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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-28 12:40:06 +00:00

1339 Commits

Author SHA1 Message Date
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
psi29a
525f81393a Merge branch 'physics_refactor' into 'master'
Small physics refactoring

See merge request OpenMW/openmw!2417
2022-09-19 19:57:23 +00:00
Evil Eye
7cc55022a1 Implement sun damage based on the research on the wiki 2022-09-19 19:05:22 +02:00
elsid
feb645d15f
Remove redundant Scene::updatePosition function 2022-09-17 01:14:04 +02:00
psi29a
29f3de30c2 Merge branch 'master' into 'cellstore_refactor'
# Conflicts:
#   apps/openmw/mwworld/scene.cpp
2022-09-11 15:03:37 +00:00
Project579
a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2022-09-11 14:41:20 +02:00
Project579
e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
Project579
4bb07282c9 Replace all remaining occurrences of boost::filesystem with std::filesystem. 2022-09-11 02:19:00 +02:00
florent.teppe
0a5c863f27 fewer header includes 2022-09-08 21:08:59 +02:00
elsid
22ee592dd3
Lock TileCachedRecastMeshManager once per changing a cell
To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
2022-09-08 11:06:35 +02:00
florent.teppe
e23d9c11a8 moved a bit of code back in the header to avoid many template specialization 2022-09-06 14:19:55 +02:00
florent.teppe
0dd529ab1d With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
florent.teppe
1ced0c912e partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR

partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"

This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.

removed remaining references to storeSpecialization  CMakeLists.txt,  and landmanager.cpp
2022-09-05 17:35:06 +02:00
florent.teppe
3a62ef3a99 Store added storespecialization to cmakelist, and removed the captial first letter 2022-09-05 17:34:40 +02:00
florent.teppe
0d85e7db7d Store: moved all the template specialization to its own heaper file, included where it's needed
in the esm store a function is defined in the cpp file to not rely on the knowledge of store.hpp in the header file
2022-09-05 17:34:22 +02:00
psi29a
52ca14d881 Merge branch 'cast_spell' into 'master'
Minor refactor of CastSpell

See merge request OpenMW/openmw!2365
2022-09-04 19:01:50 +00:00
Evil Eye
4eafe3696c Move explodeSpell out of World 2022-09-04 14:01:36 +02:00
psi29a
647b22e175 Merge branch 'DistantLOD' into 'master'
Support for TES distant LOD

See merge request OpenMW/openmw!1861
2022-09-04 11:36:07 +00:00
Evil Eye
bd4322360d Always create touch explosions for non-actors 2022-09-03 22:43:29 +02:00
Cédric Mocquillon
83ee25711e Use the pattern according to the esm version 2022-09-03 18:55:06 +02:00
psi29a
58d08d402a Merge branch 'navigator_stats' into 'master'
Show stats for writing and reading navmesh db queue jobs

See merge request OpenMW/openmw!2346
2022-08-30 21:12:54 +00:00
Evil Eye
fb9bc5f535 Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
elsid
c15848932b
Separate reading navigator stats and reporting 2022-08-28 14:52:34 +02:00
Evil Eye
19bd2f3c3d Use more string_view and const string& 2022-08-27 13:07:59 +02:00
psi29a
c260a0d4c2 Merge branch 'string_me_along' into 'master'
Yet another string_view MR

See merge request OpenMW/openmw!2333
2022-08-25 08:53:28 +00:00
elsid
948e2f5db9
Do not use collision shapes with visual only collision to generate navmesh
These collision shapes are not used for actors movement physics simulation.
2022-08-25 00:56:03 +02:00
Evil Eye
0cded25033 Remove various string copies 2022-08-24 20:38:52 +02:00
Evil Eye
0df45a90b3 Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2022-08-23 22:14:27 +02:00
psi29a
1f5277349c Merge branch 'span' into 'master'
Replace Misc::Span by std::span

See merge request OpenMW/openmw!2324
2022-08-22 17:34:51 +00:00
Evil Eye
150d1840d6 Use more string_view and const string& 2022-08-22 16:55:53 +02:00
elsid
e4a254deb7
Replace Misc::Span by std::span 2022-08-21 23:53:27 +02:00
psi29a
2a2268ea8b Merge branch 'optimize_navigator_update' into 'master'
Optimize navigator per frame update

See merge request OpenMW/openmw!2308
2022-08-21 20:12:30 +00:00
psi29a
7c899364af Merge branch 'consistently_hostile' into 'master'
Clear the magic queue when unloading actors

Closes #6954

See merge request OpenMW/openmw!2317
2022-08-21 20:05:46 +00:00
Evil Eye
443420ea60 CI compare cells 2022-08-21 14:46:13 +02:00
Evil Eye
a547608289 Preserve effect indices when applying AoE and targeted spells 2022-08-21 12:44:07 +02:00
elsid
e1bed86d7e
Do single navigator update per frame
Primarily for crossing cell border case. Each Navigator::update call has a cost.
Doing it multiple times per frame increased frame duration on cell loading.

Call Navigator::wait only when cell has changed but do not use
Scene::hasCellChanged because it doesn't always indicates it.
2022-08-20 19:15:55 +02:00
psi29a
b382e92953 Merge branch 'please_dont_copy_my_nfts' into 'master'
Prevent various values from being copied

See merge request OpenMW/openmw!2267
2022-08-16 08:36:34 +00:00
elsid
b1fb42a28c
Cleanup detournavigator includes 2022-08-15 19:46:10 +02:00
Evil Eye
51938f9ef7 Use string_view in Interpreter::Context 2022-08-12 19:42:35 +02:00
Evil Eye
685906afdf Make getScript return string_view 2022-08-11 22:51:55 +02:00
Evil Eye
de51525c76 Allow string_view lookups in MWWorld::Store and get some use out of that 2022-08-09 20:43:14 +02:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Alexei Kotov
a914d7a9b0 Spellcasting timing fixes (bug #4227)
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
elsid
0614b82452
Restore UnrefQueue to destruct animation asynchronously 2022-07-24 21:08:43 +02:00
Petr Mikheev
643e33c11a Merge branch 'lua_pathfinding_bindings' into 'master'
Add bindings for navigator utils functions (#6690)

See merge request OpenMW/openmw!2128
2022-07-20 23:52:16 +00:00
elsid
27cc901e76
Add bindings for navigator utils functions 2022-07-21 00:04:26 +02:00
ζeh Matt
841fd9618f
Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
Andrei Kortunov
38042fd7a2 Init missing variables 2022-07-05 17:47:52 +04:00
jvoisin
498a835b77 Merge branch 'coverity' into 'master'
Fix some Coverity issues

See merge request OpenMW/openmw!2082
2022-07-03 16:29:05 +00:00
Cody Glassman
051832d7ae [Lua] Set simulation time scale 2022-07-03 12:51:28 +00:00