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29 lines
629 B
C++
29 lines
629 B
C++
#ifndef OPENMW_COMPONENTS_SCENEUTIL_AGENTPATH_H
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#define OPENMW_COMPONENTS_SCENEUTIL_AGENTPATH_H
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#include <osg/ref_ptr>
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#include <deque>
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namespace osg
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{
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class Group;
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class Vec3f;
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class StateSet;
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}
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namespace DetourNavigator
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{
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struct RecastSettings;
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struct AgentBounds;
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}
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namespace SceneUtil
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{
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osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path,
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const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end,
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const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet);
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}
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#endif
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