Alexei Kotov
fa7991fcb3
For hit state, cancel non-biped idle if there is an active animation
2023-01-07 22:35:29 +03:00
Alexei Kotov
152bdb2f65
Prevent missing KO animations from cancelling KO
2023-01-07 22:21:56 +03:00
Andrei Kortunov
9630246cae
Sort quests in journal by name (bug 7054)
2023-01-07 18:55:51 +04:00
psi29a
c9d57788fb
Merge branch 'save_fix' into 'master'
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Clear character name in the loading menu when there are no saves left
See merge request OpenMW/openmw!2583
2023-01-06 18:09:00 +00:00
Andrei Kortunov
760135591b
Clear character name in the loading menu when there are no saves left (bug 7088)
2023-01-06 19:36:53 +04:00
psi29a
452ea3d353
Merge branch 'skeleton_b_gone' into 'master'
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Don't use a levelled creature's base pointer when spawning a new instance
See merge request OpenMW/openmw!2578
2023-01-06 10:14:32 +00:00
psi29a
0d8d15a732
Merge branch 'fixcolladaanimopbug' into 'master'
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Fix Collada animated object bug #7051
Closes #7051
See merge request OpenMW/openmw!2565
2023-01-06 10:10:27 +00:00
unelsson
bfa0e751dd
Skip merging for only animated models (Collada)
2023-01-05 01:34:26 +02:00
psi29a
c2b0c01ff2
Merge branch 'addScript' into 'master'
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Raise an error if initData in obj:addScript has incorrect type
See merge request OpenMW/openmw!2577
2023-01-04 22:53:50 +00:00
psi29a
319aa11d84
Merge branch 'l10n_rename' into 'master'
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Reorganize l10n files
See merge request OpenMW/openmw!2546
2023-01-04 21:48:00 +00:00
Evil Eye
a08f37cfe8
Don't use a levelled creature's base pointer when spawning a new instance
2023-01-04 22:18:56 +01:00
Petr Mikheev
4b8b3a9187
Raise an error if initData in obj:addScript has incorrect type.
2023-01-04 21:40:35 +01:00
psi29a
1e62b84f9a
Merge branch 'lua_initdata' into 'master'
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Allow passing `initData` to the :addSript call (#7091 )
Closes #7091
See merge request OpenMW/openmw!2568
2023-01-04 14:32:23 +00:00
unelsson
d065dbbefa
Add named-based Collada recognition
2023-01-04 16:07:47 +02:00
glassmancody.info
6b6c732a59
properly update postprocess uniform for sun position in interiors
2023-01-03 10:16:30 -08:00
psi29a
a24fa3ea51
Merge branch 'collada_animation_layering' into 'master'
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Collada animation layering
See merge request OpenMW/openmw!2475
2023-01-03 08:53:23 +00:00
Petr Mikheev
18088e3e31
Fix jumping (was broken by !2541 )
2023-01-02 17:37:31 +01:00
Petr Mikheev
8c7d347179
Reorganize l10n files
2023-01-02 13:21:05 +01:00
Petr Mikheev
b248c3e173
Allow passing initData
to the :addSript call ( #7091 )
2022-12-31 22:08:17 +01:00
Petr Mikheev
aabd5a98c7
Fix 'toggle spell' control (was broken by !2541 )
2022-12-31 13:12:12 +01:00
unelsson
fe7660eec8
clang-format again
2022-12-31 00:53:36 +02:00
unelsson
d60fd86719
clang format
2022-12-31 00:52:05 +02:00
unelsson
33afcbdc13
Use common function for blendmask detection, remove extra debug logs
2022-12-31 00:35:50 +02:00
unelsson
ffc64205c5
Force collada animation layers, remove nif blend mask detection.
2022-12-31 00:35:50 +02:00
psi29a
d5f5e53714
Merge branch 'playercontrols' into 'master'
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Move some of player controls logic from C++ to Lua
See merge request OpenMW/openmw!2541
2022-12-30 16:57:40 +00:00
psi29a
e6064645db
Merge branch 'esm_ref_id_refactor' into 'master'
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Simplify ESM::RefId
See merge request OpenMW/openmw!2563
2022-12-30 13:27:35 +00:00
elsid
755067f0f3
Remove redundant ESM::RefId member functions
2022-12-30 00:32:47 +01:00
Evil Eye
0a4f65c20b
Prioritise Absorb Attribute and Skill similarly to Damage and Drain
2022-12-29 12:41:37 +01:00
Evil Eye
dfca5d95c2
Don't apply spell multiplier to on hit enchantments
2022-12-29 12:40:10 +01:00
Petr Mikheev
103908ffc7
Move getNorthVector out of MWWorld::World (used only in one place)
2022-12-28 22:06:49 +01:00
Petr Mikheev
310acaeee9
Don't pass MWLua::WorldView to MWLua::Action
2022-12-28 22:06:49 +01:00
Petr Mikheev
aef2e9d8de
Replace World::getExterior with WorldModel::getCell
2022-12-28 22:06:49 +01:00
Petr Mikheev
1869aeae5c
Move some of player controls logic from C++ to Lua
2022-12-28 22:04:19 +01:00
Petr Mikheev
0fef8f12d0
Remove functions WorldModel::rest
and WorldModel::recharge
2022-12-28 12:45:11 +01:00
Petr Mikheev
b8fb013edf
Merge MWLua::ObjectRegistry and MWWorld::WorldModel
2022-12-28 12:45:11 +01:00
psi29a
ba2ececa93
Merge branch 'resolution' into 'master'
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Improve window mode change
Closes #7087
See merge request OpenMW/openmw!2530
2022-12-28 10:45:14 +00:00
psi29a
7827d3ae8f
Merge branch 'fix_hour_modulo' into 'master'
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Fix hour modulo expression (#7121 )
Closes #7121
See merge request OpenMW/openmw!2556
2022-12-28 10:33:20 +00:00
elsid
25ead80d8b
Fix hour modulo expression
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Round result of std::fmod(hours, 24) to the nearest float below 24 on double to
float conversion when it is not. Add special type and conversion function along
with tests to be used in all places where such conversion happens.
To avoid producing hours equal to 24 due to double to float precision loss.
2022-12-28 00:04:04 +01:00
florent.teppe
afed7e60ef
Upgraded Filesave version for RefIDs
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Fix logic issue
2022-12-27 23:05:31 +01:00
florent.teppe
dc21df97c8
Fixed issue with getSummonedCreature( that returned a reference to a non const static value
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Fix compile, and apply review comment
Fixed greater vs more typo.
getCellname is back to a string view.
Because in most cases was used as a strong not a refId.
and there was a fundamental issue with region names used as a cellname
2022-12-27 19:16:22 +01:00
florent.teppe
1ef1de974d
script blacklist => RefId
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Applies changes from review
Fixed clang format
Clang format + review.
2022-12-27 19:16:21 +01:00
florent.teppe
2c30575b3b
CellName is now a RefId, makes more sense that way.
2022-12-27 19:16:21 +01:00
florent.teppe
42e45723b7
Fixes issue in MW script compilation that would silently produce the wrong bytecode
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Fixes issue when fetching MyGui values that were stored as RefId but fetched as String
Removed some uncessary copies, fixed issues with lowercase and uneeded changes
2022-12-27 19:15:57 +01:00
florent.teppe
0f3499f504
Renamed string => Id, makes more sense considering the new underlying type
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Fixes unnecessary copies, and issues with case sensitive comparisons.
fixed modification that wasn't necessary
Fixed type mismatch, and unecessary copy
2022-12-27 19:15:57 +01:00
florent.teppe
30a020883e
Avoids unecessary copies
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Fixed issue with lowerCase
Oups fixed compialtion on openMW_test_suite
2022-12-27 19:15:57 +01:00
florent.teppe
a7d0a8d9d1
Replaced some RefId* => RefId&
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Rebase fix commit
2022-12-27 19:15:57 +01:00
florent.teppe
d49f60d2d6
To change fewer things with the master implementation, the Id isn't changed to lower case on creation
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lower case utility functions used in comparison functions
2022-12-27 19:15:57 +01:00
florent.teppe
65cdd489fb
create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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Fixed some types
removed useless header
applied clang format
fixed compile tests
fixed clang tidy, and closer to logic before this MR
Removed hardcoded refids
unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string
Fix clang format
Fixed a few instances where std::string was used, when only const std::string& was needed
removed unused variable
2022-12-27 19:15:57 +01:00
florent.teppe
874ff88288
In the interpretter, the id is no longer passed by vallue, but as a const reference instead.
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In getMembersLocal(, a reference to a reference wrapper is used, because the id can change, bu all we need to do is change a pointer.No need to change the value
2022-12-27 19:15:56 +01:00
fteppe
09d461a8cd
fixed Topic selected event
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Fix rebase
2022-12-27 19:15:56 +01:00