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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 12:38:02 +00:00
OpenMW/apps/openmw/mwmechanics
2016-04-17 10:46:09 -05:00
..
activespells.cpp When an actor dies purge all spell effects cast by that actor (Fixes #3175) 2016-02-01 22:52:28 +01:00
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
actors.hpp
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aicombat.cpp Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
aicombat.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aicombataction.cpp AI: don't cast fortify effects (Fixes #3184) 2016-02-07 01:29:11 +01:00
aicombataction.hpp AI combat actions: rename 'target' to 'enemy' 2016-02-07 01:29:11 +01:00
aiescort.cpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aiescort.hpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aifollow.cpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aifollow.hpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aipackage.cpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aipackage.hpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aipursue.cpp
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aisequence.cpp Fix memory leaks 2016-03-10 20:38:14 +01:00
aisequence.hpp
aistate.hpp
aitravel.cpp Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)" 2016-02-02 22:08:12 +01:00
aitravel.hpp
aiwander.cpp Fix wrong height being used for water detection 2016-04-17 10:46:09 -05:00
aiwander.hpp Fix idle animation and Fix water creature manual wandering 2016-04-16 20:38:58 -05:00
alchemy.cpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
autocalcspell.cpp
autocalcspell.hpp
character.cpp Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 2016-03-24 19:26:12 +01:00
character.hpp Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 2016-03-19 18:03:59 +01:00
combat.cpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
combat.hpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Corpse clearing fix 2016-03-01 11:31:08 +01:00
creaturestats.hpp Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Clear the class selected / race selected flags when starting a new game (Fixes #3326) 2016-04-03 20:23:28 +02:00
mechanicsmanagerimp.hpp Remove some garbage 2016-03-18 00:39:27 +01:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00
obstacle.hpp Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00
pathfinding.cpp Refactor PathFinder functions to be useable by AiWander 2016-04-10 20:44:08 -05:00
pathfinding.hpp Refactor PathFinder functions to be useable by AiWander 2016-04-10 20:44:08 -05:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
spellcasting.hpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
spells.cpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
spells.hpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Use safePlaceObject for summoned creature spawning 2016-02-29 17:27:07 +01:00
summoning.hpp