mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-04 03:40:14 +00:00
Merge branch 'physics_refactor' into 'master'
Small physics refactoring See merge request OpenMW/openmw!2417
This commit is contained in:
commit
525f81393a
@ -22,7 +22,8 @@ namespace MWPhysics
|
||||
|
||||
Actor::Actor(const MWWorld::Ptr& ptr, const Resource::BulletShape* shape, PhysicsTaskScheduler* scheduler,
|
||||
bool canWaterWalk, DetourNavigator::CollisionShapeType collisionShapeType)
|
||||
: mStandingOnPtr(nullptr), mCanWaterWalk(canWaterWalk), mWalkingOnWater(false)
|
||||
: PtrHolder(ptr, ptr.getRefData().getPosition().asVec3())
|
||||
, mStandingOnPtr(nullptr), mCanWaterWalk(canWaterWalk), mWalkingOnWater(false)
|
||||
, mMeshTranslation(shape->mCollisionBox.mCenter), mOriginalHalfExtents(shape->mCollisionBox.mExtents)
|
||||
, mStuckFrames(0), mLastStuckPosition{0, 0, 0}
|
||||
, mForce(0.f, 0.f, 0.f), mOnGround(true), mOnSlope(false)
|
||||
@ -31,8 +32,6 @@ Actor::Actor(const MWWorld::Ptr& ptr, const Resource::BulletShape* shape, Physic
|
||||
, mActive(false)
|
||||
, mTaskScheduler(scheduler)
|
||||
{
|
||||
mPtr = ptr;
|
||||
|
||||
// We can not create actor without collisions - he will fall through the ground.
|
||||
// In this case we should autogenerate collision box based on mesh shape
|
||||
// (NPCs have bodyparts and use a different approach)
|
||||
@ -94,14 +93,13 @@ Actor::Actor(const MWWorld::Ptr& ptr, const Resource::BulletShape* shape, Physic
|
||||
mCollisionObject->setCollisionShape(mShape.get());
|
||||
mCollisionObject->setUserPointer(this);
|
||||
|
||||
updateScale();
|
||||
updateScaleUnsafe();
|
||||
|
||||
if(!mRotationallyInvariant)
|
||||
setRotation(mPtr.getRefData().getBaseNode()->getAttitude());
|
||||
mRotation = mPtr.getRefData().getBaseNode()->getAttitude();
|
||||
|
||||
updatePosition();
|
||||
addCollisionMask(getCollisionMask());
|
||||
updateCollisionObjectPosition();
|
||||
updateCollisionObjectPositionUnsafe();
|
||||
}
|
||||
|
||||
Actor::~Actor()
|
||||
@ -169,6 +167,11 @@ osg::Vec3f Actor::getScaledMeshTranslation() const
|
||||
void Actor::updateCollisionObjectPosition()
|
||||
{
|
||||
std::scoped_lock lock(mPositionMutex);
|
||||
updateCollisionObjectPositionUnsafe();
|
||||
}
|
||||
|
||||
void Actor::updateCollisionObjectPositionUnsafe()
|
||||
{
|
||||
mShape->setLocalScaling(Misc::Convert::toBullet(mScale));
|
||||
osg::Vec3f newPosition = getScaledMeshTranslation() + mPosition;
|
||||
|
||||
@ -230,6 +233,11 @@ bool Actor::isRotationallyInvariant() const
|
||||
void Actor::updateScale()
|
||||
{
|
||||
std::scoped_lock lock(mPositionMutex);
|
||||
updateScaleUnsafe();
|
||||
}
|
||||
|
||||
void Actor::updateScaleUnsafe()
|
||||
{
|
||||
float scale = mPtr.getCellRef().getScale();
|
||||
osg::Vec3f scaleVec(scale,scale,scale);
|
||||
|
||||
|
@ -33,6 +33,10 @@ namespace MWPhysics
|
||||
bool canWaterWalk, DetourNavigator::CollisionShapeType collisionShapeType);
|
||||
~Actor() override;
|
||||
|
||||
Actor(const Actor&) = delete;
|
||||
|
||||
Actor& operator=(const Actor&) = delete;
|
||||
|
||||
/**
|
||||
* Sets the collisionMode for this actor. If disabled, the actor can fly and clip geometry.
|
||||
*/
|
||||
@ -189,8 +193,8 @@ namespace MWPhysics
|
||||
|
||||
osg::Vec3f mScale;
|
||||
osg::Vec3f mPositionOffset;
|
||||
bool mWorldPositionChanged;
|
||||
bool mSkipSimulation;
|
||||
bool mWorldPositionChanged = false;
|
||||
bool mSkipSimulation = true;
|
||||
mutable std::mutex mPositionMutex;
|
||||
|
||||
unsigned int mStuckFrames;
|
||||
@ -205,8 +209,9 @@ namespace MWPhysics
|
||||
|
||||
PhysicsTaskScheduler* mTaskScheduler;
|
||||
|
||||
Actor(const Actor&);
|
||||
Actor& operator=(const Actor&);
|
||||
inline void updateScaleUnsafe();
|
||||
|
||||
inline void updateCollisionObjectPositionUnsafe();
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -15,14 +15,14 @@
|
||||
namespace MWPhysics
|
||||
{
|
||||
Object::Object(const MWWorld::Ptr& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance, osg::Quat rotation, int collisionType, PhysicsTaskScheduler* scheduler)
|
||||
: mShapeInstance(std::move(shapeInstance))
|
||||
: PtrHolder(ptr, osg::Vec3f())
|
||||
, mShapeInstance(std::move(shapeInstance))
|
||||
, mSolid(true)
|
||||
, mScale(ptr.getCellRef().getScale(), ptr.getCellRef().getScale(), ptr.getCellRef().getScale())
|
||||
, mPosition(ptr.getRefData().getPosition().asVec3())
|
||||
, mRotation(rotation)
|
||||
, mTaskScheduler(scheduler)
|
||||
{
|
||||
mPtr = ptr;
|
||||
mCollisionObject = BulletHelpers::makeCollisionObject(mShapeInstance->mCollisionShape.get(),
|
||||
Misc::Convert::toBullet(mPosition), Misc::Convert::toBullet(rotation));
|
||||
mCollisionObject->setUserPointer(this);
|
||||
|
@ -15,7 +15,8 @@
|
||||
namespace MWPhysics
|
||||
{
|
||||
Projectile::Projectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, float radius, PhysicsTaskScheduler* scheduler, PhysicsSystem* physicssystem)
|
||||
: mHitWater(false)
|
||||
: PtrHolder(MWWorld::Ptr(), position)
|
||||
, mHitWater(false)
|
||||
, mActive(true)
|
||||
, mHitTarget(nullptr)
|
||||
, mPhysics(physicssystem)
|
||||
|
@ -16,6 +16,14 @@ namespace MWPhysics
|
||||
class PtrHolder
|
||||
{
|
||||
public:
|
||||
explicit PtrHolder(const MWWorld::Ptr& ptr, const osg::Vec3f& position)
|
||||
: mPtr(ptr)
|
||||
, mSimulationPosition(position)
|
||||
, mPosition(position)
|
||||
, mPreviousPosition(position)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~PtrHolder() = default;
|
||||
|
||||
void updatePtr(const MWWorld::Ptr& updated)
|
||||
|
@ -286,15 +286,6 @@ namespace MWWorld
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::updateObjectPosition(const Ptr &ptr, const osg::Vec3f &pos, bool movePhysics)
|
||||
{
|
||||
mRendering.moveObject(ptr, pos);
|
||||
if (movePhysics)
|
||||
{
|
||||
mPhysics->updatePosition(ptr);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::updateObjectRotation(const Ptr &ptr, RotationOrder order)
|
||||
{
|
||||
const auto rot = makeNodeRotation(ptr, order);
|
||||
|
@ -188,7 +188,6 @@ namespace MWWorld
|
||||
|
||||
void updateObjectRotation(const Ptr& ptr, RotationOrder order);
|
||||
void updateObjectScale(const Ptr& ptr);
|
||||
void updateObjectPosition(const Ptr &ptr, const osg::Vec3f &pos, bool movePhysics);
|
||||
|
||||
bool isCellActive(const CellStore &cell);
|
||||
|
||||
|
@ -1260,10 +1260,11 @@ namespace MWWorld
|
||||
}
|
||||
if (haveToMove && newPtr.getRefData().getBaseNode())
|
||||
{
|
||||
mWorldScene->updateObjectPosition(newPtr, position, movePhysics);
|
||||
mRendering->moveObject(newPtr, position);
|
||||
if (movePhysics)
|
||||
{
|
||||
if (const auto object = mPhysics->getObject(ptr))
|
||||
mPhysics->updatePosition(newPtr);
|
||||
if (const MWPhysics::Object* object = mPhysics->getObject(newPtr))
|
||||
updateNavigatorObject(*object);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user