Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
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Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
2020-03-03 20:08:59 +03:00
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
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Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
elsid
6be103bc54
Increase recast scale factor and tile size
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Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
2019-11-30 13:19:27 +01:00
Capostrophic
ae1f456b0a
Default setting value tweaks
2019-11-12 18:38:52 +03:00
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
2019-11-02 18:06:39 +03:00
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
2019-10-30 20:45:51 +04:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
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Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
elsid
bfe6005ed4
Increase default recast scale factor
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To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
2019-10-07 21:29:46 +02:00
elsid
cbf8deeb31
Remove unused default settings
2019-10-07 21:05:41 +02:00
AnyOldName3
d460e407ab
Merge branch 'framelimit' into 'master'
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Default framelimit
See merge request OpenMW/openmw!54
2019-07-27 12:54:36 +00:00
wang ryu
d4ec446141
default framelimit
2019-07-27 13:37:00 +00:00
Justin Ivany
643f259cbf
Adding option for cursor speed when using gamepad
2019-07-02 11:19:10 +00:00
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
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Allow to maximize windows via Shift + Double Click
2019-05-04 20:21:30 +03:00
Andrei Kortunov
4513c5516c
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
2019-05-03 10:23:10 +04:00
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
2019-05-01 20:15:11 +04:00
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
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Make pinnable windows hiding persistent
2019-04-25 20:15:05 +03:00
Andrei Kortunov
8e48493264
Make pinnable windows hiding persistent (feature #4994 )
2019-04-25 21:05:43 +04:00
Capostrophic
34ea9ea813
Add an option to restore MCP-like movement behavior
2019-04-24 16:21:12 +03:00
Capostrophic
c7ac06b960
Always account for every follower travelling
2019-04-24 16:21:12 +03:00
Capostrophic
fcf679de49
Make the default vertical FOV in line with vanilla (bug #4933 )
2019-04-14 18:13:21 +03:00
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
2019-04-08 15:41:29 +04:00
Andrei Kortunov
bbb1fdd92f
Reduce default composite map distance to decrease GPU loading
2019-03-23 14:25:44 +04:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
2019-03-08 17:39:04 +03:00
Andrei Kortunov
9398117ea7
Allow to do not reflect terrain
2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
2019-03-02 14:26:14 +04:00
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
2019-03-01 18:02:38 +04:00
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
2019-03-01 14:51:13 +04:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
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Make normal weapon resistance behavior closer to vanilla (bug #4384 )
2019-02-23 08:38:30 +01:00
Capostrophic
4138e29ca4
Add option to restore the previous ammo behavior
2019-02-22 17:18:23 +03:00
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
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Option to disable controller (feature #3980 )
2019-02-22 15:03:01 +01:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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Shadows
2019-02-20 15:35:49 +00:00
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths
2019-02-16 15:50:58 +03:00
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
2019-02-15 18:40:22 +03:00
AnyOldName3
abe9ba736e
Add line breaks to make settings more readable.
2019-01-31 15:00:04 +00:00
AnyOldName3
556c9a3382
Add normal-offset shadow mapping to remove shadow acne (flicker)
2019-01-30 22:28:00 +00:00
AnyOldName3
e2515f6db7
Merge branch 'master' into osgshadow-test-vdsm
2018-12-18 19:51:27 +00:00
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
2018-12-01 19:08:02 +03:00
AnyOldName3
0a409c0ab8
Make shadow map front-face culling configurable
2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54
Make the shadow polygon offset parameters configurable
2018-11-30 00:55:54 +00:00
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-29 01:19:01 +00:00
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
2018-11-05 11:18:20 +04:00
AnyOldName3
3785ba6aa0
Merge upstream/master
2018-10-30 22:38:09 +00:00
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00
elsid
abc51a8a17
Add settings option to set max number of polygons per navmesh tile
2018-10-28 15:36:47 +03:00
Andrei Kortunov
e7de6b974a
Optimize actors processing
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1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00