1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-20 15:40:32 +00:00

Reduce default composite map distance to decrease GPU loading

This commit is contained in:
Andrei Kortunov 2019-03-23 14:25:44 +04:00
parent 92bed66e5f
commit bbb1fdd92f
2 changed files with 2 additions and 2 deletions

View File

@ -68,7 +68,7 @@ composite map level
:Type: integer
:Range: >= -3
:Default: 0
:Default: -2
Controls at which minimum size (in 2^value cell units) terrain chunks will start to use a composite map instead of the high-detail textures.
With value -3 composite maps are used everywhere.

View File

@ -98,7 +98,7 @@ vertex lod mod = 0
# Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3.
# Higher value is more detailed textures.
composite map level = 0
composite map level = -2
# Controls the resolution of composite maps.
composite map resolution = 512