.. |
agentpath.cpp
|
Share state sets for recast mesh tiles and actors paths
|
2024-05-24 00:05:09 +02:00 |
agentpath.hpp
|
Share state sets for recast mesh tiles and actors paths
|
2024-05-24 00:05:09 +02:00 |
attach.cpp
|
|
|
attach.hpp
|
|
|
clearcolor.hpp
|
|
|
clone.cpp
|
|
|
clone.hpp
|
|
|
color.cpp
|
|
|
color.hpp
|
|
|
controller.cpp
|
|
|
controller.hpp
|
|
|
cullsafeboundsvisitor.hpp
|
|
|
depth.cpp
|
Get the GLExtensions instance when a context is created
|
2024-02-23 00:15:23 +00:00 |
depth.hpp
|
|
|
detourdebugdraw.cpp
|
Replace release by assigning nullptr
|
2024-05-24 01:08:15 +02:00 |
detourdebugdraw.hpp
|
Use state sets without transparency support for recast mesh and agents paths
|
2024-05-24 00:05:10 +02:00 |
extradata.cpp
|
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
|
2024-04-05 01:59:40 +01:00 |
extradata.hpp
|
support postprocess distortion
|
2023-12-21 10:56:38 -08:00 |
glextensions.cpp
|
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
|
2024-02-24 16:59:11 +00:00 |
glextensions.hpp
|
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
|
2024-02-24 16:59:11 +00:00 |
keyframe.hpp
|
|
|
lightcommon.cpp
|
|
|
lightcommon.hpp
|
|
|
lightcontroller.cpp
|
Disable specularity for negative lights
|
2024-05-24 00:50:29 +03:00 |
lightcontroller.hpp
|
Disable specularity for negative lights
|
2024-05-24 00:50:29 +03:00 |
lightingmethod.hpp
|
|
|
lightmanager.cpp
|
Support light fade settings in legacy lighting method
|
2024-06-12 22:44:12 +03:00 |
lightmanager.hpp
|
Discard culled lights specifically for post-processing light buffer
|
2024-06-01 22:05:32 +03:00 |
lightutil.cpp
|
Some attenuation setup fool-proofing
|
2024-05-24 00:52:54 +03:00 |
lightutil.hpp
|
|
|
morphgeometry.cpp
|
|
|
morphgeometry.hpp
|
|
|
mwshadowtechnique.cpp
|
Use CLAMP_TO_EDGE for shadows
|
2024-04-29 01:21:29 +01:00 |
mwshadowtechnique.hpp
|
|
|
navmesh.cpp
|
Share state sets for recast mesh tiles and actors paths
|
2024-05-24 00:05:09 +02:00 |
navmesh.hpp
|
Share state sets for recast mesh tiles and actors paths
|
2024-05-24 00:05:09 +02:00 |
nodecallback.hpp
|
|
|
optimizer.cpp
|
Reserve arrays before merging
|
2024-05-09 17:21:56 +02:00 |
optimizer.hpp
|
Reserve arrays before merging
|
2024-05-09 17:21:56 +02:00 |
osgacontroller.cpp
|
getTranslation/getTransformForNode refactor, unit tests
|
2024-04-17 08:16:48 +01:00 |
osgacontroller.hpp
|
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
|
2024-04-05 01:59:40 +01:00 |
pathgridutil.cpp
|
|
|
pathgridutil.hpp
|
|
|
positionattitudetransform.cpp
|
|
|
positionattitudetransform.hpp
|
|
|
recastmesh.cpp
|
Share state sets for recast mesh tiles and actors paths
|
2024-05-24 00:05:09 +02:00 |
recastmesh.hpp
|
Share state sets for recast mesh tiles and actors paths
|
2024-05-24 00:05:09 +02:00 |
riggeometry.cpp
|
|
|
riggeometry.hpp
|
|
|
riggeometryosgaextension.cpp
|
|
|
riggeometryosgaextension.hpp
|
|
|
rtt.cpp
|
|
|
rtt.hpp
|
|
|
screencapture.cpp
|
Localize screenshot messages
|
2024-02-08 12:50:12 +04:00 |
screencapture.hpp
|
|
|
serialize.cpp
|
In TextureType, use osg::Object's name field
|
2024-05-31 14:42:48 +03:00 |
serialize.hpp
|
|
|
shadow.cpp
|
Remove allow shadow map overlap setting (#7939)
|
2024-04-26 13:50:03 +03:00 |
shadow.hpp
|
Affect correct texture units when disabling shadows for stateset
|
2024-02-20 21:02:31 +00:00 |
shadowsbin.cpp
|
|
|
shadowsbin.hpp
|
|
|
skeleton.cpp
|
|
|
skeleton.hpp
|
|
|
statesetupdater.cpp
|
|
|
statesetupdater.hpp
|
|
|
textkeymap.hpp
|
|
|
texturetype.hpp
|
In TextureType, use osg::Object's name field
|
2024-05-31 14:42:48 +03:00 |
unrefqueue.cpp
|
|
|
unrefqueue.hpp
|
|
|
util.cpp
|
Add helper method for texture type recovery
|
2024-05-19 02:26:40 +03:00 |
util.hpp
|
Add helper method for texture type recovery
|
2024-05-19 02:26:40 +03:00 |
visitor.cpp
|
Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
|
2024-04-04 00:10:51 +01:00 |
visitor.hpp
|
.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
|
2024-04-11 02:16:06 +01:00 |
waterutil.cpp
|
|
|
waterutil.hpp
|
|
|
workqueue.cpp
|
|
|
workqueue.hpp
|
|
|
writescene.cpp
|
|
|
writescene.hpp
|
|
|