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* Check the header presence before using it. * Write the header based on the actual content. |
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.. | ||
bgsm | ||
bsa | ||
bullethelpers | ||
compiler | ||
config | ||
contentselector | ||
crashcatcher | ||
debug | ||
detournavigator | ||
esm | ||
esm3 | ||
esm4 | ||
esmloader | ||
esmterrain | ||
fallback | ||
files | ||
fontloader | ||
fx | ||
interpreter | ||
l10n | ||
loadinglistener | ||
lua | ||
lua_ui | ||
misc | ||
myguiplatform | ||
navmeshtool | ||
nif | ||
nifbullet | ||
nifosg | ||
platform | ||
process | ||
resource | ||
sceneutil | ||
sdlutil | ||
serialization | ||
settings | ||
shader | ||
sqlite3 | ||
std140 | ||
stereo | ||
terrain | ||
testing | ||
to_utf8 | ||
translation | ||
version | ||
vfs | ||
widgets | ||
CMakeLists.txt | ||
doc.hpp |