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Fixed bug in smoothTurn()
Now correctly handles changing direction from 178 to -178 degrees.
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@ -14,14 +14,16 @@ bool smoothTurn(const MWWorld::Ptr& actor, float targetAngleRadians, int axis, f
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{
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float currentAngle (actor.getRefData().getPosition().rot[axis]);
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float diff (targetAngleRadians - currentAngle);
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if (diff >= osg::DegreesToRadians(180.f))
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if (std::abs(diff) >= osg::DegreesToRadians(180.f))
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{
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// Turning the other way would be a better idea
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diff = diff-osg::DegreesToRadians(360.f);
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}
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else if (diff <= osg::DegreesToRadians(-180.f))
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{
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diff = osg::DegreesToRadians(360.f)-diff;
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if (diff >= 0)
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{
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diff = diff - osg::DegreesToRadians(360.f);
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}
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else
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{
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diff = osg::DegreesToRadians(360.f) + diff;
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}
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}
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float absDiff = std::abs(diff);
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