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activespells.cpp
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When an actor dies purge all spell effects cast by that actor (Fixes #3175)
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2016-02-01 22:52:28 +01:00 |
activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
actors.hpp
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actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aicombat.cpp
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
aicombat.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aicombataction.cpp
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AI: don't cast fortify effects (Fixes #3184)
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2016-02-07 01:29:11 +01:00 |
aicombataction.hpp
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AI combat actions: rename 'target' to 'enemy'
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2016-02-07 01:29:11 +01:00 |
aiescort.cpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aiescort.hpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aifollow.cpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aifollow.hpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aipackage.cpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aipackage.hpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aipursue.cpp
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aipursue.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aisequence.cpp
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Fix memory leaks
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2016-03-10 20:38:14 +01:00 |
aisequence.hpp
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aistate.hpp
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aitravel.cpp
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Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)"
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2016-02-02 22:08:12 +01:00 |
aitravel.hpp
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aiwander.cpp
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Fix wrong height being used for water detection
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2016-04-17 10:46:09 -05:00 |
aiwander.hpp
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Fix idle animation and Fix water creature manual wandering
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2016-04-16 20:38:58 -05:00 |
alchemy.cpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689)
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2016-03-24 19:26:12 +01:00 |
character.hpp
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Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259)
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2016-03-19 18:03:59 +01:00 |
combat.cpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
combat.hpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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Corpse clearing fix
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2016-03-01 11:31:08 +01:00 |
creaturestats.hpp
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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2016-02-27 12:53:07 +01:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Clear the class selected / race selected flags when starting a new game (Fixes #3326)
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2016-04-03 20:23:28 +02:00 |
mechanicsmanagerimp.hpp
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Remove some garbage
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2016-03-18 00:39:27 +01:00 |
movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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Refactor to reuse existing obstacle detection
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2016-04-16 12:14:00 -05:00 |
obstacle.hpp
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Refactor to reuse existing obstacle detection
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2016-04-16 12:14:00 -05:00 |
pathfinding.cpp
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Refactor PathFinder functions to be useable by AiWander
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2016-04-10 20:44:08 -05:00 |
pathfinding.hpp
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Refactor PathFinder functions to be useable by AiWander
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2016-04-10 20:44:08 -05:00 |
pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
spellcasting.hpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
spells.cpp
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
spells.hpp
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Use safePlaceObject for summoned creature spawning
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2016-02-29 17:27:07 +01:00 |
summoning.hpp
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