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https://github.com/libretro/RetroArch
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(Android) Initial work on input
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@ -15,79 +15,143 @@
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*/
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#include <dlfcn.h>
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#include <android/keycodes.h>
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#include "android-general.h"
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#include "../../../general.h"
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#include "../../../driver.h"
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#include "input_android.h"
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/* Process the next input event */
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static float AMotionEvent_getAxisValue(const AInputEvent* motion_event, int32_t axis, size_t pointer_index);
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enum {
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AKEYCODE_BUTTON_1 = 188,
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AKEYCODE_BUTTON_2 = 189,
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AKEYCODE_BUTTON_3 = 190,
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AKEYCODE_BUTTON_4 = 191,
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AKEYCODE_BUTTON_5 = 192,
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AKEYCODE_BUTTON_6 = 193,
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AKEYCODE_BUTTON_7 = 194,
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AKEYCODE_BUTTON_8 = 195,
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AKEYCODE_BUTTON_9 = 196,
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AKEYCODE_BUTTON_10 = 197,
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AKEYCODE_BUTTON_11 = 198,
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AKEYCODE_BUTTON_12 = 199,
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AKEYCODE_BUTTON_13 = 200,
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AKEYCODE_BUTTON_14 = 201,
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AKEYCODE_BUTTON_15 = 202,
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AKEYCODE_BUTTON_16 = 203,
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};
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#define AKEY_EVENT_NO_ACTION 255
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enum {
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AKEYSTATE_DONT_PROCESS = 0,
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AKEYSTATE_PROCESS = 1,
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};
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static unsigned pads_connected;
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static android_input_state_t state[MAX_PADS];
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static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
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{
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float x,y;
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int action, keycode, source, type, id;
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int id, i;
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bool found_existing_id = false;
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action = AKEY_EVENT_NO_ACTION;
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type = AInputEvent_getType(event);
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source = AInputEvent_getSource(event);
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id = AInputEvent_getDeviceId(event);
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id = AInputEvent_getDeviceId(event);
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switch(type)
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for (i = 0; i < pads_connected; i++)
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{
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case AINPUT_EVENT_TYPE_KEY:
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action = AKeyEvent_getAction(event);
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keycode = AKeyEvent_getKeyCode(event);
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RARCH_LOG("AINPUT_EVENT_TYPE_KEY, id: %d.\n", id);
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break;
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case AINPUT_EVENT_TYPE_MOTION:
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x = AMotionEvent_getX(event, 0);
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y = AMotionEvent_getY(event, 0);
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RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, id: %d, x: %f, y: %f.\n", id, x, y);
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break;
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}
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#if 0
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x = AMotionEvent_getAxisValue(event, 0, 0);
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y = AMotionEvent_getAxisValue(event, 0, 0);
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#endif
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if(action != AKEY_EVENT_NO_ACTION)
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{
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switch(action)
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if (id == state[i].id)
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{
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case AKEY_EVENT_ACTION_DOWN:
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RARCH_LOG("AKEY_EVENT_ACTION_DOWN, id: %d, keycode: %d.\n", id, keycode);
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break;
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case AKEY_EVENT_ACTION_UP:
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RARCH_LOG("AKEY_EVENT_ACTION_UP, id: %d, keycode: %d.\n", id, keycode);
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break;
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case AKEY_EVENT_ACTION_MULTIPLE:
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RARCH_LOG("AKEY_EVENT_ACTION_MULTIPLE, id: %d, keycode: %d.\n", id, keycode);
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break;
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default:
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RARCH_LOG("AKEY_EVENT_NO_ACTION, id: %d, keycode: %d.\n", id, keycode);
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break;
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found_existing_id = true;
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break;
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}
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}
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switch(source)
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if(!found_existing_id)
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{
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case AINPUT_SOURCE_DPAD:
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RARCH_LOG("AINPUT_SOURCE_DPAD, id: %d, keycode: %d.\n", id, keycode);
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break;
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case AINPUT_SOURCE_TOUCHSCREEN:
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RARCH_LOG("AINPUT_SOURCE_TOUCHSCREEN, id: %d, keycode: %d.\n", id, keycode);
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break;
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case AINPUT_SOURCE_TOUCHPAD:
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RARCH_LOG("AINPUT_SOURCE_TOUCHPAD, id: %d, keycode: %d.\n", id, keycode);
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break;
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case AINPUT_SOURCE_ANY:
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RARCH_LOG("AINPUT_SOURCE_ANY, id: %d, keycode: %d.\n", id, keycode);
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break;
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default:
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RARCH_LOG("AINPUT_SOURCE_DEFAULT, id: %d, keycode: %d.\n", id, keycode);
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break;
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state[pads_connected++].id = id;
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i = pads_connected;
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}
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{
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bool do_poll = false;
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float x, y;
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int action, keycode, source, type;
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action = AKEY_EVENT_NO_ACTION;
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type = AInputEvent_getType(event);
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source = AInputEvent_getSource(event);
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keycode = AKeyEvent_getKeyCode(event);
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switch(source)
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{
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case AINPUT_SOURCE_DPAD:
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RARCH_LOG("AINPUT_SOURCE_DPAD, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case AINPUT_SOURCE_TOUCHSCREEN:
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RARCH_LOG("AINPUT_SOURCE_TOUCHSCREEN, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case AINPUT_SOURCE_TOUCHPAD:
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RARCH_LOG("AINPUT_SOURCE_TOUCHPAD, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case AINPUT_SOURCE_ANY:
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RARCH_LOG("AINPUT_SOURCE_ANY, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case 0:
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default:
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RARCH_LOG("AINPUT_SOURCE_DEFAULT, pad: %d, keycode: %d.\n", i, keycode);
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break;
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}
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switch(type)
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{
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case AINPUT_EVENT_TYPE_KEY:
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RARCH_LOG("AINPUT_EVENT_TYPE_KEY, pad: %d.\n", i);
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action = AKeyEvent_getAction(event);
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do_poll = true;
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break;
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case AINPUT_EVENT_TYPE_MOTION:
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x = AMotionEvent_getX(event, 0);
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y = AMotionEvent_getY(event, 0);
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RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
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break;
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}
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if(action != AKEY_EVENT_NO_ACTION)
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{
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switch(action)
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{
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case AKEY_EVENT_ACTION_DOWN:
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RARCH_LOG("AKEY_EVENT_ACTION_DOWN, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case AKEY_EVENT_ACTION_UP:
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RARCH_LOG("AKEY_EVENT_ACTION_UP, pad: %d, keycode: %d.\n", i, keycode);
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do_poll = true;
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break;
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case AKEY_EVENT_ACTION_MULTIPLE:
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RARCH_LOG("AKEY_EVENT_ACTION_MULTIPLE, pad: %d, keycode: %d.\n", i, keycode);
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break;
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default:
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RARCH_LOG("AKEY_EVENT_NO_ACTION, pad: %d, keycode: %d.\n", i, keycode);
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break;
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}
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}
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state[i].state = 0;
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if(do_poll)
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{
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state[i].state |= (keycode == AKEYCODE_BUTTON_10) ? ANDROID_GAMEPAD_START : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_12) ? ANDROID_GAMEPAD_R3 : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_11) ? ANDROID_GAMEPAD_L3 : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_9 ) ? ANDROID_GAMEPAD_SELECT : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_4 ) ? ANDROID_GAMEPAD_TRIANGLE : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_1 ) ? ANDROID_GAMEPAD_SQUARE : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_2 ) ? ANDROID_GAMEPAD_CROSS : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_3 ) ? ANDROID_GAMEPAD_CIRCLE : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_6 ) ? ANDROID_GAMEPAD_R1 : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_5 ) ? ANDROID_GAMEPAD_L1 : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_8 ) ? ANDROID_GAMEPAD_R2 : 0;
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state[i].state |= (keycode == AKEYCODE_BUTTON_7 ) ? ANDROID_GAMEPAD_L2 : 0;
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}
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}
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return 1;
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@ -98,6 +162,7 @@ static void *android_input_init(void)
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void *libandroid = 0;
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g_android.app->onInputEvent = engine_handle_input;
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pads_connected = 0;
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return (void*)-1;
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}
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@ -107,17 +172,28 @@ static void android_input_poll(void *data)
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(void)data;
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}
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static int16_t android_input_state(void *data, const struct retro_keybind **retro_keybinds, unsigned port, unsigned device, unsigned index, unsigned id)
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static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
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{
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(void)data;
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(void)retro_keybinds;
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(void)port;
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(void)device;
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(void)index;
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(void)id;
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unsigned player = port;
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uint64_t button = binds[player][id].joykey;
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int16_t retval = 0;
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if((player < pads_connected))
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{
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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retval = (state[player].state & button) ? 1 : 0;
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if(retval != 0)
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{
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RARCH_LOG("state: %d, player: %d.\n", retval, player);
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}
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break;
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}
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}
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return 0;
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return retval;
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}
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static bool android_input_key_pressed(void *data, int key)
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