RetroArch/android/native/jni/input_android.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <dlfcn.h>
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#include <android/keycodes.h>
#include "android-general.h"
#include "../../../general.h"
#include "../../../driver.h"
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#include "input_android.h"
enum {
AKEYCODE_BUTTON_1 = 188,
AKEYCODE_BUTTON_2 = 189,
AKEYCODE_BUTTON_3 = 190,
AKEYCODE_BUTTON_4 = 191,
AKEYCODE_BUTTON_5 = 192,
AKEYCODE_BUTTON_6 = 193,
AKEYCODE_BUTTON_7 = 194,
AKEYCODE_BUTTON_8 = 195,
AKEYCODE_BUTTON_9 = 196,
AKEYCODE_BUTTON_10 = 197,
AKEYCODE_BUTTON_11 = 198,
AKEYCODE_BUTTON_12 = 199,
AKEYCODE_BUTTON_13 = 200,
AKEYCODE_BUTTON_14 = 201,
AKEYCODE_BUTTON_15 = 202,
AKEYCODE_BUTTON_16 = 203,
};
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enum {
AKEYSTATE_DONT_PROCESS = 0,
AKEYSTATE_PROCESS = 1,
};
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typedef struct {
int32_t a_keycode;
uint16_t r_keycode;
} rarch_android_bind_t;
/* Control scheme 1
* fd=196
* path='/dev/input/event4'
* name='Logitech Logitech RumblePad 2 USB'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*
*/
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rarch_android_bind_t android_binds[] = {
{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CROSS}, /* 2 */
{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_SQUARE}, /* 1 */
{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_SELECT}, /* 9 */
{AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_START}, /* 10 */
{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE}, /* 3 */
{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_TRIANGLE}, /* 4 */
{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L1}, /* 5 */
{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R1}, /* 6 */
{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2}, /* 7 */
{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2}, /* 8 */
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* ThumbL*/
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* ThumbR*/
};
/* Control scheme 2
* Tested with: SNES Pad USB converter
* fd=196
* path='/dev/input/event4'
* name='HuiJia USB GamePad'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
rarch_android_bind_t android_binds_snes[] = {
{AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_CROSS}, /* B */
{AKEYCODE_BUTTON_X, ANDROID_GAMEPAD_SQUARE}, /* Y */
{AKEYCODE_BUTTON_L2, ANDROID_GAMEPAD_SELECT}, /* SEL */
{AKEYCODE_BUTTON_R2, ANDROID_GAMEPAD_START}, /* START */
{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_B, ANDROID_GAMEPAD_CIRCLE}, /* A */
{AKEYCODE_BUTTON_A, ANDROID_GAMEPAD_TRIANGLE}, /* X */
{AKEYCODE_BUTTON_L1, ANDROID_GAMEPAD_L1}, /* L */
{AKEYCODE_BUTTON_R1, ANDROID_GAMEPAD_R1}, /* R */
{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2}, /* NA */
{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2}, /* NA */
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */
};
/* Control scheme 3
* fd=196
* path='/dev/input/event4'
* name='Microsoft® Microsoft® SideWinder® Game Pad USB'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
rarch_android_bind_t android_binds_sidewinder[] = {
{AKEYCODE_BUTTON_A, ANDROID_GAMEPAD_CROSS}, /* A */
{AKEYCODE_BUTTON_X, ANDROID_GAMEPAD_SQUARE}, /* X */
{AKEYCODE_BUTTON_R2, ANDROID_GAMEPAD_SELECT}, /* . */
{AKEYCODE_BUTTON_L2, ANDROID_GAMEPAD_START}, /* .. */
{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_B, ANDROID_GAMEPAD_CIRCLE}, /* B */
{AKEYCODE_BUTTON_Y, ANDROID_GAMEPAD_TRIANGLE}, /* Y */
{AKEYCODE_BUTTON_L1, ANDROID_GAMEPAD_L1}, /* L */
{AKEYCODE_BUTTON_R1, ANDROID_GAMEPAD_R1}, /* R */
{AKEYCODE_BUTTON_Z, ANDROID_GAMEPAD_L2}, /* Z */
{AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_R2}, /* C */
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */
};
/* Control scheme 4
* Tested with: Sidewinder Dual Strike
* fd=196
* path='/dev/input/event4'
* name='Microsoft SideWinder Dual Strike USB version 1.0'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
rarch_android_bind_t android_binds_sidewinder_ds[] = {
{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_CROSS}, /* D */
{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_SQUARE}, /* B */
{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_SELECT}, /* Y */
{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_START}, /* X */
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{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE}, /* C */
{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_TRIANGLE}, /* A */
{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L1}, /* L */
{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R1}, /* R */
{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_L2}, /* ARROW */
{AKEYCODE_BUTTON_C, ANDROID_GAMEPAD_R2}, /* NA */
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* NA */
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* NA */
};
/* Control scheme 5
* fd=196
* path='/dev/input/event4'
* name='WiseGroup.,Ltd MP-8866 Dual USB Joypad'
* classes=0x80000141
* configuration=''
* keyLayout='/system/usr/keylayout/Generic.kl'
* keyCharacterMap='/system/usr/keychars/Generic.kcm'
* builtinKeyboard=false
*/
rarch_android_bind_t android_binds_psx[] = {
{AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CROSS}, /* CROSS */
{AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_SQUARE}, /* SQUARE */
{AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_SELECT}, /* SELECT */
{AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_START}, /* START */
{0, ANDROID_GAMEPAD_DPAD_UP},
{0, ANDROID_GAMEPAD_DPAD_DOWN},
{0, ANDROID_GAMEPAD_DPAD_LEFT},
{0, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CIRCLE}, /* CIRCLE */
{AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_TRIANGLE}, /* TRIANGLE*/
{AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L1}, /* L1 */
{AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R1}, /* R1 */
{AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L2}, /* L2 */
{AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R2}, /* R2 */
{AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, /* L3 */
{AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, /* R3 */
};
/* Control scheme 6
* Keyboard
* TODO: Map L2/R2/L3/R3
*/
rarch_android_bind_t android_binds_keyboard[] = {
{AKEYCODE_Z, ANDROID_GAMEPAD_CROSS}, /* Z */
{AKEYCODE_A, ANDROID_GAMEPAD_SQUARE}, /* A */
{AKEYCODE_SHIFT_RIGHT, ANDROID_GAMEPAD_SELECT},/* RShift */
{AKEYCODE_ENTER, ANDROID_GAMEPAD_START}, /* Enter */
{AKEYCODE_DPAD_UP, ANDROID_GAMEPAD_DPAD_UP},
{AKEYCODE_DPAD_DOWN, ANDROID_GAMEPAD_DPAD_DOWN},
{AKEYCODE_DPAD_LEFT, ANDROID_GAMEPAD_DPAD_LEFT},
{AKEYCODE_DPAD_RIGHT, ANDROID_GAMEPAD_DPAD_RIGHT},
{AKEYCODE_X, ANDROID_GAMEPAD_CIRCLE}, /* X */
{AKEYCODE_S, ANDROID_GAMEPAD_TRIANGLE}, /* S */
{AKEYCODE_Q, ANDROID_GAMEPAD_L1}, /* Q */
{AKEYCODE_W, ANDROID_GAMEPAD_R1}, /* W */
{0, ANDROID_GAMEPAD_L2}, /* NA */
{0, ANDROID_GAMEPAD_R2}, /* NA */
{0, ANDROID_GAMEPAD_L3}, /* NA */
{0, ANDROID_GAMEPAD_R3}, /* NA */
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};
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//#define RARCH_INPUT_DEBUG
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static unsigned pads_connected;
static android_input_state_t state[MAX_PADS];
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#define PRESSED_UP(x, y) ((-0.80f > y) && (x >= -1.00f))
#define PRESSED_DOWN(x, y) ((0.80f < y) && (y <= 1.00f))
#define PRESSED_LEFT(x, y) ((-0.80f > x) && (x >= -1.00f))
#define PRESSED_RIGHT(x, y) ((0.80f < x) && (x <= 1.00f))
static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
{
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int id, i;
bool found_existing_id = false;
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id = AInputEvent_getDeviceId(event);
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for (i = 0; i < pads_connected; i++)
{
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if (state[i].id == id)
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{
found_existing_id = true;
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break;
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}
}
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if(!found_existing_id)
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{
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state[pads_connected++].id = id;
i = pads_connected;
}
{
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bool do_keydown = false;
bool do_keyrelease = false;
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int action = AKEY_EVENT_NO_ACTION;
int type = AInputEvent_getType(event);
int keycode = AKeyEvent_getKeyCode(event);
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#ifdef RARCH_INPUT_DEBUG
int source = AInputEvent_getSource(event);
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switch(source)
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{
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case AINPUT_SOURCE_DPAD:
RARCH_LOG("AINPUT_SOURCE_DPAD, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case AINPUT_SOURCE_TOUCHSCREEN:
RARCH_LOG("AINPUT_SOURCE_TOUCHSCREEN, pad: %d, keycode: %d.\n", i, keycode);
break;
case AINPUT_SOURCE_TOUCHPAD:
RARCH_LOG("AINPUT_SOURCE_TOUCHPAD, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case AINPUT_SOURCE_ANY:
RARCH_LOG("AINPUT_SOURCE_ANY, pad: %d, keycode: %d.\n", i, keycode);
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break;
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case 0:
default:
RARCH_LOG("AINPUT_SOURCE_DEFAULT, pad: %d, keycode: %d.\n", i, keycode);
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break;
}
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#endif
action = AKeyEvent_getAction(event);
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if(type == AINPUT_EVENT_TYPE_MOTION)
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{
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float x = AMotionEvent_getX(event, 0);
float y = AMotionEvent_getY(event, 0);
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#ifdef RARCH_INPUT_DEBUG
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RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
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#endif
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state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_LEFT].r_keycode);
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_RIGHT].r_keycode);
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_UP].r_keycode);
state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_DOWN].r_keycode);
state[i].state |= PRESSED_LEFT(x, y) ? ANDROID_GAMEPAD_DPAD_LEFT : 0;
state[i].state |= PRESSED_RIGHT(x, y) ? ANDROID_GAMEPAD_DPAD_RIGHT : 0;
state[i].state |= PRESSED_UP(x, y) ? ANDROID_GAMEPAD_DPAD_UP : 0;
state[i].state |= PRESSED_DOWN(x, y) ? ANDROID_GAMEPAD_DPAD_DOWN : 0;
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}
if(action != AKEY_EVENT_NO_ACTION)
{
switch(action)
{
case AKEY_EVENT_ACTION_DOWN:
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case AKEY_EVENT_ACTION_MULTIPLE:
#ifdef RARCH_INPUT_DEBUG
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RARCH_LOG("AKEY_EVENT_ACTION_DOWN, pad: %d, keycode: %d.\n", i, keycode);
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#endif
do_keydown = true;
do_keyrelease = false;
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break;
case AKEY_EVENT_ACTION_UP:
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#ifdef RARCH_INPUT_DEBUG
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RARCH_LOG("AKEY_EVENT_ACTION_UP, pad: %d, keycode: %d.\n", i, keycode);
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#endif
do_keydown = false;
do_keyrelease = true;
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break;
}
}
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if(do_keydown)
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{
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state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_START].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_START].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R3].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R3].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L3].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L3].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_X].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_X].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_Y].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_Y].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_B].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_B].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_A].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_A].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R2].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R2].r_keycode) : 0;
state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L2].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L2].r_keycode) : 0;
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}
if(do_keyrelease)
{
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state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_START].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_START].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R3].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R3].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L3].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L3].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_X].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_X].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_Y].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_Y].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_B].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_B].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_A].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_A].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R2].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R2].r_keycode) : ~0;
state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L2].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L2].r_keycode) : ~0;
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}
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}
return 1;
}
static void *android_input_init(void)
{
g_android.app->onInputEvent = engine_handle_input;
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pads_connected = 0;
return (void*)-1;
}
static void android_input_poll(void *data)
{
(void)data;
// Read all pending events.
int ident;
int events;
struct android_poll_source* source;
struct android_app* state = g_android.app;
// If not animating, we will block forever waiting for events.
// If animating, we loop until all events are read, then continue
// to draw the next frame of animation.
ident= ALooper_pollAll(0, NULL, &events, (void**)&source);
// Process this event.
if (ident && source != NULL)
source->process(state, source);
}
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static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
{
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unsigned player = port;
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uint64_t button = (id < 16) ? android_binds[id].r_keycode : 0;
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int16_t retval = 0;
if((player < pads_connected))
{
switch (device)
{
case RETRO_DEVICE_JOYPAD:
retval = (state[player].state & button) ? 1 : 0;
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#ifdef RARCH_INPUT_DEBUG
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if(retval != 0)
{
RARCH_LOG("state: %d, player: %d.\n", retval, player);
}
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#endif
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break;
}
}
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return retval;
}
static bool android_input_key_pressed(void *data, int key)
{
(void)data;
(void)key;
switch (key)
{
case RARCH_QUIT_KEY:
if(g_android.init_quit)
return true;
else
return false;
break;
default:
(void)0;
}
return false;
}
static void android_input_free(void *data)
{
(void)data;
}
const input_driver_t input_android = {
android_input_init,
android_input_poll,
android_input_state,
android_input_key_pressed,
android_input_free,
"android_input",
};