scrawl
ee3b1e800c
Add FontLoader and transparent BG texture to the MyGUI plugin
2014-09-12 04:27:23 +02:00
scrawl
ecfc2ff5d0
Add a MyGUI plugin to register OpenMW resources, to use with MyGUI's standalone tools
2014-09-11 23:33:54 +02:00
scrawl
36a90198e2
Add option to change screenshot image format
2014-09-11 04:32:31 +02:00
Corporama
ccca6db865
Compile fixes for Linux
2014-08-30 23:11:09 +02:00
scrawl
f4b5662562
Make sure not to add duplicate viewports ( Fixes #1832 )
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Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem?
2014-08-19 19:47:46 +02:00
scrawl
f8040da694
Make doors move through dead actors ( Fixes #1608 )
2014-08-11 04:43:06 +02:00
scrawl
4a26dcb2ad
Avoid calling RenderTarget::update from within loadResource
2014-08-08 15:46:33 +02:00
scrawl
c6bf9dfbfb
Add ManualResourceLoader for character previews ( Fixes #1752 )
2014-08-06 20:13:57 +02:00
Marc Zinnschlag
f4ddf2a7b9
Merge remote-tracking branch 'sandstranger/android'
2014-08-06 08:04:11 +02:00
root
713787d92f
fix v7
2014-08-06 07:48:16 +04:00
root
3cd98e5259
fix code v5
2014-09-06 02:02:39 +04:00
root
8a8b91dfe1
fixed all code for building on all platforms inlcudng ANDROID
2014-09-04 22:47:03 +04:00
root
7cd2d4809c
android-build
2014-08-04 19:50:53 +04:00
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
2014-08-01 16:25:41 +02:00
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
2014-07-29 19:01:40 +02:00
scrawl
8c81e22f3e
Determine target for On Touch effects for non-player actors
2014-07-27 20:33:44 +02:00
scrawl
f31a5490f3
Create shaders on first render in shader based MyGUI manager
2014-07-13 19:35:26 +02:00
scrawl
4a6dbe6f89
Use the actor's collision group/mask for traces
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Fixes dead bodies being lifted up when standing below them.
2014-06-25 18:15:56 +02:00
scrawl
1c157b86f6
Fix dead bodies blocking hits (again)
2014-06-24 18:14:27 +02:00
scrawl
1d46ac19ff
Fix being able to activate through terrain
2014-06-24 02:24:32 +02:00
scrawl
0b34d8d2fd
Add support for animated collision shapes ( Fixes #1549 )
2014-06-23 20:43:24 +02:00
scrawl
64a4c2785e
Fix water walking
2014-06-22 22:30:30 +02:00
scrawl
8df0effcf5
Remove unused string
2014-06-22 22:30:30 +02:00
scrawl
baf490a2b5
Change to btCylinderShape
2014-06-22 22:30:29 +02:00
scrawl
33ed11d8e6
Physics: Use capsule shapes for actors if possible ( Fixes #1437 )
2014-06-22 22:30:23 +02:00
scrawl
e002acdeae
Physics: Create actor shapes outside of BulletNifLoader
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This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
2014-06-21 23:37:16 +02:00
scrawl
16ceb382f4
Ignore raycasting shapes for weapon collision tests
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Fixes dead bodies being in the way when they shouldn't.
2014-06-02 20:40:06 +02:00
scrawl
2fe86f2b85
Consider hit normal for item drop test ( Fixes #995 )
2014-05-27 17:39:04 +02:00
greye
663d5c314e
be more verbose on change reasons
2014-05-22 16:35:57 +04:00
greye
46c32f6c47
OpenEngine MyGUI logging facility
2014-05-20 10:37:04 +04:00
greye
130349e0cd
open files in binary mode when necessary
2014-05-20 08:14:29 +04:00
greye
86a8966306
manual screenshot creation and uploading (scrawl)
2014-05-19 22:56:40 +04:00
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
2014-05-14 07:13:12 +02:00
scrawl
386604bc9d
Fixes #869 : Added methods to control external and internal collision modes separately
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When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.
Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
2014-05-13 01:43:52 +02:00
scrawl
f11079f1e4
Fix findGround (off by 2 units)
2014-05-12 23:10:11 +02:00
Sebastian Wick
512ee1204e
fixes a bug when resizing the window before a window listener is set
2014-03-29 15:49:48 +01:00
scrawl
ea357cfed0
Fix crash when resizing while company logo is playing
2014-03-27 20:39:56 +01:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
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Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
cc9cii
5c11a94511
Fix 32bit Windows non-debug build with MSVC 11.0 crash during startup.
2014-02-28 00:29:57 +11:00
scrawl
d4aeb177f9
Remove unused btKinematicCharacterController
2014-01-15 14:53:29 +01:00
scrawl
aa855e9524
Include some required Ogre headers explicitely
2014-01-09 20:56:24 +01:00
scrawl
c004fb778f
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
Marc Zinnschlag
a6e6411686
Merge remote-tracking branch 'scrawl/master'
2014-01-02 12:12:52 +01:00
scrawl
5b0a4c9424
Get rid of unused file and some other cruft.
2014-01-02 01:44:09 +01:00
scrawl
9245faf2aa
Don't destroyRenderTarget with a NULL window
2014-01-01 22:19:02 +01:00
Lukasz Gromanowski
5c5f87445b
Fixes for "Conditional jump or move depends on uninitialised value(s)"
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and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 21:47:06 +01:00
scrawl
a3ff9e5be8
Change destruction order - fixes a shutdown crash discovered with mesa
2013-12-26 20:53:52 +01:00
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
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Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-06 07:36:16 +01:00