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Adding option for cursor speed when using gamepad
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@ -77,6 +77,7 @@ namespace MWInput
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, mSneaking(false)
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, mAttemptJump(false)
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, mInvUiScalingFactor(1.f)
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, mGamepadCursorSpeed(Settings::Manager::getFloat("gamepad cursor speed", "Input"))
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, mFakeDeviceID(1)
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{
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mInputManager = new SDLUtil::InputWrapper(window, viewer, grab);
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@ -558,8 +559,8 @@ namespace MWInput
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// We keep track of our own mouse position, so that moving the mouse while in
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// game mode does not move the position of the GUI cursor
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float xmove = xAxis * dt * 1500.0f * mInvUiScalingFactor;
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float ymove = yAxis * dt * 1500.0f * mInvUiScalingFactor;
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float xmove = xAxis * dt * 1500.0f * mInvUiScalingFactor * mGamepadCursorSpeed;
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float ymove = yAxis * dt * 1500.0f * mInvUiScalingFactor * mGamepadCursorSpeed;
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if (xmove != 0|| ymove != 0 || zAxis != 0)
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{
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mGuiCursorX += xmove;
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@ -209,6 +209,7 @@ namespace MWInput
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std::map<std::string, bool> mControlSwitch;
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float mInvUiScalingFactor;
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float mGamepadCursorSpeed;
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private:
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void convertMousePosForMyGUI(int& x, int& y);
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@ -133,3 +133,16 @@ which are always sent if a controller is present and detected.
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Disabling this setting can be useful for working around controller-related issues or for setting up split-screen gameplay configurations.
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This setting can be toggled in game with the Enable Joystick button in the Controls panel of the Options menu.
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gamepad cursor speed
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--------------------
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:Type: float
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:Range: >0
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:Default: 1.0
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This setting controls the speed of the cursor within GUI mode when using the joystick.
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This setting has no effect on the camera rotation speed, which is controlled by the
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camera sensitivity setting.
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This setting can only be configured by editing the settings configuration file.
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@ -364,6 +364,9 @@ invert y axis = false
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# Enable controller support.
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enable controller = true
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# Emulated gamepad cursor sensitivity.
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gamepad cursor speed = 1.0
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[Saves]
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# Name of last character played, and default for loading save files.
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