L2, ANDROID_GAMEPAD_SELECT}, /* SEL */
{AKEYCODE_BUTTON_R2, ANDROID_GAMEPAD_START}, /* START */
{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_B, ANDROID_GAMEPAD_CIRCLE}, /* A */
{AKEYCODE_BUTTON_A, ANDROID_GAMEPAD_TRIANGLE}, /* X */
{AKEYCODE_BUTTON_L1, ANDROID_GAMEPAD_L1}, /* L */
{AKEYCODE_BUTTON_R1, ANDROID_GAMEPAD_R1}, /* R */
{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2}, /* NA */
{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2}, /* NA */
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */
};
/* Control scheme 3
* fd=196
* path='/dev/input/event4'
* name='Microsoft® Microsoft® SideWinder® Game Pad USB'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
rarch_android_bind_t android_binds_sidewinder[] = {
{AKEYCODE_BUTTON_A, ANDROID_GAMEPAD_CROSS}, /* A */
{AKEYCODE_BUTTON_X, ANDROID_GAMEPAD_SQUARE}, /* X */
{AKEYCODE_BUTTON_R2, ANDROID_GAMEPAD_SELECT}, /* . */
{AKEYCODE_BUTTON_L2, ANDROID_GAMEPAD_START}, /* .. */
{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_B, ANDROID_GAMEPAD_CIRCLE}, /* B */
{AKEYCODE_BUTTON_Y, ANDROID_GAMEPAD_TRIANGLE}, /* Y */
{AKEYCODE_BUTTON_L1, ANDROID_GAMEPAD_L1}, /* L */
{AKEYCODE_BUTTON_R1, ANDROID_GAMEPAD_R1}, /* R */
{AKEYCODE_BUTTON_Z, ANDROID_GAMEPAD_L2}, /* Z */
{AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_R2}, /* C */
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */
};
/* Control scheme 4
* Tested with: Sidewinder Dual Strike
* fd=196
* path='/dev/input/event4'
* name='Microsoft SideWinder Dual Strike USB version 1.0'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
rarch_android_bind_t android_binds_sidewinder_ds[] = {
{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_CROSS}, /* D */
{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_SQUARE}, /* B */
{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_SELECT}, /* Y */
{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_START}, /* X */
{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE}, /* C */
{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_TRIANGLE}, /* A */
{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L1}, /* L */
{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R1}, /* R */
{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_L2}, /* ARROW */
{AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_R2}, /* NA */
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */
};
/* Control scheme 5
* fd=196
* path='/dev/input/event4'
* name='WiseGroup.,Ltd MP-8866 Dual USB Joypad'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
rarch_android_bind_t android_binds_psx[] = {
{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CROSS}, /* CROSS */
{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_SQUARE}, /* SQUARE */
{AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_SELECT}, /* SELECT */
{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_START}, /* START */
{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CIRCLE}, /* CIRCLE */
{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_TRIANGLE}, /* TRIANGLE*/
{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L1}, /* L1 */
{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R1}, /* R1 */
{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L2}, /* L2 */
{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R2}, /* R2 */
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* L3 */
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* R3 */
};
/* Control scheme 6
* Keyboard
* TODO: Map L2/R2/L3/R3
*/
rarch_android_bind_t android_binds_keyboard[] = {
{AKEYCODE_Z, ANDROID_GAMEPAD_CROSS}, /* Z */
{AKEYCODE_A, ANDROID_GAMEPAD_SQUARE}, /* A */
{AKEYCODE_SHIFT_RIGHT, ANDROID_GAMEPAD_SELECT},/* RShift */
{AKEYCODE_ENTER, ANDROID_GAMEPAD_START}, /* Enter */
{AKEYCODE_DPAD_UP, ANDROID_GAMEPAD_DPAD_UP},
{AKEYCODE_DPAD_DOWN, ANDROID_GAMEPAD_DPAD_DOWN},
{AKEYCODE_DPAD_LEFT, ANDROID_GAMEPAD_DPAD_LEFT},
{AKEYCODE_DPAD_RIGHT, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_X, ANDROID_GAMEPAD_CIRCLE}, /* X */
{AKEYCODE_S, ANDROID_GAMEPAD_TRIANGLE}, /* S */
{AKEYCODE_Q, ANDROID_GAMEPAD_L1}, /* Q */
{AKEYCODE_W, ANDROID_GAMEPAD_R1}, /* W */
{0, ANDROID_GAMEPAD_L2}, /* NA */
{0, ANDROID_GAMEPAD_R2}, /* NA */
{0, ANDROID_GAMEPAD_L3}, /* NA */
{0, ANDROID_GAMEPAD_R3}, /* NA */
};
//#define RARCH_INPUT_DEBUG
static unsigned pads_connected;
static android_input_state_t state[MAX_PADS];
#define LAST_KEYCODE AKEYCODE_ASSIST
int32_t keycode_lut[LAST_KEYCODE];
#define PRESSED_UP(x, y) ((-0.80f > y) && (x >= -1.00f))
#define PRESSED_DOWN(x, y) ((0.80f < y) && (y <= 1.00f))
#define PRESSED_LEFT(x, y) ((-0.80f > x) && (x >= -1.00f))
@ -299,14 +129,14 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
#ifdef RARCH_INPUT_DEBUG
RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
#endif
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_LEFT].r_keycode);
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_RIGHT].r_keycode);
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_UP].r_keycode);
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_DOWN].r_keycode);
state[i].state |= PRESSED_LEFT(x, y) ? ANDROID_GAMEPAD_DPAD_LEFT : 0;
state[i].state |= PRESSED_RIGHT(x, y) ? ANDROID_GAMEPAD_DPAD_RIGHT : 0;
state[i].state |= PRESSED_UP(x, y) ? ANDROID_GAMEPAD_DPAD_UP : 0;
state[i].state |= PRESSED_DOWN(x, y) ? ANDROID_GAMEPAD_DPAD_DOWN : 0;
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_LEFT);
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_RIGHT);
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_UP);
state[i].state &= ~(ANDROID_GAMEPAD_DPAD_DOWN);
state[i].state |= PRESSED_LEFT(x, y) ? ANDROID_GAMEPAD_DPAD_LEFT : 0;
state[i].state |= PRESSED_RIGHT(x, y) ? ANDROID_GAMEPAD_DPAD_RIGHT : 0;
state[i].state |= PRESSED_UP(x, y) ? ANDROID_GAMEPAD_DPAD_UP : 0;
state[i].state |= PRESSED_DOWN(x, y) ? ANDROID_GAMEPAD_DPAD_DOWN : 0;
}
if(action != AKEY_EVENT_NO_ACTION)
@ -332,36 +162,10 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
}
if(do_keydown)
{
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_START].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_START].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R3].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R3].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L3].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L3].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_X].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_X].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_Y].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_Y].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_B].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_B].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_A].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_A].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R2].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R2].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L2].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L2].r_keycode) : 0;
}
state[i].state |= keycode_lut[keycode];
if(do_keyrelease)
{
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_START].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_START].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R3].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R3].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L3].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L3].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_X].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_X].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_Y].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_Y].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_B].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_B].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_A].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_A].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R2].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R2].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L2].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L2].r_keycode) : ~0;
}
state[i].state &= ~(keycode_lut[keycode]);
}
@ -373,6 +177,175 @@ static void *android_input_init(void)
g_android.app->onInputEvent = engine_handle_input;
pads_connected = 0;
for(int i = 0; i < LAST_KEYCODE; i++)
keycode_lut[i] = 0;
for(unsigned player = 0; player < 4; player++)
for(unsigned i = 0; i < RARCH_FIRST_META_KEY; i++)
{
g_settings.input.binds[player][i].id = i;
g_settings.input.binds[player][i].joykey = 0;
}
/* Control scheme 1
* fd=196
* path='/dev/input/event4'
* name='Logitech Logitech RumblePad 2 USB'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
keycode_lut[AKEYCODE_BUTTON_2] = ANDROID_GAMEPAD_CROSS;
keycode_lut[AKEYCODE_BUTTON_1] = ANDROID_GAMEPAD_SQUARE;
keycode_lut[AKEYCODE_BUTTON_9] = ANDROID_GAMEPAD_SELECT;
keycode_lut[AKEYCODE_BUTTON_10] = ANDROID_GAMEPAD_START;
keycode_lut[AKEYCODE_BUTTON_3] = ANDROID_GAMEPAD_CIRCLE;
keycode_lut[AKEYCODE_BUTTON_4] = ANDROID_GAMEPAD_TRIANGLE;
keycode_lut[AKEYCODE_BUTTON_5] = ANDROID_GAMEPAD_L1;
keycode_lut[AKEYCODE_BUTTON_6] = ANDROID_GAMEPAD_R1;
keycode_lut[AKEYCODE_BUTTON_7] = ANDROID_GAMEPAD_L2;
keycode_lut[AKEYCODE_BUTTON_8] = ANDROID_GAMEPAD_R2;
keycode_lut[AKEYCODE_BUTTON_11] = ANDROID_GAMEPAD_L3;
keycode_lut[AKEYCODE_BUTTON_12] = ANDROID_GAMEPAD_R3;
for(int player = 0; player < 4; player++)
{
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_B].joykey = ANDROID_GAMEPAD_CROSS;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_Y].joykey = ANDROID_GAMEPAD_SQUARE;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_SELECT].joykey = ANDROID_GAMEPAD_SELECT;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_START].joykey = ANDROID_GAMEPAD_START;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_UP].joykey = ANDROID_GAMEPAD_DPAD_UP;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = ANDROID_GAMEPAD_DPAD_DOWN;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = ANDROID_GAMEPAD_DPAD_LEFT;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = ANDROID_GAMEPAD_DPAD_RIGHT;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_A].joykey = ANDROID_GAMEPAD_CIRCLE;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_X].joykey = ANDROID_GAMEPAD_TRIANGLE;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L].joykey = ANDROID_GAMEPAD_L1;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R].joykey = ANDROID_GAMEPAD_R1;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L2].joykey = ANDROID_GAMEPAD_L2;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R2].joykey = ANDROID_GAMEPAD_R2;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L3].joykey = ANDROID_GAMEPAD_L3;
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R3].joykey = ANDROID_GAMEPAD_R3;
}
/* Control scheme 2
* Tested with: SNES Pad USB converter
* fd=196
* path='/dev/input/event4'
* name='HuiJia USB GamePad'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
keycode_lut[AKEYCODE_BUTTON_C] = ANDROID_GAMEPAD_CROSS;
keycode_lut[AKEYCODE_BUTTON_X] = ANDROID_GAMEPAD_SQUARE;
keycode_lut[AKEYCODE_BUTTON_L2] = ANDROID_GAMEPAD_SELECT;
keycode_lut[AKEYCODE_BUTTON_R2] = ANDROID_GAMEPAD_START;
keycode_lut[AKEYCODE_BUTTON_B] = ANDROID_GAMEPAD_CIRCLE;
keycode_lut[AKEYCODE_BUTTON_A] = ANDROID_GAMEPAD_TRIANGLE;
keycode_lut[AKEYCODE_BUTTON_L1] = ANDROID_GAMEPAD_L1;
keycode_lut[AKEYCODE_BUTTON_R1] = ANDROID_GAMEPAD_R1;
/* Control scheme 3
* fd=196
* path='/dev/input/event4'
* name='Microsoft® Microsoft® SideWinder® Game Pad USB'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
/*
keycode_lut[AKEYCODE_BUTTON_A] = ANDROID_GAMEPAD_CROSS;
keycode_lut[AKEYCODE_BUTTON_X] = ANDROID_GAMPAD_SQUARE:
keycode_lut[AKEYCODE_BUTTON_R2] = ANDROID_GAMEPAD_SELECT;
keycode_lut[AKEYCODE_BUTTON_L2] = ANDROID_GAMEPAD_START;
keycode_lut[AKEYCODE_BUTTON_B] = ANDROID_GAMEPAD_CIRCLE;
keycode_lut[AKEYCODE_BUTTON_Y] = ANDROID_GAMEPAD_TRIANGLE;
keycode_lut[AKEYCODE_BUTTON_L1] = ANDROID_GAMEPAD_L1;
keycode_lut[AKEYCODE_BUTTON_R1] = ANDROID_GAMEPAD_R1;
keycode_lut[AKEYCODE_BUTTON_Z] = ANDROID_GAMEPAD_L2;
keycode_lut[AKEYCODE_BUTTON_C] = ANDROID_GAMEPAD_R2;
keycode_lut[AKEYCODE_BUTTON_11] = ANDROID_GAMEPAD_L3;
keycode_lut[AKEYCODE_BUTTON_12] = ANDROID_GAMEPAD_R3;
*/
/* Control scheme 4
* Tested with: Sidewinder Dual Strike
* fd=196
* path='/dev/input/event4'
* name='Microsoft SideWinder Dual Strike USB version 1.0'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
/*
keycode_lut[AKEYCODE_BUTTON_4] = ANDROID_GAMEPAD_CROSS;
keycode_lut[AKEYCODE_BUTTON_2] = ANDROID_GAMPAD_SQUARE:
keycode_lut[AKEYCODE_BUTTON_6] = ANDROID_GAMEPAD_SELECT;
keycode_lut[AKEYCODE_BUTTON_5] = ANDROID_GAMEPAD_START;
keycode_lut[AKEYCODE_BUTTON_3] = ANDROID_GAMEPAD_CIRCLE;
keycode_lut[AKEYCODE_BUTTON_1] = ANDROID_GAMEPAD_TRIANGLE;
keycode_lut[AKEYCODE_BUTTON_7] = ANDROID_GAMEPAD_L1;
keycode_lut[AKEYCODE_BUTTON_8] = ANDROID_GAMEPAD_R1;
keycode_lut[AKEYCODE_BUTTON_9] = ANDROID_GAMEPAD_L2;
*/
/* Control scheme 5
* fd=196
* path='/dev/input/event4'
* name='WiseGroup.,Ltd MP-8866 Dual USB Joypad'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
/*
keycode_lut[AKEYCODE_BUTTON_3] = ANDROID_GAMEPAD_CROSS;
keycode_lut[AKEYCODE_BUTTON_4] = ANDROID_GAMPAD_SQUARE:
keycode_lut[AKEYCODE_BUTTON_10] = ANDROID_GAMEPAD_SELECT;
keycode_lut[AKEYCODE_BUTTON_9] = ANDROID_GAMEPAD_START;
keycode_lut[AKEYCODE_BUTTON_2] = ANDROID_GAMEPAD_CIRCLE;
keycode_lut[AKEYCODE_BUTTON_1] = ANDROID_GAMEPAD_TRIANGLE;
keycode_lut[AKEYCODE_BUTTON_7] = ANDROID_GAMEPAD_L1;
keycode_lut[AKEYCODE_BUTTON_8] = ANDROID_GAMEPAD_R1;
keycode_lut[AKEYCODE_BUTTON_5] = ANDROID_GAMEPAD_L2;
keycode_lut[AKEYCODE_BUTTON_6] = ANDROID_GAMEPAD_R2;
keycode_lut[AKEYCODE_BUTTON_11] = ANDROID_GAMEPAD_L3;
keycode_lut[AKEYCODE_BUTTON_12] = ANDROID_GAMEPAD_R3;
*/
/* Control scheme 6
* Keyboard
* TODO: Map L2/R2/L3/R3
* */
keycode_lut[AKEYCODE_Z] = ANDROID_GAMEPAD_CROSS;
keycode_lut[AKEYCODE_A] = ANDROID_GAMEPAD_SQUARE;
keycode_lut[AKEYCODE_SHIFT_RIGHT] = ANDROID_GAMEPAD_SELECT;
keycode_lut[AKEYCODE_ENTER] = ANDROID_GAMEPAD_START;
keycode_lut[AKEYCODE_DPAD_UP] = ANDROID_GAMEPAD_DPAD_UP;
keycode_lut[AKEYCODE_DPAD_DOWN] = ANDROID_GAMEPAD_DPAD_DOWN;
keycode_lut[AKEYCODE_DPAD_LEFT] = ANDROID_GAMEPAD_DPAD_LEFT;
keycode_lut[AKEYCODE_DPAD_RIGHT] = ANDROID_GAMEPAD_DPAD_RIGHT;
keycode_lut[AKEYCODE_X] = ANDROID_GAMEPAD_CIRCLE;
keycode_lut[AKEYCODE_S] = ANDROID_GAMEPAD_TRIANGLE;
keycode_lut[AKEYCODE_Q] = ANDROID_GAMEPAD_L1;
keycode_lut[AKEYCODE_W] = ANDROID_GAMEPAD_R1;
return (void*)-1;
}
@ -399,7 +372,7 @@ static void android_input_poll(void *data)
static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
{
unsigned player = port;
uint64_t button = (id < 16) ? android_binds[id].r_keycode : 0;
uint64_t button = binds[player][id].joykey;
int16_t retval = 0;
if((player < pads_connected))