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OpenMW/components/sceneutil/lightingmethod.hpp

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240 B
C++

#ifndef OPENMW_COMPONENTS_SCENEUTIL_LIGHTINGMETHOD_H
#define OPENMW_COMPONENTS_SCENEUTIL_LIGHTINGMETHOD_H
namespace SceneUtil
{
enum class LightingMethod
{
FFP,
PerObjectUniform,
SingleUBO,
};
}
#endif